Photoshop :: Dragging Mask To Trash Applies It Instead Of Deleting?
Jul 30, 2012
When I drag a layer mask to the trash, it applies the mask instead of deleting it, removing all masked out pixels. I don't believe this was the case before CS6. Is there a way to adjust this setting and make it simply delete the mask?
Right-clicking still gives me the option to delete the mask properly.
Unfortunately I attempted to uninstall my CS6 beta by dragging the app to the trash, then emptying the trash bin. Now the install disk for CS6 still sends an error message and says there is a beta version of CS6 on the disk and won't install the real CS6.
I have noticed in Photoshop CS5.1 and CS6 strange behaviour when saving for web file as PNG-24.
case1.I have one layer photo 260x360.Create Marquee square 200x200 and layer mask hide selection (effect: transparent square hole inside)save for web as PNG-24 (transparency on)-> file size 131.4k
case2.I have one layer photo 260x360.Create Marquee square 200x200 and delete pixels (effect: transparent square hole inside)save for web as PNG-24 (transparency on)-> file size 66.93k
Both pictures got same square transparent hole, but sizes are so different. Using mask do not reduce size of the file PNG24. Why is like that, bug ?
I'm refining some SVG files, imported into GIMP as paths. I added numerous guides on the images and drag anchors to the guides. All the paths consist of straight lines only. The problem is that on some anchors GIMP performs the "drag curve" operation instead of the "drag anchor". As a result, my straight lines become broken (curved).
The only solution I've found so far is to apply maximum zoom level, say 400%, and repeat the dragging in this resolution. This makes GIMP work properly, at least, I'm able to "drag anchor" as expected. But switching back and forth to the 400% zoom level is a bit annoying and inconvenient.
Is there a better way to "say" GIMP that "dragging anchor" is the "dragging anchor", not "dragging curve"?
I have a bunch of pipes which are flagged with a warning called "Rule applies to pipe only runs". for these pipes, the pipe proterties window will not report the min and max cover. the pipe rule i have currently set is a "pipe to pipe match" with match location as invert and drop value as zero, and a cover only rule with min cover 2' and max cover 15'. the structure rule i have set has "sump depth" of zero, and a "pipe drop across structure" set as invert reference and a drop value of zero.
I just switched from lightroom 3 to lightroom 4 a few months ago, and besides lightroom 4 BEING INCREDIBLY SLOWER it was fine. Until today, when suddenly, CTRL-Z applies a random preset. And I cannot get my original image back. Even putting all the sliders back manually, I can't get my original image back.
We installed a new printer. Works fine with all apps except for PS 13.0.4 mac.
I've reinstalled the printer driver ( current driver etc), restarted etc. PS doesn't seem to hold the default paper sizes and will not print to the new printer ( it will print to another printer on same network).
Any prefs specific to printers with Photoshop that I can trash? and hopefully not have to trash all prefs.
Having upgraded my Operating System (Mac) I have been tidying up my Organiser. I have gone through reconnecting any files that were disconnected, then I've been writing Metadata to the files so I can import them to my new Lightroom.. I have just discovered that copies of all these photos have been placed in the trash - over 23000 of them! I am panicking slightly as I don't know what has happened. The photos seem to be still in the proper folders as well. They have the same names.
script that would sample the underlying color of anchor points in a selected gradient mesh and apply it to them? I was just thinking of ways to speed up the process of creating a vector drawing based on a picture so that all you would have to do is model your mesh and then let the script apply the colors.
I work with photos that I put on desktop. I open them with preview, make a copy, and paste them into other software. When I am through with them and don't want to use them again, I usually move them from the desktop to the trash....that's when I get the (?)(missing file) notation on my photo in organizer. Is there a way to remove them from the desktop without moving them to the trash. Using macbookpro os x 10.6.8
I cannot seem to remember how to successfully trash the preferences in Illustrator CS3 PC platform. I tried moving the preferences folder, but I think there is one other thing that needs to be done..
