3ds Max :: Body And Head Objects Share Same Skin?

Jun 16, 2011

I've got a head and a body mesh.I selected both of them at the same time, and applied the skin modifier.

And then put in a lot of work skinning the body.I'd like to be able to replace the low poly head with a higher poly head from Mudbox, that has blendshapes (that I could hopefully use as morphs by moving sliders).

I needed to select both the body and head so that one skin was applied to both so that they would deform properly.

1. How can I replace the low-poly head with the hi-poly head (FBX from Mudbox).

The weighting on the head can be done again, but I can't loose all the weighting work on the body.

2. Any issues with getting the blendhshape morphs from Mudbox to work on the head?

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David Boxing_WIP.png (202.28K)
Number of downloads: 19

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Mar 13, 2011

how to link a biped's head to an object? I can link it to other objects as the parent, but I need the head to be the Child.

I'm trying to animate a Terminator robot model I found here (it was a free download):

[[URL]

The model is rigged to a biped, and I'm trying to animate its head to follow the exact movements of a person's head in some footage I shot. I used PFTrack to motion-track the person's head (using geometry tracking) and exported the track as a MaxScript. So I run the script in Max and it produces a camera and head model which exactly follows the movements of the original person.

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3ds Max 2011 x64
Core i3, 4gb DDR3
Windows 7 x64

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Is it at all a good idea to go about to skin multiple objects for your character?...or is it better to make it a single mesh?

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does it make any difference if i attach the objects? or keeping them separate as far as instanced skin modifier is concerned? (not making single mesh by welding vertices)

specifically speaking about the character i am working on ...it has:

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NOTE:
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PROBLEM:
i tried to use a instanced skin modifier, however the scarf head and trenchcoat and the head where they should be together gets messed up when i check with some basic check poses.

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