Photoshop :: Dragging Images Into CC - Not Working?
Aug 23, 2013
I'm working on some websites and my workflow is being slowed down because after installing the new Photoshop CC I tried dragging images from websites into photoshop to open them and create a new image over it WITH the same size as the previous image I dragged in.
I had no problem dragging and dropping images into photoshop CS6 before this, but now images are not opening when I do so. (I have to manually go find the image in the images folder thru dreamweaver first, then hunt them down and open them manually thru photoshop.)
Whenever I drag in a new image from my desktop or some other directory, and place it in Photoshop it always acts as a new layer on the thing that i was working on before, and as a smart object.I know I can drag it into the bar up top, but honestly that's such a small area, so it's rather annoying. I find it more convenient to be able to drag the image just about anywhere, and have it open as if i went File>Open   I might even go back to CS4 just to be able to avoid both problems by letting documents float, and not open each image as a separate window in the taskbar.
why many images (mostly .jpg, .gif, .png) that I drag into xara from other programs such as email software, fire fox, etc. that I have a message that says "Out of memory" (even if i just choose import image location or import image from file, there is no such message) or, the screen just blinks as if it were adding the image to the screen, and nothing is changed or added?Am I doing something wrong here, or should I just give up on dragging?
I am trying to drag and drop files out of one folder and put into a subfolder in the library module but it wont let me and I am wondering if there is a navigation menu that will allow me to do the same?
How do i set lightroom to stop exanding folders every time i drag an image of subfolder into it. It is mind blowingly annoying. I just want to drag and drop without lightroom assuming that I want the folder to be opened. Nothing should expand unless i tell it to. Its not hard to hit the little expand arrow. Right?
I'm refining some SVG files, imported into GIMP as paths. I added numerous guides on the images and drag anchors to the guides. All the paths consist of straight lines only. The problem is that on some anchors GIMP performs the "drag curve" operation instead of the "drag anchor". As a result, my straight lines become broken (curved).
The only solution I've found so far is to apply maximum zoom level, say 400%, and repeat the dragging in this resolution. This makes GIMP work properly, at least, I'm able to "drag anchor" as expected. But switching back and forth to the 400% zoom level is a bit annoying and inconvenient.
Is there a better way to "say" GIMP that "dragging anchor" is the "dragging anchor", not "dragging curve"?
I'm currently working on a huge image and remembered that a version of Photoshop used to have the function that would allow you to open one section of a huge image at a time to work on. From what I can recall you used to go to open the image and a Navigator looking window would pop up and you'd choose which area of the image you would like to work on, click ok and it would load just that area. Is this feature still around?
I've cropped/resized/etc and saved the resulting images with no problem. Today I did some simple adjustments to tiff files - perspective & cropping - and when I tried to save the finished file, I received an error message telling me PS couldn't save the image since it was either open or in use by another program. Trust me. Nothing was open. Not even a stray Windows program. I rebooted PC, redid changes, and attempted another save. No luck. I tried different images. I did so several times. Each time, same result. I'm running XP Pro. Haven't used PS is awhile for adjusting images but whenever I simply viewed pix, all was OK.
creating very large digital artwork. I mean images that are around 3ft by 2ft at least, maybe upwards of 48" by 30".
Many layers, lots of depth going on, in the vein of lets say - Abstract digital art. I will also be creating these images not only at large image size but very high quality for Giclee and other printing purpose.
My question is, what sort of PC requirements should I consider for the most efficiency. As much RAM as possible? I am already looking into a 30" monitor just to give me as much real estate as possible. When working at images around 10,000 x 7,000 pixels I am already working at 12% image on a large monitor.
If money wasn't much of an option what would you go for/what considerations would you bring up?
2+Gigs of RAM over Dual/Quad Core processors. One large 30" monitor or perhaps Dual 24"? Massive HD space for the 300mb that each image will be when saving/storing.
i use cs3 quite a bit for weddings but the machine is my work unit and i find it very easy to manage multiple files with an apple machine. I have cs3 now at home on my xp machine but i cant find a way to minimize the photo's down to the task bar like on an apple machine.
I'm going to take a family portrait photo and touch it up a little before printing it. Thing is ... I will be printing at least a size 16'' by 20'' photo. I'm not familiar with working with images this large. When I have it printed I want to be sure that the photo looks clear/normal.
I would appreciate any advice anyone could give me in regard to...
1) What color mode works best for quality printing results
2) How I should crop for best results
3) How to save file to ensure best printing results
When I have made 5 HDR RAW pictures and want to combine them within CS6, the program Photoshop stops working. Why is this happening? What am I doing wrong? I juist follow the instructions of the book.
My CS3 has been crashing every single time I work with a portrait style image... I don't have any other issues except this one.
I can open the raw file and edit it, but when I create a new canvas and move the file over into the new canvas it freezes and crashes... I can do the exact same thing with a landscape style image and it never even flinches. My computer easily meets the requirements to run CS3, so I don't know what the issue is since it only occurs with vertical images.
so I'm working on a pretty complex image with alot of composites - models on a new backgrounds, new heads, arms, etc. I had to scale these elements down to fit the image and I used smart object b/c i had to go back and forth and get placement approval before moving on to the retouching. I still have to adjust the mask edges in the smart object PSB's but it is really annoying to go back and forth from the composite image to the PSB with layer mask. Is there a way to rasterize the PSB into the final image with the layer mask so I can better blend it? I tried dragging the PSB with layer mask over but of course it is too big (because i scaled the PSB down).
