Photoshop :: CS6 Saves In Wrong File Format On MacOS / When Trying To Load Obsolete Plugins
Sep 26, 2012
I've got about 4 hours of work into solving the dreaded "Photoshop: CS6 saves in wrong file format on MacOS when trying to load obsolete plugins" (Aside: I don't suppose I can send Adobe an invoice for billable hours?? Naw, never happen.)
I could still not get CS6 PS to open and "save as" correctly. All of my plug-ins were current and the only linked ones were reinstalled after PS was updated. URL.... I saw multiple mentions of the "Standard Multiple Plugin" as a possible source of the problem. Found this file in /Library/ Application Support/Adobe/Plug-ins. (Mac OS X 10.7.5) Removed the file and PS does what it should: defaults to all file formats on open and allows any format to be selected on "save as."
Get Info identifies this file as an Adobe plugin ver. 12.0.2 created and modified 7/18/11 obviously well before I got CS6. It also shows an Adobe copyright (2003-2010) message so this is NOT a third party plugin, nor is it a bad symlink, nor is it an outdated 3rd party plugin. Since this was placed there by the Adobe install and not modified by the CS6 upgrade, I can only conclude that Adobe wanted it there.What - if anything- will happen without this file in place and if it is necessary where does one obtain a new one?
I did not copy any old plug-ins to the new program nor did I have any bad aliases nor did I have multiple copies of anything.
My open dialog box is messed up, as the Enable: is always set to nothing! I do have an althernate plug-in dir set in preferences (I do not want to reinstall all my 3rd party plugs from CS 5.1!) So what to do? If I remove the old plug dir from preferences, I loose my plugs but get Enable to work right!
When I want to save a jpeg file into the same folder I opened I click 'save as' and the wrong folderopens but with the correct file number I am working on ready to save.I have to search in pictures and re-open the correct folder to save into.
The photo also appears in the wrong folder and I have to delete it from there.I have been using PS3 for years and this has just started happening for no reason.
after working with a lot of layers, masks and clipping layers my file got corrupted. That happened in the past but I always found a way to fix it buy copying uncorrupted layers to a new file. Most of the time it was just one layer corrupted. But this time is big, it looks like the whole file is corrupted.
When using the ploygonal lasso in CC I find I cannot complete a selection without the lasso completing itself accross the proposed selection area.Did not experience this with CS6 -Have I got a setting wrong?Also how do I load in my plug ins particularly Nik software?
have 3ds max 12 x64 micro visual c++ 2010 x64 runtime redistributable
plug in with DLX extension x64 also tried other DLX plugins in maxsdk directory wanted to know how do i load these plugins cause when i try it gives me this error:
Error loading plug in DLL DLL <filename> doesnt implement the following functions: LibNumberClasses LibClassDesc
i can load other plugins but not the dlx extension ones.Tried installing it on an another computer with no success.
After I migrated to Windows 7, PSPX3 does not load the plug-ins anymore. It says: "No plug-ins loaded." Older versions of PSP can load the plugins from the same directory, but not PSPX3. I have tried resetting the cache, and have checked the file location. It's correct and it is notched, but nothing works. I have 6Gb of RAM so it should do. Of course, I could always run the scripts in PSP8, so it's no big deal. But it should work.
I installed my Afterfx and Premiere in "D:program filesAdobe", and MBLooks plugin, it was installed in the folder "D:Program FilesAdobeCommonPlug-ins7.0MediaCore" automatically, but it was not loaded by Afterfx and Premiere, then I move the plugin to "C:Program FilesAdobeCommonPlug-ins7.0MediaCore", it's loaded.
Planning on moving to 2013 from 2009, but I want 2009 working during the migrations period...
How to get 3DS MAX 2009 working with backburner 2013.
The Backburner manager dosn't seem to load any 2009 render plugins, I've upgraded the current node with the latest Service pack/hot fix for 2009, which adressed the an compability issue with backburner 2012. Isn't BB 2012 also using the new "render adapters"?
Tried everything... reinstalls, regedit checks, AppData cleans and so on...
Took a "while" just to get BB 2013 running at all, until I found a way to disable IPv6 via the helper service.
I opened a new file...Then I tried to place a jpg and it wouldn't allow me. I started getting some missing plugin errors, tried to relaunch illustrator and I cannot. I get the Missing Required plugins PDF Format.aip error. I also cannot re-install as I don't have back-up disk, I work for a non-profit always on a budget.
When someone opens a file on our server just to look at the image and then closes it without making any edits and does not save, the file has a new modification date and act like it was saved. How can I keep this from happening?
Since upgrading to LR 5.2, I can no longer upload photos to Facebook. I get this message: "An error occurred while attempting to load this plug-in’s portion of the Export dialog. attempt to index upvalue '?' (a nil value)"
How do I get LR 5.2 to work again with my Facebook account?
We’re working in AutoCAD 2010 but need to save as 2007 DWG. AutoCAD is set in Options to save to 2007 format, and all files - host and reference - are or should be in that format.
Something is triggering an automatic save of the xrefs. The xrefs are not being edited, in-place or otherwise, but every so often I get a balloon message saying the xref has changed and I need to update it. So I update it, and when I check the file format, I find it’s been saved in 2010 DWG.
Other people on the project are also having this problem. Engineers on this project are using 2009 and keep coming to us and asking where the xrefs are.
