Photoshop :: Picture With Backlit Image -- Extract / Adjust
Dec 29, 2004
I have an image where there is an object in the foreground that is in the shade and the background that is bright. I want to correct the foreground image. I have tried to extract the foreground image and then drag the original picture onto the extracted one. I assumed that the I could somehow have the extracted image on its own layer and adjust it. When I do that either in the extracted file (before moving the original picture back onto it) or when I try to select its layer in the resultant picture, the entire picture -- foreground and background -- all layers, seem to get adjusted. How can I isolate the extracted image / layer to be able to adjust just that image.
I want to put a person as a logo in a white background. I have the person in a picture which has other things that I don't need. I only want to extract the person from the picture and being able to resize it and use it as a small logo in a background.
I am working on a sign which needs to be backlit. I cant seem to get the light to interact with the shape in front. I need the light to spread across the shape, basically between the wall and the oval shape.
I used Magic Extractor to extract a person from a pic. Then wanted to superimpose it on a landscale phot I had. Trouble is the checkered part which should be transparent is solid white. Tried saving as PNG, and PSD, didn't work.
Have to deepatch (cut out) a horse from this pic, but it's hairs are everywhere. Also, the background doesn't differ much. Tried through channels, even quick mask pro 4.1, really run out of ideas, you tube can't help, no photoshop users that I asked can help. Can you, please?
Attached file is too small for you to see the details, don't know how to upload bigger image.
In Photofiltre, it's dead easy to extract the gray tones from an image to boost up the colours. It's often better than just increasing saturation or so.
But since I have Photoshop CS3 I'd like to do it there. It must be possible to do something like that too. But how?? I just can't find the right way?
I know this is a simple task if you understand masks better than I do but I normally slave away with max zoom and an eraser until I get the image extracted the way it looks good. Unfortunately for this image its going to be blown up and when I look at it the girl appears like she has been eaten around on all edges by termites.
Say I want to extract a photo of someone and put it onto another picture with all of their strands of hair intact etc - I know you are meant to extract the image in 'extract' and do the highliting and filling etc, but I find this never works. I always get left with a jagged, bitmapped edge, no matter how much I play with the tolerance thingy.
Can someone tell me a definitive way of cutting a face out, as if it were Dirk Benedict on the cover of Corvette Monthly with all of his beautiful strands of hair on show?
I have an image with our company logo on it that I need to single out so that I can use it on other documents. How would I extract the "Inverness Landing" logo from this image?
if any of you know of a way to extract like a person out of a picture but a very detailed picture say for example a picture of a woman with her hair blowing in the air and each hair strand is captured?
I'm transcribing some of the metadata from image files to build a simple catalog. Included are things like dimensions, resolution, and photo date. Is there a way to extract this data other than manually?
I have this image, and would like to extract the drop shadow from it. I made the drop shadow using the blending options. I would like to just have the drop shadow so I can use it as a background image in a div.
I am putting my pictures onto DVD. When I play the DVD some, not all, of my pictures are shorten and stretched, which makes them hard to see. I have been told that it is a resizing issue, but I can't seem to figure out how to change the image size.
I have a high-res image of a model of a ship that I'm looking to put on top of a seascape image. The pictures below are a lot smaller and cropped then actual.
Here is a crop of the image of the ship, luckily it's on a plain background and nothing more complicated: After much trial and error, Fluid Mask did a decent job and I'm on the fence about saying useable:
However, this is a thought I had when scrolling through blending modes on the ship's layer. Here it is on Multiply:
Obviously it's too dark, but in terms of the edges on the small details like the ropes, it looks great. I got thinking about somehow automating Photoshop to recognize wherever a pixel is different from the background layer below it, Photoshop would be able to tell where the image is and where the background is, since Multiply removes any white but leaves other colors (albeit darker).
I don't know how this would be done if it's possible at all, I'm guessing with some sort of code made into a plugin or something.
I open an image from LR5 into CS6 and then apply Topaz Adjust 5 filter. I make my alterations in Topaz and save back to CS6. The resulting image in CS6 is markedly different to that shown in Topaz.
I have tried making the image 8 bit instead of 16bit in Photoshop before calling up Topaz but to no effect. The image rendered back in PS is lower contrast and less clarity, loosing many of the enhancements from Topaz. This seems to apply especially to monochrome effects. I can't see how to go straight from Lightroom to Topaz as Topaz only appears to be a plugin for CS6 and don't know if this would work anyway.
I found in image i am trying to expand to almost a 9 inch by 9 inch. When i increase the size it obviously gets extremely grainy and blurry. It is the only image i could find of this particular photo.
I am doing a head start in GIMP. That means i am pretty new to GIMP. I have a bunch of tasks to do.
At the moment - i have a special task. i have a image that has got some arrows - i want to extract the colors (that are the exact colors of all the arrows.) After this i want to draw in a new image a bunch of balls - exactly with these colors. Is this doable!? ´ Question: how do i do extract the exact colors - can i get the exact color scheme - some hexa-code or how would you do that!?
Attached File(s) pfeile_ausschnitt_.jpg (40.75K) Number of downloads: 3 crazy_balls_only.jpg (67.61K) Number of downloads: 3
How I extract a reasonably dark image from its background? Below are two identical images with white background.