I am now getting a program error when I try to save some images as jpegs. It seems that only a small percentage of my pics are having this issue, and they are the ones I have taken in the past two days. I can go back into my catalog and run any other pics through PSE and save as a jpeg with no problems. But if I try to do any touch ups on any of the pics from yesterday or the day before, i get the error message. I can even go back into lightroom 4 and export any pics from 3 days ago and have no issues saving them as jpegs. I always get the option to save as a jpeg, it just errors out while trying to save. I'm using a somewhat older laptop w/ vista 64 bit.Â
I may just be missing something here. If I open an image in photoshop and crop it, the image shows up at the new cropped size and I can then save the new image. I have 1000 people images with all different sizes but the same ratio. My hope is to create an action that crops a photo to a standard size and then saves into another folder. Â So I started my new action and did the crop and saved. Then I ran this action using automate and batch. The processing does happen but the images are cropped and then remain in a black box the size of the original photo. This is a problem for me... I only want to see the resized photo.
Does it make sense to work on RAW images if no lens profile exist for the used specific lens? I see clear differences between RAW and JPG image in means of distortion. How did you work with RAW images?
in cs5 to drag a 3d shape or object into a new document or another image was done by the move tool.what tool in cs6 extended replaces the move tool to drag images into another file or image.
I have got a GIF image of a push pin that I'm trying to drag onto a JPEG photo. I 've got both images open, and when I select the move tool for the push pin GIF, it starts to drag, but won't move across to the JPEG photo.
I am working with some very large images in X5, ~ 2500 mm x 1200 mm at up to 600 DPI sometimes. (And before you say it, yes, I do need this. It is a very specific application that we work on daily and I do need the ability to basically control every single pixel at that size & that resolution). I'm using WinXP 32-bit (company mandate).
When I need precisely sized objects, I am using CorelDRAW and occasionally when I need pixel perfect placement, PhotoPaint gets the call. The images may go through both before it runs through a final backend processor (some specialized software) and then going to print.
The problem is that I am running into limits when I go beyond 300 DPI (depending on the image dimensions). For example, CorelDRAW often will fail to export a TIFF correctly when I try a 450 DPI image at that size (some TIF file comes up but nothing can load it, it's corrupted). Or for even smaller images, if I enable transparent background, I also get a similar problem. Sometimes, e.g. Photo Paint, just chokes up with out of memory problem and fails to load images at all.
Thing is, we actually have Photoshop CS5 available and while there are many things I don't like about it, it actually can handle stuff of this size. So there is also a push to get Illustrator as well under the same assumption that it will work. However, Adobe stuff is way more expensive, feels more bloated and slower and (for me at least) a pain to use compared to Corel, so I'd rather not.
Would moving to 64-bit WinXP work? Or would I need to go to CorelDRAW X6? This is already a quad-core machine with 4GB of RAM.
Place fxg images in illustrator using applescript or actionscript? We spent a ton of time trying to troubleshoot it today and counldnt figure out why, but we couldnt seem to place them on a page. That and symbol scripting has been pretty tough to find any reference or examples of scripts.
Photos I am trying to import have the same image number as photos already in LR3 catalog. What do I do....allowing duplications isn't working already tried that.
The company I work for has requested what PC specifications Autodesk recommends for use with inventor. We are currently using 2011 but would like to have the recommendation for the latest release. We are having major issues with crashes, and running out of memory constantly on working with images as well as routing tubes in assemblies.  Any recommendations for PC specifications I should report?
I've just performed a clean install of Lion on my MBP 2.4Ghz Mid 2010 with 8GB RAM running Photoshop 12.0.4 and lag when dragging or resizing windows. It's the only app running and I'm testing on any size file i.e. one that's blank and just bee created. Â I've done the following: Â - Restarted the Mac
When I drag an image into Photoshop, it is TINY. It doesn't matter the resolution of the image. It could be the biggest image in the universe and it shows up so small to where I have to use Free Transform every single time. Even the eraser is so small that I can't see it. It can be on 2500 but the eraser is a dot.  Is my Photoshop on a certain setting that I can change? This is my first time using the software on my new Macbook.
I've been working with the tutorial link below to get rid of some stains, While I have no problem working directly on the channels, I'm lost as to what it means to drag the channels onto layers. I can't seem to find a reference as to how to do this. Most likely I don't have to correct term when I'm searching. Â "I normally drag the channels out onto layers to make the repairs. This gives much more control, especially if graduated masks are required. On this occasion and for the sake of simplicity I've made the repairs directly on the channels." Â Tutorial Link [URL].....
Trying to create a header. I created the buttons in a separate psd file and when I click and drag the buttons into the other canvas (my header) I'm having trouble when I click ctrl + alt + shift to duplicate the new buttons. Some layers are getting left behind. Should I flatten or merge the layers of the button before I click and drag the button into the other canvas (header)?