Photoshop :: Adding A Stroke To A Level
Feb 18, 2006Is there any shortcut to adding a stroke to a level?
Also, is there any way to chenge the default color in a stroke?
Is there any shortcut to adding a stroke to a level?
Also, is there any way to chenge the default color in a stroke?
For some reason, when I add type to a document sometimes CS6 is adding `a kind of fake stroke to the copy and thickening it. I know I've not got a stoke on the type and I've tried changing the aliasing. If i click on the type it disappear... click off... it appears again. It even printed on something the other day.
View 3 Replies View RelatedI want to make grading layout i have Level on every 10x10 meter block. How can i make it because i can add every level one by one but its time less,any easy way in Auto cad or Civil 3D.
this a apron layout so more then 2000 points i need level. I need level every 10 meter or little difference may be not typical for whole layout.
I already have several kewords set up in lightroom 4.2 (Win7). I want to add a 'higher level' keword to include some of those keywords already present. For example - If I already have
Dog
Cat
Bird
How can I add 'Animals' so that the result is -
Animals
Dog
Cat
Bird
I know that I can add 'lower-level' kewords to existing keywords.
First, is there a way to add a new part to an assembly and it only be added to the active Level of Detail (and the Master, of course)? It is adding a significant source of potential error when adding a part to an assembly when you have to make sure to go back and change the status of a newly added part in each Level of Detail.
Secondly, is there a better solution than using Levels of Detail in the first place? We typically have assemblies that are in a few stages: 1) an empty shell 2) shell with ballast 3) shell with ballast and fill material. I have started using Levels of Detail to suppress components at each of those 3 stages because it is important that we have accurate weights for each stage. Our assemblies are not terribly large so memory usage is not really a problem, and I have read on Levels of Detail it is usually useful in a memory management situation.
Lastly, is there any good reason to not be able to save a Level of Detail when there is a positional representation active?
Inventor 2013 (SP2 Update 2), Windows 7 Professional (64-bit), SP1, Intel Xeon 3.07GHz CPU, 12GB RAM, NVIDIA Quadro 2000, Vault Basic 2013
I'd like to create a circle with no fill but a stroke of arrow heads, so that the arrow heads appear to be following on, one after the other around the circle.
What would be the best way to do this?
Does Mudbox 2011 have anything comparable to the radial symmetry function in ZBrush? Specifically, the ability to designate N number of points along a mirrored axis, not just mirroring a single stroke along one axis. I thought perhaps this was called something else in Mudbox and that was why I have not been able to find it.
View 1 Replies View RelatedI want to add a black border around the text so it accentuates the text.
I have made a rectangle and added black text on top of the rectangle and applied a mask and inverted and clipped the rectangle and text.
I tried to release the mask and apply a black stroke on the text but when I remask and apply clipping and invert the stroke turns the same color as the text.
A screencast of my problem: [URL] .....
My illustrator has been really wonky lately; Mainly just not keeping lines where I put them. Is there an invisible pixel grid that I accidentally turned on at some point, and now everything is trying to snap to it?
I'm working at very large sizes, and I already tried reinstalling Illustrator. I can't seem to find anything on the Adobe forums, but I'll admit I'm bad at finding info I need online.
I want to use a 3rd party brush to 'color in' parts of a drawing or paint the background so it has a nice effect.However, when I use the brush tool to add color it reacts in an odd way as seen in the snapshot. I've looked at the brush options but am unsure of what will make a difference. Is there a way of devoting more ram to the program when I'm using it?
Is there an alternative way of adding the same stroke to the actual fill of a shape? At the moment all of my fill colors are block colors rather than having a kind of chalk / pastel texture that I can get with the brush. Basically, I would like to fill shapes with textured color rather than flat color.
Any way to do this using strokes, but everything I've tried so far has been unsuccessful. I'm starting to realize that this may actually be impossible, but maybe there's a trick I'm unaware of. Pic should explain what I'm trying to do.
View 3 Replies View RelatedI am trying to adjust the noise level with the level tool but its not working. I move the arrows every which way see that it changes. I get it to were i want it them press ok and it only changes a little bit.
It become what it was in the preview. The level tool works when I add it as a new adjustment layer but I don't want like that I want to be able to copy the new level of noise I just made and can't if I add new adjustment. what should I do to fix this? O and this is the trial version and It wasn't working earlier with lots of other tool but i uninstalled it and now they are working except the level tool how I want it to.
