Photoshop :: Copy All Colors And Skin Texture To Another Different Body
Sep 12, 2007i have an image and i would like to copy all its colors and skin texture from here onto another different body!
View 4 Repliesi have an image and i would like to copy all its colors and skin texture from here onto another different body!
View 4 RepliesHi i have an image and i would like to copy all its colors and skin texture from here onto another different body!
View 1 Replies View RelatedHow does one create a texture similar to this?
View 2 Replies View RelatedI've got a head and a body mesh.I selected both of them at the same time, and applied the skin modifier.
And then put in a lot of work skinning the body.I'd like to be able to replace the low poly head with a higher poly head from Mudbox, that has blendshapes (that I could hopefully use as morphs by moving sliders).
I needed to select both the body and head so that one skin was applied to both so that they would deform properly.
1. How can I replace the low-poly head with the hi-poly head (FBX from Mudbox).
The weighting on the head can be done again, but I can't loose all the weighting work on the body.
2. Any issues with getting the blendhshape morphs from Mudbox to work on the head?
how he achieved the editing especially on the skin texture part?
View 9 Replies View Relatedhow to apply a silver skin texture to a regular skin tone.
View 3 Replies View RelatedId like to be able to take the color and skin texture a body and place it another body!
View 5 Replies View Relatedi've got a photo with a unique human skin and texture, i think this is a manipulation of a photo by photoshop. i can't understand, what is the most significant differences between this photo and the original photo.( sorry, i don't have the original image..i'm just imaging a general digital photo ).and i think this is not similar to Dragan style, because the skin looks wraped and painted..
View 7 Replies View RelatedHow to get the skin and the cloth texture detail in any photograph in photo shop?
View 2 Replies View RelatedI am a game coder/artist using 3ds Max. To date, I have used very simplistic methods of making character skins. I need to step it up a notch and start making more realistic (human) skin textures for humans models in this game I'm working on.
I have been searching the web for several days on this topic and finding little luck. Here are the problems I am encountering:
1. Most skin tutorials for cgi I've found are for high-res, pre-rendered images in Max or Maya ,and not for games. They use several shaders and bump maps and complex multi-texturing that I cannot use in a game.
2. I found one fairly decent skin making tutorial but it used a clouds effect that really only works for light-skinned characters. I tried to modify for darker skin characters and it looks really bad.
3. In general, I have not found much for this at all on the web.
so i hav one person with pale skin and one person tan skin..soo i want to put the head of the pale one on the tan one. The problem is that the skin colors are too different. Is there a way to change the tan skin to pale?
View 2 Replies View RelatedI am working on a skin care product. I have modeled the tube already. i want to know the best way to texture tube on both sides, front (company logo) and back(usage instructions).
View 1 Replies View RelatedColor print from 1972 with badly faded faces, fuzzy facial features, too. Would like the skin tones to look healthy, tried the wrming filter and got jaundice! I am a beginner with PS, need step by step instructions. You forum angels are the best!
View 10 Replies View RelatedI am trying to add a fabric texture to some colors but dont want the texture to adjust the color.
View 9 Replies View RelatedI just received my trial version cs6 and i'm working in MSTS Train simulator in Route add-ons and working with a lot of texture files. The problem i have is to make the texture i want to have some areas copy on the same texture file how?
View 3 Replies View RelatedI try to copy other textures and it still shows up. A few times I've been able to get a new texture, but for some strange reason it shows back up again. I don't even know where it comes from. I'm on a MAC and the I keep my textures in a few files on my desktop. It is not in any of the files I have.
View 1 Replies View RelatedWhat i would like to do is add a background texture to an image that already has color without the texture pictures color taking over, how can this be done?
I am using an apply texture plugin, but once again it applies the texture and the color of the picture , all i want is the texture.
With Nitrous enabled i am not able to both see the vertex color and the texture, applied to an object, at the same time.
It works as expected in the DirectX mode.
Maya 2012: When I export to fbx all I get in the end result is the shape. No colors, no texture, nothing else. I've been through my two books and YouTube.
View 9 Replies View RelatedIs there a way to copy the "render to texture" settings of one mesh to another?
View 3 Replies View RelatedCan I export a solid from a multi body part to an other part file. how?
View 1 Replies View RelatedHow can I convert a surface body in a solid body?
I attach my file.
I try to copy a color with a custom texture to a part. In my data source I use a scale for the image between 0,1 and 1. (10-100%). On my form I have a slider to change the scale between this range.
But in the styles editor it is possible to go to 1000%. Is that also possible in the API?
I occasionally use GIMP to burn-down parts of portraits that compete with the face. For example, bare shoulder, midriff over-light, hands over-lit.
The skin ends up looking greyish, not like less-lit skin. It works not too badly visually, as the emphasis is on the face, but fails on inspection.
I have tried the burn tool and just plain old Brightness, both on a selected area.
I've got a background layer that I want to copy and create a new file with it but I'm not sure how to do that.
Also, how do I get the color specs so I could simply go in and recreate it at will?
So I am trying to work with a web page template in dreamweaver. I am attempting to open the background image in this template with gimp, then paste over top of the Original image with a new image. Every time I paste the new image in it takes the color style of the original.
I.E. The original image is in shades of brown while the new image is in many different colors. Whenever I paste the new image (the image with many colors) it changes to shades of brown like the original image.
The same thing happens if I open the new image as a new layer or just simply copy and paste the new image in.
How do I bring the new image in without it changing colors?
I have an ipart I'd like to create w/ surfaces. The surface color is important because we use that as plate thickness ID in FEA. When I color a surface blue, then another red I continually get the default color when using the mirror or array command. We're creating a customizeable ipart where there will be some intelligence surrounding how big the array (we may need 3, 4, or 5 beams based on the unit size). I need a way that the colors on the surface propogate to the new surfaces created by the commands.
View 1 Replies View RelatedFor my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies View RelatedDavid Boxing_WIP.png (202.28K)
Number of downloads: 19
Could I have a description of how to match the skin color of the head to the boxer's skin color?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
I have a keyboard shortcut for Copy (see directly below). This command doesn't copy multiple. But if I type "Copy" at the comment prompt (AutoCAD 2013) the copy multiple is the default. Copymode is already set to "0".
(DEFUN C:C()
(setvar "SNAPMODE" 1)(COMMAND "_COPY")
(PRIN1)
)