how to edit images of people like for example cuttin the head in photoshop and replacing it with other people's head and i wana make it look as realistic as possible .. like blending to the real picture ...
I am using Photoshop cs6. I purchased a template for magazine advertising purposes. The images have been taken out but there are custom designed objects (masked shapes) where I am supposed to place my images. When I attempt to place a photo into one of the shapes, using the Place Command, it does not work.
I am using Photoshop CS6. I have a question about Photoshop command Place.(File- Place) . Here are some pictures below. It shows the problem.
I opened the PSD file that has a green circle(picture 1) and using Place command to import other PSD file that has a red circle(picture2). Those 2 PSD files are same size, same canvas size, 1024x1024. So it should place the red circle precisely on the green circle, but as you can see, if I import the red circle PSD into Green circle PSD, Place command won't place the red circle pensively on the green circle. There is a gap between those 2 circles.(Picture3) It's really frustrating, because I have to move the red circle layer manually to place it just onto the green circle.
This command "Place" isn't reliable, so usually I don't use this command, and use Duplicate layer or group to import contents of other PSD, but if Place command can import other PSD file without this gap problem, I will use it because it's much faster than duplicating.
Do you know why and how to place those 2 files without the gap? Is it a glitch? I should not use Place command to import other PSD file?
I have attach one drawing if you open and copy this from one place to place then dimension is automatically increases. can i know how this increase or what type of this dimension it is.
I was checking out the CS6 product page, especially wanting to see the uprgrade pricing (I currently own CS4 Design Premium full suite). I had not really investigated the Creative Cloud thing before, so I went through the FAQs. I'm still not sure if I want to go that route, or stick with the perpetual license thing.
You are assured of always having the most up-to-date versions, and can add any app at any time. I currently use Photoshop and Illustrator way more than the rest of the apps in my suite, but it is nice the rest are there when I need them. Who knows, I might really get into Premeir Pro or Audition.
The Cloud basically offers everything in the CS Master Collection. The question is, "Is it a good value (for me) (or you)?" It seems it's a better deal the more apps you use. In my case, comparing the cost of an upgrade to the Master Collection (which I likely wouldn't buy otherwise) would give me 2 3/4 years of the funtionality for the same price. Pretty good, even considering Adobe's new 24-month release cycle.
But compared with the Web and Design Premium upgrade, which would be the version I probably would buy, it drops down to less than two years functionality. But, I would gain the ability to add apps as my needs may change.The fact that you have to keep on paying to continue to use it is a definite turn-off, but not that much worse than the new one-version-back upgrade policy.
So, I have more thinking to do before I make up my mind. I would like to hear thoughts from those who have decided, particularly from those who have decided to get Cloudy. What were the main things that led you to that decision? Or against it?
I have a photo of a puppy, where just the top of the head where the hair is, is cut off - out of the camera shot. When using the quick selection tool and placing this image on a new background, the top therefore has a flat line at top. Which is the best feature to try to replace what was cut off in that original photo (shown below) ? Would that be the content aware patch tool? Or would you just use the paintbrush to try to paint it in? With all the subtle colors, that is difficult.
Ok so I have a family photo. Able to now move the heads around by creating separate layers for each. Just trying to figure out to do with the "white" areas that are left behind due to the varying sizes of the heads. So when I switch the head I have all this extra white space left behind from the prior head. What tool is best to cover up the white area with say the background behind the head ? Clone stamp doesn't seem to work inside the white area.
I just bought photoshop CS3. I have been working with Adobe Photo Deluxe 4.0. I know how to use that software, but I am completely lost in Photoshop. I'm trying to bring up two differet pictures. I want to crop out the head of someone in one picture, and place it on the body of my second picture. I know how to do it in Adobe Photo Deluxe 4.0, but I am completely lost on how to do it in PhotoShop.
usually i can do this fine, but the neck and body part and face skintones are different and i cant match them. also the view of the face is at an angle. is there away i can make the face, look at the camera more? feel free to copy image and edit.
I am using Photoshop CS5 Extended ver.12.0.4x32. I wanted to know what is the easiest way and what feature of Photoshop will cover bald head with hair.
What I am doing is there is this picture of person who has hair in some portion of his head and I am trying to cover the bald areas of that person with hair. How can I do that ?
I have imported a photo of myself onto paint, is it possible to cut out the shape of my head. I have tried with other programs and I can manage this only in rectangulat form. ie, head cut out on white rectangular backround.
I am trying to replace the head from one photo with the head from another. I was able to remove the background of the top head using the lasso, but when I create a layer and bring it to my background pic, there is a white area around it. I have tried Grim Color Reaper, but it is wiping out part of the pic I'm overlaying. I think this is due to the fact that the pic has some off-white and the background is now white and they are being read the same. I've also tried the Magic Wand, but seem to have the same issue.
I am a student of Interactive media and my latest project requires me to build a character model in 3DS.
I am currently tryingt o texture the head of the mode with the use of a bitmap. When I add this to the materials editor the bitmap appears. If I then add this material onto the model the whole model turns grey. But when I come to render the model the bitmap appears on the model.
How can I add the texture from the materials editor ont the model and it too appear on the model for me to use a UVW map?
trying to draw a hex nut in isometric...I've got the ellipse with the inside/outside dimensions but as far as placing the lines and connecting them to make the hexagon perimeter I keep coming up wrong..
How to make it look like an animals head has been wrapped in spider web. This is what I have so in my image, but where to start with something like this! Ideally I'll have the spider sort of hoisting a head up to his web. [URL] ........
how to link a biped's head to an object? I can link it to other objects as the parent, but I need the head to be the Child.
I'm trying to animate a Terminator robot model I found here (it was a free download):
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The model is rigged to a biped, and I'm trying to animate its head to follow the exact movements of a person's head in some footage I shot. I used PFTrack to motion-track the person's head (using geometry tracking) and exported the track as a MaxScript. So I run the script in Max and it produces a camera and head model which exactly follows the movements of the original person.
how can I link the Terminator's head (or rather, the biped controlling the Terminator's head) to the animated model? Better yet, how do you link a biped's head to Any object? I can link any object TO the head, but I cannot make the biped's head the Child. How to do this? I also tried using Select IK Object in the Motion panel, which works for other parts of the biped, but not the head.