I am having a little trouble with some doors showing up on the level 1 door schedule that are actually on level 2. They are curtain wall doors.
View 6 Replies View RelatedThe underlay does not show up for Level 1 when I am on Level 2, but it does show up for Level 2 when I am on Level 1. the underlay option is on for Level 1, so I'm not sure why it's not showing up. I am using Revit 2014.
View 1 Replies View RelatedSay I have an image where I'm attempting to extract a mask from and I've found that one of the channels will serve as a good starting point. Further suppose that I have found that I want to increase the luminance level of pixels in the range of 60 - 65 by 10 luminance levels each:
i.e. all pixels with luminance values of 60,61,62,63,64,65 would, after the operation have luminance values of 70,71,72,73,74,75. Is such a thing possible with Photoshop?
Is there a way or an option I am missing to convert my regular paths to a path stroked with a brush profile,while maintining the proper stroke width?
For instance, I have a regular line with a stroke of 5 and then add a brush profile, which then converts the original stroke to whatever the brush was made at.
I have a shape with a black stroke and green fill. I have a white line segment over it. How do I get it so that the end of the line segment doesn't show over the black stroke of the object? If I try to put the line segment behind the object, then the object fill hides it completely.
I'm new to illustrator and I've tried to search for an answer but I don't know the best way to accomplish what I want to do. Seems like some combination of transparency or knockout groups and I've read a bit about this and can't figure out what I need to do.
I need an outline on a stroke that i drew but when i apply object>path>outline stroke i keep getting my initial stroke applied as well. I only need the outline, not the initial stroke. I use Illustrator CC.
View 4 Replies View RelatedI'm trying to figure out a way to automate a simple, yet repetative process I do countless times a day. Ideally, I'd like to tie it to a keystroke to speed up my workflow.
I work on line art and colorways for footwear, so the way I'm coloring these shapes and strokes break apart the different materials and pieces of the shoe.
While coloring line art, I work with Pantone spot colors as fills for closed path objects. I then have to manually apply that same color to the stroke, set the stroke to 0.5px weight, convert that spot stroke color to CMYK, and add 15% to the K value.
I found some code in an older post for applying the actively selected object's fill color to the stroke, but I'm having but I'm having trouble with the next step of figuring out how to take that spot stroke color and convert it to a CMYK build that I can then add 15% black to. Is this something that's even possible? I've spent about an hour playing with the script and have only had luck matching the fill color or turning the stroke white.
I have an image that has a black stroke around it. I'm wanting to make that transparent and add a stroke to the outside of the black stroke, so it will basically be an invisible space there. Is that possible or is there an easier way?
View 1 Replies View RelatedI clicked on the leval and clicked on the white and the black and typed 5 on the b and clicked on the white and typed 95 on b . I closed and opened it and changed them back. I tried to save and opened it and it changed it them back. How do I keep them?
I almost print a picture when I saw that the image too large then the paper's printable area some clipping will occur.
Im watching a photoshop video, and he tells me to go into levels for the layer mask, but doesnt tell me how to do it.
View 1 Replies View RelatedI sent the attached PDF -URL....to print with Sense Creative. The cards were printed and they've turned out quite visibly green on the reverse (where it should be white).
I've printed the artwork on several printers I have access to and it looks as it should, however SC are saying that the issue is with the artwork
"The green tinge you see on the reverse of these cards is prevalent in the artwork. The makeup of the background is approximately c-15 m-11 y-15 k-0. the predominant levels of the yellow and cyan will give you the green tint. Upping the levels of the artwork in or substituting the cyan, magenta and yellow levels with more black in Photoshop will likely give you the result you require. We are satisfied that in both instances, the artwork has printed correctly and the colours are well within tolerance given the nature of the artwork."
So, I'm in a bit of a pickle as the cards are needed for an event next week.How do I change the image levels? Or are they talking nonsense and trying to pass the buck?
Operating System:
Windows XP Professional (Service Pack 3)
Software:
Adobe Design Premium CS3 (10.0.1)
Photoshop Lightroom 4.1 and Lightroom 2.0 - on Trial)
For reasons that I cannot fully explain all my images are now opening as "Smart Objects" rather than "Background Layers" in CS3
I have also lost the capacity to "Dodge" (Multiply blend mode) or "Burn" (Screen blend mode)images with empty "Levels" adjustment layers.