But the preset color of my vistaprint business card is light blue. So I just want to paste the image from the links below onto a light blue business card if that is possible.
[URL]........
[URL]........
This is almost 100% what I want: [URL].......
but for some reason the resolution from this home made job comes out terrible at Vista Print so I have to do the card writing on their site and give them a better resolution image which the one in the first two links is.
how do I make an image look more clear... I have an image I want to put on Facebook, it isn't blurry or anything, but I want to make it look like the best image I have on Facebook, it's going on my profile pic, how do I adjust the clarity of an image to make it look super nice...
In AICS6 I have a compound path made of two half-circle looking shapes. They have to be separate because they are puzzle pieces. Inside of this I am placing an AI illustration that is a group of over 100 shapes. The problem is this: Once inside the compound path it is impossible to adjust the position of either the placed image or the path container. Let's say I want to move the path around the image. If I use the direct seletion tool it will only select part of the path. This happens even if I group the two parts of the path. It then wants to deform the half-circles rather than move them. If I select both halves of the compound path and try moving it with the keyboard arrows nothing moves.
If I select both with the white arrow and then switch to the black arrow the result is the same. OK, dead end. The other option is to move the image and keep the path container stationary. When I select the image with the direct seletion tool, however, it only selects one of the hundreds of vector shapes making up the image. Even if they are grouped, it will only pick the one part. This is really amazing because it works so easily in InDesign, but you can't make the kind of picture boxes in ID that I need nor the type of clipping paths I want in Photoshop. It is best done in AI, but as is often the case there is a critical feature missing that is found in another part of the so-called "suite" to do something that shoud be simple. I'm hoping that's just it: that I'm missing something really simple. don't tell me to raster the vector image. I know that would work, but that is not a solution. That is a concession. If that is the only way, however, I'll do it.
I am attempting to create screenshots from an old video game and one part of the game includes a semi-transparent overlay layer that I would like to extract into its own image. I am able to render each layer separately in the emulator I'm using, but the screenshot tool is only able to export the final rendered image, so the transparent layer, when rendered alone, still results in a screenshot where it has been merged with the game palette's background color. I have managed to get 2 different copies of the overlay image using 2 different background colors, but I don't know the transparency percentage on the overlay. Is it possible to extract the original semi-transparent overlay with its original colors and transparency levels knowing the original background color? I can get more screenshots with different background colors if that would work. Also, the overlay only has a 5-color palette, so it's not a terribly complex image. I'm attaching the images I have with the background colors included as separate layers in each.
I used to use freehand as my defacto drawing tool until I switched to AI. Back in those days, I also used "Streamline" (URL...) to perform the functions image trace does today. While it's results were somewhat crude, the software provided me the vector points, paths and acnhors i needed. After every trace, I could manually edit the resulting vector traces.
I have been using CS6's tracing feature, but the one thing I cannot figure out for the life of me is the "Bounding box" issue for an imported image. Everytime I trace a drawing, AI's tracing results always place a bounding box around the traced image area. My goal: To trace an item, get rid of the bounding box and extract the outlines and paths so that I can then modify these to my linking.
Can this be done? Im sure it can,... I just cannot find out how. (Or am I making crack wishes?) All I'm saying, if Streamline allowed me to edit paths from a trace, then it'd be a shame if AI CS6 does not.
Here's another item that no longer works after our office-wide computer and CAD upgrade ... to Win 7 / ACAD 2013 ...
We regularly use screen-shot .bmp images from a map site to do our location maps ... and .bmp images for a rendering on the cover sheet. Once the images are edited, cropped / etc. as we want, using a photo program, then saved to the project folder, we insert them to the CAD file. We use the GRIPS to dynamically adjust the image size, snapping to line work.
Problem ... no more GRIPS. We can no longer figure out how to dynamically adjust the image size. Imageframe is set to "1". We could do math calculations to get it sized ... but ... we didn't have to do that with ACAD 2009 on WinXP.
I am using Adobe Illustrator CS6 and need to adjust the map scale of an image. In my class, we were told to go to the Image menu bar then click on Image Resize, but I do not see any of these options on CS6- they are on CS5. How do I get to Image resize? Also, where is Image Mode?
I need to open about 50 folders and extract the image sequences within the folders from my library. A flame demo artist showed me how to do it at NAB and I can't remember how to do it now.
Well, to join the two different parts i have choosen AE software (actually is After Effects CC).Well, as i said the animation and scenario are in a different project, and i have joined both in AE. But the scenario is not always just a landscape. Sometimes is a building that the actor walks on it, so i have (in some way) to put the actor "in" the building, and if i was working with images i would easly solve that problem: select and extract to another layer what i want to be in first place, or to be the landscape. At the same logic, how can i do this in After Effects CC?Can i extract some objects by color as i can do in Photoshop?
2º For storytelling reasons, i would like that , in some moment, everything turns gray , and the actor is colored. but there's more! i would like that the actor leaves a colored path (the path that he is taking in animation). Is there any way that i can do it?
If i cant do it, i have to re-build the entire animation in Cinema4D.