I just mistakenly deleted all my 5000 dng files, and some xmp files are in the trash too. How do I get them back in the catalog? My last backup says it was after I had deleted them (apparently I set it to auto backup?) My only excuse is that I was in an accident 2 days ago. Maybe shouldn't be doing much in Lightroom~!
If I delete an image from my library it is not appearing in 'Trash'. I am pretty sure it used to, and this may be since the upgrade to LR4.1, but I am not sure. I am on an iMac with Lion.
This is for CS4. I want to apply two arrowheads of different sizes to one end and the other end of a line. This is not possible with CS4 under "Add Arrowhead" where the size of the arrowhead (Scale) applies to both the Start and End arrowheads.Illustrator allows to apply several instances of an effect to an object. So I apply one instance of "Add Arrowheads" for the Start end with a given arrowhead Scale (size of arrowhead), and another instance of "Add Arrowheads" for the other End with a different Scale. The second "Add Arrowheads" instance of the effect does not behave at all as expected (it adds two "disfigured" arrowheads even though I ask for one arrowhead only).How can I use two working instances of "Add Arrowheads" to reach my goal?
My subject line pretty much sums up what I want to ask.
The thing is I've learned how to do both of them, but every textbook exercise I've done regarding one I found out that I can pull off with the other too.
Are they simply two different mechanisms for doing the same thing?
how to manipulate the size of the wipeout for a text mask.
Simply selecting the masked text in C3D 2011 provided pick boxes at the four corners of the wipeout, making it very easy to manipulate the size of the wipeout box. I'm hoping to do the same in C3D 2012, but the wipeout seems to be treated like a block and lacks the pick boxes.A system variable maybe?
While creating various circular masks with a radial gradient from white to black, whenever I change the blending mode of the mask path Ai will throw me out of mask mode into layer editing mode. Since this is on a large document of ~2Gb file with multiple artbords for large poster & UI refresh speed is slow, this has become quite frustrating. Is this normal Ai behaviour?
Once I use a Clipping Mask on a layer is the entire document covered in a mask?
And/or is all the artwork from then on inside the mask?
I've read about how to add and how to remove art from a mask. I've read about how to make and release and lots of other things.
So, then I went and found a lesson that contained the use of a Clipping Mask.
I am suppose to Select the main shape and "just" copy it and move it down (doesn't say rather to Paste in front or back but I assumed in back ~ not that it has mattered thus far)
However, while making the main shape I used Gradient Mesh and used an Offset to create a "replica" and so when I go to Select the main shape the mesh is selected and so when I Paste (in back ~ seems most logical) and then move it down the details such as the colors of the Gradient and other such things are visible in front ~ ??
So, I have been trying to abate my problem in lots of different ways.
I have tried using the Pen tool to draw behind the main shape, I've tried making a New Layer and placing it above and below and inbetween the main shape layer, I've tried adding the artwork to the Mask ... I've tried everything I can think of and I've been through many an article in the manual and FAQ's to no avail.
I suppose, what I think I need to know ... is, how ... how on earth do I draw behind this main shape? Am I not able to do it because I am not getting behind the Mask?
I have been trying to and a layer mask to my image. When I go to unmask my image it wont work it shows it in the layer mask thumbnail but not in the real image.
Whenever I drag in a new image from my desktop or some other directory, and place it in Photoshop it always acts as a new layer on the thing that i was working on before, and as a smart object.I know I can drag it into the bar up top, but honestly that's such a small area, so it's rather annoying. I find it more convenient to be able to drag the image just about anywhere, and have it open as if i went File>Open
I might even go back to CS4 just to be able to avoid both problems by letting documents float, and not open each image as a separate window in the taskbar.
in cs5 to drag a 3d shape or object into a new document or another image was done by the move tool.what tool in cs6 extended replaces the move tool to drag images into another file or image.
I have got a GIF image of a push pin that I'm trying to drag onto a JPEG photo. I 've got both images open, and when I select the move tool for the push pin GIF, it starts to drag, but won't move across to the JPEG photo.