I've got a head and a body mesh.I selected both of them at the same time, and applied the skin modifier.
And then put in a lot of work skinning the body.I'd like to be able to replace the low poly head with a higher poly head from Mudbox, that has blendshapes (that I could hopefully use as morphs by moving sliders).
I needed to select both the body and head so that one skin was applied to both so that they would deform properly.
1. How can I replace the low-poly head with the hi-poly head (FBX from Mudbox).
The weighting on the head can be done again, but I can't loose all the weighting work on the body.
2. Any issues with getting the blendhshape morphs from Mudbox to work on the head?
I just bought photoshop CS3. I have been working with Adobe Photo Deluxe 4.0. I know how to use that software, but I am completely lost in Photoshop. I'm trying to bring up two differet pictures. I want to crop out the head of someone in one picture, and place it on the body of my second picture. I know how to do it in Adobe Photo Deluxe 4.0, but I am completely lost on how to do it in PhotoShop.
usually i can do this fine, but the neck and body part and face skintones are different and i cant match them. also the view of the face is at an angle. is there away i can make the face, look at the camera more? feel free to copy image and edit.
I'm trying to remove the blitz shadow from head and body on a white/grey background, with the Lasso tool. The adjustments with Brightness/Contrast in the chosen area works like a charm, however I always get a nasty pixeled or whitelined boarder going constantly around the edited area; no matter if it boarders to a black area (shoulder) or a gray one (wall behind person).
I've tried to edit the primary/secondary color, with no luck. Any way to make this boarder "blend in" to the new brightness area - or to just remove it? The edited area is somewhat identical to the old background, so there is no natural reason to why it should be a constant boarder.
Or is it a better (and easy!) way to remove blitz shadow from a black and white picture?
how to link a biped's head to an object? I can link it to other objects as the parent, but I need the head to be the Child.
I'm trying to animate a Terminator robot model I found here (it was a free download):
[[URL]
The model is rigged to a biped, and I'm trying to animate its head to follow the exact movements of a person's head in some footage I shot. I used PFTrack to motion-track the person's head (using geometry tracking) and exported the track as a MaxScript. So I run the script in Max and it produces a camera and head model which exactly follows the movements of the original person.
how can I link the Terminator's head (or rather, the biped controlling the Terminator's head) to the animated model? Better yet, how do you link a biped's head to Any object? I can link any object TO the head, but I cannot make the biped's head the Child. How to do this? I also tried using Select IK Object in the Motion panel, which works for other parts of the biped, but not the head.
I am working with some CAD imported meshes at the moment and accidentally deleted some faces. I have noticed this before but is it me or there's no UNDO function when working with "Body" objects? What happens if I do a mistake? Load the last saved files?
Is it at all a good idea to go about to skin multiple objects for your character?...or is it better to make it a single mesh?
if its practicable whats are the "things to do" to go about it in the right direction. ..instanced skin modifier? OR unique skin for each objects?
does it make any difference if i attach the objects? or keeping them separate as far as instanced skin modifier is concerned? (not making single mesh by welding vertices)
specifically speaking about the character i am working on ...it has:
a. head mesh b. a scarf mesh c. hand mesh (till their elbows) d. body/ trenchcoat mesh e. trousers f. shoes mesh g. shoelaces and eyehole rings mesh
NOTE: i at least need the trenchcoat to be a seperate mesh as i want to apply APEX on it later. (the APEX tut on youtube indicates the trenchcoat is a seperate mesh.)
PROBLEM: i tried to use a instanced skin modifier, however the scarf head and trenchcoat and the head where they should be together gets messed up when i check with some basic check poses.
I was checking out the CS6 product page, especially wanting to see the uprgrade pricing (I currently own CS4 Design Premium full suite). I had not really investigated the Creative Cloud thing before, so I went through the FAQs. I'm still not sure if I want to go that route, or stick with the perpetual license thing.
You are assured of always having the most up-to-date versions, and can add any app at any time. I currently use Photoshop and Illustrator way more than the rest of the apps in my suite, but it is nice the rest are there when I need them. Who knows, I might really get into Premeir Pro or Audition.
The Cloud basically offers everything in the CS Master Collection. The question is, "Is it a good value (for me) (or you)?" It seems it's a better deal the more apps you use. In my case, comparing the cost of an upgrade to the Master Collection (which I likely wouldn't buy otherwise) would give me 2 3/4 years of the funtionality for the same price. Pretty good, even considering Adobe's new 24-month release cycle.
But compared with the Web and Design Premium upgrade, which would be the version I probably would buy, it drops down to less than two years functionality. But, I would gain the ability to add apps as my needs may change.The fact that you have to keep on paying to continue to use it is a definite turn-off, but not that much worse than the new one-version-back upgrade policy.
So, I have more thinking to do before I make up my mind. I would like to hear thoughts from those who have decided, particularly from those who have decided to get Cloudy. What were the main things that led you to that decision? Or against it?
how to edit images of people like for example cuttin the head in photoshop and replacing it with other people's head and i wana make it look as realistic as possible .. like blending to the real picture ...
I have imported a photo of myself onto paint, is it possible to cut out the shape of my head. I have tried with other programs and I can manage this only in rectangulat form. ie, head cut out on white rectangular backround.
I am trying to replace the head from one photo with the head from another. I was able to remove the background of the top head using the lasso, but when I create a layer and bring it to my background pic, there is a white area around it. I have tried Grim Color Reaper, but it is wiping out part of the pic I'm overlaying. I think this is due to the fact that the pic has some off-white and the background is now white and they are being read the same. I've also tried the Magic Wand, but seem to have the same issue.
I have a photo of a puppy, where just the top of the head where the hair is, is cut off - out of the camera shot. When using the quick selection tool and placing this image on a new background, the top therefore has a flat line at top. Which is the best feature to try to replace what was cut off in that original photo (shown below) ? Would that be the content aware patch tool? Or would you just use the paintbrush to try to paint it in? With all the subtle colors, that is difficult.
Ok so I have a family photo. Able to now move the heads around by creating separate layers for each. Just trying to figure out to do with the "white" areas that are left behind due to the varying sizes of the heads. So when I switch the head I have all this extra white space left behind from the prior head. What tool is best to cover up the white area with say the background behind the head ? Clone stamp doesn't seem to work inside the white area.