I am able to highlight the respective layer and create the empty Levels adjustment layer, change the blend mode to either Multiply or Screen, fill the Layer Mask with Black (Alt & backspace), change the opacity level as desired, select the brush tool and change the foreground colour to white to enable the applicable Dodge or Burn processes.
Unfortunately, it does not function irrespective of the preferred opacity level. The Dodge or Burn feature is static with no effect on the image.
I cannot recall any settings to open all files as Smart Objects in Photoshop CS3 but would welcome some help in identifying such a setting if it exists. Alternatively, I would welcome any other suggested methods of correcting the above difficulties.
Respect to John Beardy for his guidance and suggestions about working differently with the "Smart Objects".
I would, however, welcome some help in regaining the capacity to work effectively with empty "Levels" adjustment layers.
Where I find the Level up Game for Photoshop CS6 32 bits?
View 1 Replies View RelatedIf I copy something from one later and paste it onto another layer, it puts it dead centre and then I have to move it to align it with where it was. This is a bit of a hassle. Is there a way to copy from one level and then paste that item to the exact same place on another level?
View 4 Replies View RelatedMy level adjustments have suddenly become grayed out. Why?The 'Auto' button is no longer available to me, noer are any of the drop down menus.I am using CS5
View 2 Replies View RelatedI'm going to be purchasing a new PC computer system in the near future; which will be loaded with 64-bit Windows 8 or 8.1. I'm presently using CS5 & CS6, both 64-bit versions, on existing computers that have Windows 7.My work is photography and I do a LOT of masking. In order to see what I'm doing while creating masks, I typically use CS5/6 image magnifications of 300% & 400% with a monitor that has 1680x1050 resolution. On another monitor with 1920x1080 resolution, I have to increase my working space magnification to 400% & 500% to get the same "view size" of my work. That's because the "view size" decreases as the monitor resolution increases. My main problem is that CS5/6 will not produce "smooth" images at a magnification over 500%; as the image is pixelated to a degree that I can't accurately cut a mask. Therefore I need to do my work at magnifications of 500% or less, but I need a "view size" large enough so that I can comfortably see what I'm doing.
For my new system, I'm considering monitors with 2560 horiz resolution. In order to maintain my on-screen "view size" of the 1680 & 1920 monitors, a 2560 monitor would probably force me to use CS magnifications in excess of 500%.
What can I do such that CS will produce "smooth" (non-pixelated) images at magnifications greater than 500%? Or...what can I do to make the entire CS window appear larger; so the "view size" of the 2560 resolution monitor is comparable to a lower (1920, for example) resolution monitor?
if you have used CS6 you may have noticed the Applications bar was removed. According to Adobe it was removed to make more vertical "real estate" for the workspace which makes no sense. When maximized it uses zero additional vertical space but that's another argument.
As part of the Applications bar, there was a drop down menu for a few preset zoom levels. 25, 50, 100 and 200. I got addicted to using this drop down for the work I do in PS and specifically 100 and 200% as I'm also zoomed in make minor changes and I want to jump to 100 or 200% to see what the changes look like at size or zoomed out.
drop down menu like that for zoom in CS6? I know the original shortcut ctrl-1 was for actual pixels but I have that and all the other keys close to the left ctrl/shift/alt used for other functions. I rarely take my right hand off the mouse as I work and that was the best way for me to zoom quick to 100%.
I'm new to Text Extrusions in Photoshop CC (Ext) as I typically model in a 3D app. I'm modeling text that will merge with a photographic background. All the tools are fairly straightforward, but I keep getting hard edges on the text bevels. I just want a basic smooth rounded bevel (fairly narrow). But the bevel options I choose all tend to create a dark outline at the bevel. Is it possible to edit the bevel options?
Also, even though I have selected soft shadows, the shadows cast by the letter form onto itself have hard edged ray trace shadows. Is there a setting the will soft the shadow edges? I have viewed a couple of useful tutorial videos, but they don't address the issues I'm trying to solve.
I need to adjust the right hand selection to the same settings as the left one. The result should be perfect and invisble...
Do i use levels, layer or what? and is it possible to copy the values in one selection to another, and how do i do it?