Photoshop :: CS5 Rotates Image 90 Clockwise By Itself
Sep 5, 2012
When I open any image, photoshop rotates the image 90 clockwise by itself. All the other programs (even windows imageview) dont do that. Only photoshop does that. I can open the photo in any other application and they are fine, but when I open them in Photoshop CS5, they get rotated.
How can i test a polyline if its clockwise or counterclockwise? I have a routine that gets the area of polylines then if clockwise,the area is positive and negative if not. But I dont want to get the area just to test if its clockwise or not.
I have some closed polyline in a rectangular area like below screen shot. I want numbering these polylines counter clockwise or clockwise by selecting a reference polyline. In the below screen shot , I have highlighted a polyline (red marked). So , first I select that polyline and ask to numbering other polylines in couter clockwise.
The result of my requirement should be like below screen shot. how to do that? sample code in VB
Deriving “counter clockwise” azimuth from “clockwise,I’m wondering if there is a technique to automatically derive the counter clockwise azimuth from the clockwise or vice versa.
I am trying to set up the bulge for a polyline, in order to set up the bulge currecty I need to know if the polyline was created clockwise or counterclockwise.
Sometimes when I am working on a image that I have selected and inverted a compass suddenly appears and rotates the image for me. This can happen to every image or not at all, which makes me think it might be a bug within the software. When it does happen it can be very frustrating as I am usually working on a large number of images and it reduces the amount of images that I can work on.
If I upgrade to CS6 the issue will be resolved? I am using a MacBook Pro 17ins 10.5.8 and it is Mac OSX.
When I try to rotate an image with only one layer, the image rotates but the "window" which contains it does not! I end up with the image rotated 90 degrees, but it's cropped because the window it's in, did not move. That window sticks out with a checkerboard pattern. I've looked in the GIMP manual and gone to YouTube for an explanation on how to use the rotate tool but I couldn't understand the tutorials. how to use the rotate tool successfully? I'm a severe dyslexic with low vision so usually, standard tutorials don't work for me.
When I need to rotate an image a few degrees a grid is displayed over the image, as a guide. However, the grid also rotates, making it a somewhat useless feature.
I have an avatar which is positioned correctly in PS & in Preview. When I insert that in my Avatar on this forum, it is rotated 90 deg clockwise! ? When I rotate it in PS and load as an avatar, it appears the way it is rotated. ? Very perplexing.
I'm using the liquify tool to fit a fake tattoo to a face, and I want to twist part of the tattoo to adjust for perspective. Unfortunately, the twirl tool in liquify is in fact a "Twirl Clockwise" tool- Counter Clockwise doesn't seem to be an option!
I have an image, and I want to add some text along a curved path beneath it. Imagine the motto beneath a coat of arms, or a product or company name beneath a logo.
Now, I tried using the text tool to add the text along a path, and I think that I now understand how that works.
Now it turns out that there is a feature missing that I would like to see, which is that text justification should make the text conform to the ends or centre of the path... by this, I mean that if I draw a path and the text is too short to fill the whole of the path, I should be able to centre the text along the path.
The way around this that came to mind is that if the path is a circle then I can place my text starting anywhere, and then rotate that layer to centre the text beneath the image.
So I make a circle selection, and convert the selection to a path... but the path seems to start at the top of the circle (I don't now what you want to call it: 0°, 12 o'clock, top dead centre, North?) and go clockwise... meaning that if I rotate my text to be below the image it will be upside down.
My work-round is to create a temporary layer and draw a circle on it, then use that as a guide to create a path along part of the circle in an anti-clockwise direction.
But I thought that there might be a mechanism for easily swapping the start and end positions of a path,another, better way if placing text below an image,a way of centring text along a path.
When using 3D pattern, and specifying a negative angle for counter clockwise, with an angle less than 360 degrees ( eg, 90 degrees ) the pattern will be spread over 360 degrees anyway.
Also, the directions in the application are wrong. negative angles are for counterclockwise, not clockwise.
