Photoshop :: How To Copy Areas On Same Texture File
Mar 6, 2013
I just received my trial version cs6 and i'm working in MSTS Train simulator in Route add-ons and working with a lot of texture files. The problem i have is to make the texture i want to have some areas copy on the same texture file how?
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a map of an island. I am trying to copy and object say a block or triangle into the certain areas of the island several times. How can i do this using the command.
I try to copy other textures and it still shows up. A few times I've been able to get a new texture, but for some strange reason it shows back up again. I don't even know where it comes from. I'm on a MAC and the I keep my textures in a few files on my desktop. It is not in any of the files I have.
Using Photoshop CS5 -- I saved a Photoshop file I created as a .pdf file but some of the areas on the .pdf file (specifically, sections of text) do not have any of the color/fill information, they are just white (blank areas). I've seen this before when converting other Photoshop files and could not find a work around. I tried saving with various compression levels (max, high, med) and it makes no difference.
I try to copy a color with a custom texture to a part. In my data source I use a scale for the image between 0,1 and 1. (10-100%). On my form I have a slider to change the scale between this range.
But in the styles editor it is possible to go to 1000%. Is that also possible in the API?
I have been learning about Textures and I've been playing around with different ones and so I have come across a great site with lots of Texture files for download ...
[URL]......
Well, the files are small eg: 38x38 and 76x76 and how to create a larger image with these small images. Also, they are in .png format... if that matters.
From what I've read a Texture is a Pattern ... right? So, I have searched the FAQ's, the Manual etc. for things like: How to make a large Pattern, How to use a small file for a large Pattern and so forth but I can't find the right info.
Am I suppose to use them to create a Repeating Pattern? Can I do this and have them be seamless?
What is the difference between rooms and areas? Why create an area schedule off 'areas' as opposed to using 'room' areas? Can you create a schedule off room areas?
In the image below I have an aerial photo of an Island. I need to make it so as water areas are black and land areas are white (not greyscale) almost like a silhouette. My first plan was to draw round the island with a black paint brush and then use the "bucket fill" with a suitable threshold to fill all of the areas up to the black outline with black, however this doesn't work as the bucket fill either breaks through the black line or when I reduce the threshold, doesn't color the water areas solidly.
I have a drawing (autocad 2011) ,which i have to measure the areas of the many rooms and i arrange these areas in a table! is there any fast way to do so? avoiding the boaring typical area measurements room by room?
There's probably a simple explanation, but if I have a file open for a long time in Photoshop the blacks will start to appear oversaturated/blocked up. If I close and reopen file it looks normal again.
I am using OS X Lion, Photoshop 5, Apple 30" Cinema display. My monitor is calibrated with a i1 Display by X-Rite and resets according to amibent light.
Colours are being over saturated in shaded areas and less saturated in light areas when filled over an aeea. The colours need to remain the same saturation level when darkened or lightened. Is a setting affecting the saturation levels?
how to create clouds, and the only thing I am missing is something I am supposed to have, which is a clouds pattern file. I am searching high and low for this particular file.
Generic lisp file that summaries areas of hatches in a table,
I’m wondering if there is a lisp file that can read the boundary of the study area and the hatches and stick there areas in a table as shown in the attached screenshot
The areas of the roads are derived by subtraction the total area of hatches from the area of the study area.
The dwg file is attached
This is very frequent sort of work and takes a lot of time to be constructed. I’m already using fields to perform this kind of work.
Texturing an .obj file with multiple maps keeps getting overlap when I paint on the figure.
I am very new to 3D Painting in Photoshop but I am nominally knowledgeable of Photoshop in general for 2D work. I exported the Genesis figure from DAZ Studio into an .obj file and painted on it in Photoshop 5.5.
When I paint on his face, other marks show up on his torso and thigh and eyes, even. It is like all of the diffuse maps are "stacked upon one another" (though not in layers, just one one layer.)
When I export an FBX file from 3DS Max it is using the full path to each texture. I would like it to either use a relative path or just export the name of each texture without any path. How can I do this?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I have to bake all textures in a 3DSmax / mental ray scene.I'm using "Render to texture" and I have 2 big problems :
1) How can I change the type of image file ? When only one object is selected I can access to "File Name and Type", but when all my scene objects are selected this option is not available. So the baked textures are .tga
2) The baked textures have a gamma value = 1. It's too dark, and I want a 2.2 gamma value.
I'm trying to assign a jpg file to an eyeball and the file (containing the retina of the eyeball) comes out enlarged, even though it is not supposed to.
I'm using Blinn Material and hypershade to bring that texture to the eyeball, but every single time I try it, it comes out enlarged (see image attached). I've made sure I click on the Planar Mapping key before I try to copy the image onto my eyeball. I've also tried modifying the size of the image on Photoshop but not luck. If it matters, I'm using Windows 7.
I am copying a design in the vault & when i go through all the files to ensure they are all to 'copy' there is several which I cannot change their status from 'reuse' to 'copy'
I don't have any of the files checked out & they are all the latest versions.
Is there any way GIMP can batch or copy metadata from one file to other file(s)? Specifically, a list of keywords from one image to other images that would use the same keywords.
When I start a new document or open a file in Inventor, I get a pop up saying: "Cannot read texture image C:UseerspublicDocumentsAutodeskInventor 2011TexturesChrome.dds" I moved the whole Autodesk file and changed all paths under settings>files in Inventor. The new path to Chrome.dds is C:UsersKajDocumentsAutodeskInventor 2011TexturesChrome.dds