This is AutoCAD 2010, "English Version 3" running in XP2 SP3.
my adobe photoshop cs came with my laptop so i didnt have to install it or anything.. but now when i try starting the program error messages come up and the program shuts down
DLL- an attempt was made to load a program with an incorrect format then; Adobe photoshop : a required application library failed to load nd the product cannot continue. please reinstall the application
I have an Excel file linked to a Table which has 3,400 lines. When the Table is unbroken a File Save takes 30 seconds. When the Table is broken it takes 30 Minutes to save. Makes the breaking feature for large table unusable.
I'm using Coral Draw Graphics suite X5 built 15.2.0.686 SP4 (all available updates installed) This is a bug I have detected.
Start a new CorelDrawFile and import a .jpg,after putting e.q. some arrows on it I choose "export" and exports a .tif - file to a folder.
For further manipulations I also save the .cdr - file to another Folder. Insofar everything works well.But if I reopen the .cdr-file and do my manipulations at my picture and then I try to export the .tif - file to the folder, where the before exported .tif is situated, corel well notice that the old file exists and asks for replacement,BUT instead of exporting the .tif - file the .cdr file will be saved. Got this failure reproducible by doing it the same way.
not till I exported a other file type .jpg or any other and switches back to .tif, exporting the .tif file works and the old .tif - file will be replaced by the new one.
What is the best export/import format for sending 3D files. I need some neutral format files, possibly Solidworks but I am not sure. Also any export settings to make sure I get decent quality files.
Nothing like getting a surface model when you want solid model.
IV2014 sp1.2 PDSU / Sim Mech 2014 / Win7-64 EVGA X79 - Classified, iCore7 3930k 32Gb Quad-Channel 950Gb (2 x 500Gb Sata III SSD RAID0 Adaptec 6805E Controller) Nvidia GTX-690 Classified - 331.82 SpacePilot Pro 3.17.1, 6.17.7, 4.11
I supported Pshop for Adobe when 4 came out (1997) and STILL I have to delete the automatic insertion of 'copy' into the filename when I save a layered .psd as a .jpg. There is NO reason for this piece of code anymore. As I understand it, there was some weird concern that, since layers were new, people wouldn't realize that saving as a .jpg wouldn't preserve them and they would also have to save the .psd as well - which you are warned about anyway on close.
Why this piece of code is still there? Why I have had to delete 'copy' on save as .jpg for FIFTEEN years now?
In some cases (especially with files imported from dxf format), the tables of print style are only with .stb extension but I need to use the Monochrome.ctb. How Can I load this table if it doesn't appear in the list?
With the scenarios set up below, it seems that these files are taking unusually long to open and save (up to 20 minutes on scenario #1, up to 7 minutes on scenario #2). Is this typical for the filetype described?
SCENARIO #1 [Running 32 bit Windows XP on a 2.3GHz ThinkCentre M55p, 2GB RAM, Photoshop CS1. Have files ranging in size from 50MB to 325MB. Application installed on C: drive, primary scratch disk is on partitioned D: drive with 3.96GB free space, secondary scratch disk is on C: drive with 53.98GB free space. Largest file has about 12 layers, including 3 layers with rasterized PDFs and about 9 layers that have blocks of filled color with craquelure & inner shadow added.]
SCENARIO #2 [Running 32 bit Windows XP on a 2.3GHz ThinkPad T61p, 2GB RAM, Photoshop CS1. Have files ranging in size from 50MB to 325MB. Application installed on C: drive, primary scratch disk is on partitioned D: drive with 36.4GB free space, secondary scratch disk is on C: drive with 29.7GB free space. Largest file has about 12 layers, including 3 layers with rasterized PDFs and about 9 layers that have blocks of filled color with craquelure & inner shadow added.
i have a mac air 10.8.3 with cs6 V13.1.2 x64. The machine is running fine. I use an external usb apple keyboard, which is brand new (having just been returned from apple after a warranty case).
Launching Photoshop causes the space bar, the enter key, the up-down-left-right keys to become unresponsive to the entire operating system, even after photoshop is closed. Restarting the mac resolves the issue. Photoshop is the only foreground application launched, nothing else is running (other than background services and things like dropbox, sip, etc).
The issue affects both the external usb keyboard, and the in-built keyboard.I have tried deleting my photoshop prefs file, which makes no difference.
I have noted that bringing up the keyboard viewer ( Keyboard preferences > 'show keyboard & character viewers in menu bar'; then from the icon choosing 'Show keyboard viewer' ) will not show the key as being depressed. CLICKING on the SPACEBAR key, the ENTER or ARROW KEYS in the keyboard viewer also does not work!
For a long time I'd been using Gimp 2.8.0 on my Mac Mini. (Running Lion) It worked well, but it had a few annoying Wacom-related bugs.
Today I upgraded to Gimp 2.8.6 ... and it's very very slow. I tried 2.8.4. Also slow. (On the plus-side, the Wacom bugs are totally gone.)
I tried a couple of different binary builds. The two linked from the Gimp homepage and one from Partha.com. All very slow. At print resolutions, even something as simple as changing a layer visibility (Previously almost instant) now takes the better part of a minute.
Did something horrible happen to the rendering code during the X11 migration?
I've tried --Turning off all color management. --Working on monochrome files. (No improvement, which makes me think it must be draw-related.) -- Increasing and decreasing the tile-cache size. --Cursing.
So far I've just been using pre-made binaries, but I'm not adverse to compiling my own if I absolutely have to.
Rolling back to 2.8.0 fixes the performance problem, but I'd really like to have the bug fixes.