Workaround: Make all patterns clockwise, and reverse the direction of the axis around which it rotates. This will achieve the desired outcome.
Matrix3d cur = ed.CurrentUserCoordinateSystem; Vector3d x = new Vector3d(1, 0, 0); Vector3d y = new Vector3d(0, 1, 0); Point3d o = new Point3d(0, 0, 0); [Code] .....
Code is rotating well my model, but it's zooming to bad point. I want to zoom to the point from previous view, so I'm transforming it by new UCS - unfortunately something is going wrong (it's not this point what I want).
How can I stop new text boxes being rotated? When I make a new text box (or start typing artistic text) using the text tool, the box (or artistic text) is rotated 90° clockwise. The tabs also show on the left hand ruler instead of the top one. I have looked at all the options in the Tools menu but there does not seem to a way of changing this. I have attached a CorelDraw file as an example.
I am using CorelDraw 14.0.0.701 from Graphics Suite 4. My PC is running Windows XP Pro, Service Pack build 2600.
I'm having a problem when I try to edit a piece of multitext. This does not happen all the time, but more often than not. When I go to edit the text it will rotate so that is parallel to true east. This is annoying as most of the time my drawings are not made with north being north. In this particular drawing north is pointing south east so whenever I edit a piece of text the text edit box will flip upside down and backwards as true east is south west. It always goes back to the way I had it originally before editing, but it's a pain to type stuff that's coming in upside down and diagonally.
I though the MTEXTFIXED option would solve this but I set it to both 0 and 1 (default being 2) and it did not stop the text from rotating when being edited.
What do I do to keep my text the way it's situated when editing?
Whenever I enter the MTEXT editing function, then type a letter on any given line of text, that line rotates to the world UCS. This makes typing almost impossible, as the overlapping text can't be read clearly.
I'm using AutoCAD 2013 for Mac and looking at my drawing with a rotated UCS.
I have an issue with headwalls rotating. When I rotate the headwall structure to 90 degrees from the pipe, the structure rotates back automatically. Is there a way to lock the position of the structure?
When ever I start a new sketch in the xz plane (viewing from top down) my sketch rotates 180 degrees. Not a huge deal to rotate it back, but not everything I create is symetrical and when I go to draw the part, I want a certain ISO view to be default. I know you can insert/obtain any view into the drawing but is there an option to stop this rotation or maybe I am not setting up something correctly.
MY AI is freezing, not allowing me to move or adjust, rotates without command. Just not listening . Sometime it will move other times cursor not responding.
I just loaded AutoCAD 2012 on Friday and have noticed that when I use annotative text or mtext in paper space when printing or previewing the text it rotates 90 degrees to vertical, but is horizontal in the drawing. Only does this with annotative text or mtext, non annotative text and mtext remains horizontal when previewing or printing.
I'm trying to align a nested family to a reference line in my host family so that it rotates around a certain point.
I've created the reference line in my host family, locked the end point to two reference planes and then gave an angular parameter to the angle between the ref. line and the ref. plane.
I then inserted the nested family and aligned it to the ref. line. The problem is that when I flex the angle, i get a "Constraints not satisfied" error..
What could be wrong?
I'm using a generic face based family for both host and nested families...
I am trying to create some images in PS2 that have to be 3.5 to 4.0 mb. When viewing the Image Size screen, I might see an image size of 9.6 mb. However, when I save the image and run my mouse over the image in Bridge, it shows a size between 2 to 3 mb. I can't figure out why this discrepancy, or what math I need to do in order to figure out how to create the required image size other than by trial and error.
I'm trying to combine a monotone image onto a grayscale image to use in my Indesign file. The whole job has to print two colors.
How can I easily make the diaper a PMS color and add it to the grayscale baby and still maintain two colors (PMS + K)
Right now, I'm cheating and combining the PMS diaper onto the grayscale baby in Indesign..... but I really need to have this in Photoshop so I can add shadows to make it more convincing. I tried converting the grayscale to CMYK and deleting all channels but black, didn't work as it took away all the information from the image.