Is it possible to create an interface that has two different animations on it?
The problem is one of them works on a three frame loop. The other I thought I would create a continuous scrolling effect like you find on those Matrix Effect animation tutorials.
However, I don't know anything about animation and I don't know the limits of ImageReady.
I've been trying to figure out how to add a matrix syle bullet trail to an image.In case you guys havn't seen the matrix its a trail coming from the bullet that distorts everything it passes in front of.I notice this effect can be achieved by using the ghost trails plug-in for 3d studio max, but that takes a LOT of work and i was just wondering if any of you know to do this in photoshop maybe using the displace filter or something.If anybody knows how to do this it would be great if you could post a tutorial or just something to point me in the right direction.
I was wondering if in Photoshop i can add a "Bullet-time effect" which was in Matrix.For example a scene which was shown in slow motion where an Agent was firing at Neo and then Neo dodged bullets and we could actually see effects produced by bullets.Maybe i need to combine some filters/layers.
I need to add lens flare to all frames at once - but it needs to be applied to the flattened image. I don't want to have to flatten, click lens flare for each of the 70 frames separately.
Here is the gif and photos illustrating what happens if I select frame one - unflattened and flattened. The spinning globe of course is the animation that is inserted into the surrounding jpeg:
I am trying to make a zooming effect in an animation and can't seem to figure out an easy way. Essentially, I would like a layer (.jpg or text) to start off small and then get larger as it gets "closer", essentially me zooming in on it. Is there a relatively easy way to do this in animation in Photoshop CS5?
How do I create an 16 color effect, when saving my gif animation (save for web and devices) it has an option to lower the number of colors from 256. I normally use the 8 or 16 colors as it gives a great effect to .gif images.
what you get is a Gothic type washed out effect, when you lower the number of colors, when saving a .gif . The overall aim is to have a .gif that starts at 16 colors and at the end turns into 256 colors. How can I achieve this effect.
I've seen many architectural videos and theres an effect i would like to reproduce. I want to make an animation where the construction is build by steps. It appears by parts as the movie runs.
And example of what im talking about can be found here : [URL] ....
I am guessing maybe they are using some type of mask or something like that.
i am building a bowling alley for a university assignment and have 10 pins being knocked over by a ball, with a wall behind them. then animation works and they are all get knocked over, but the pins go through the wall and i want them to bounce back of it, and keep them inside the scene environment i have created..
The basic premise is that I've built a grid of 100x100 tiles and aim constrained them to a locator. Now I'm wondering if I could somehow attach an "area of effect" to the locator so that only the closest tiles aim at the locator and the rest lay unchanged?
im tryin to make a a graphic based on the matrix. makin the cool bullets trail affect they use. You know when hes dodgin the bullets that are goin really slow and it looks like they have kinda smoke behind them?
1. Get a picture of a car (or something else), and a picture of some matrix code.
2. cut out the car using the magnetic lasso and paste it on as a new layer on the picture of the matrix code.
3. Go to image, adjustments, Hue/Saturation., and adjust it so it looks like the color of you code.
4.Copy a large square chunck of code and place it on a new layer.
5. The go to Edit, Define Pattern, and call it matrix.
6.now go to your car layer and click a part of the picture other than the car and ckick on it with the magic wand tool. Then right click on that same spot and click on select inverse, then copy it.
7. Now drag this layer over the layer of the matrix code and erase around it until it fits in nicely with the rest of the code. (don't erase too much.) Then press control+E to merge the two layers into one.
8. Duplicate the green car layer twice, and set all three car layers mode to vivid light.
9.Then mess with the Hue/Saturation menu until you car blends in nicely.
(Optional part which I did on the picture posted here)
10. Press the print screen button and copy and the paste image you get into a new image. Then use the magic wand tool on the car from your original image and copy and paste it on top of the new matrix car on a new layer.
11. Then while the lines are on the car you pasted, go to the car that is already there and copy and paste it onto a new layer. Then delete the first car you pasted in.
12. Mess with the Hue/Saturation on the car layer until it blends in with the matrix coding even better.
i have loads of underwater photos of a ship wreck (plan View) and would like to be able to join them together in a matrix about 12 x 12 photo. It would be great if when tring to position a photo you could see through it so allowing you to drop it on the photo below easly.
how to achieve the styling that the matrix font has using other fonts? i know that there's a downloadable version of the actual font Miltown (and a Miltown II as an alternate version), but what i'd like to do is take a source font (presumably the font that Miltown started from) and give it the random offset/winded line effect that the matrix font has. once i know how to do this for at least one font i'd be able to apply this effect to other objects (not just text objects).
I am trying to make a friction burn effect as meteors enter the atmosphere but can't quite figure out a way to make it look good close up. I have a good shot of the meteor from farther but I have to get really close up for one of the shots. I tried using particles or an animated texture but neither of them looked quite right.
This is kind of along the lines of what I am looking for:
I've tried a couple of blends, thru layers, but I can't get it right! I want to put a face into a matrix background, with the falling matrix blended into the face, and the face sticking out from the screen (3D like effect)...
We want to create a 'graduation plaque' with a number of students in a grid - like this
[URL].........
The source photos are all different sizes. Is there a faster/easier method of producing something like this rather than resizing every image to fit a predefined size and then manually placing them on separate layers?
One of the companies I support is using CorelDraw X3 to create data plates for components to be created using various silk screen and laser etching machines. At the moment, they are hard coding the data into the template. In order to print batches instead of single items, we are trying to assist them in pulling in data from a spreadsheet (most preferred is a .csv file).
I have figured out how to use the Print Merge function to pull in most of the data. The one item that is still eluding me is a 2D matrix, or UID, that needs to be created on the template. This is similar to a linear barcode. I need to pull in the data from the spreadsheet, in this case a single line of text with special characters, but I need it displayed as a 2D matrix.
I believe I read somewhere that barcodes are not supported in X3. Is this true or is there a way to import this data into a barcode format?
Attached is an example of a 2d Matrix and here is a sample of the data string:
[)>0617V192071P9346412S11488
(there's and end of transmission special character on the end that I couldn't get to paste, looks like a superscript backwards L)
When I converted to using the transformation matrix of PlacedArt, the target art could not be converted to expect. I could convert in case of the RasterArt. (The reference point of the transformation matrix of RasterArt is (0,0).)
In the PlacedArt, preference point is not (0,0)?
The tx/ty of the transformation matrix of PlacedArt is not correct?
In the transformation matrix of RasterArt and Placed Art, how are those two different?
This part is logical. Add text to a vector layer and write a script to show the text and the position. From what I can tell, the Characters key is the text and the Start key is the (X,Y) position.
So far no problem, click the text 1 pixel right and the Start[0] increases by 1. Same with 1 pixel down and Start[1] increases by 1.
Now for the crunch... Rotate the text and Start does not change (no matter how much you move the text).
By trail and error, I find that the Matrix key changes.
Now, Matrix has 9 values and from what I can tell Matrix[0], Matrix[1], Matrix[3] and Matrix[4] somehow relate to angle. Probably sin and cos of the angle from the x- and y- axis respectively.
Matrix [2] and Matrix[5] do increase linearly with shifts in x and y. How does this relate to the actual position of the text
You can see a more detailed description of the problem and my sample script here. [URL]