Paint.NET :: How To Fill A Shape With Entire Texture
Feb 19, 2011
Is there any plugin that will fill in a shape with an entire texture. For example say I have a hexagon shape that I want to fill with a texture, it would take the texture and squeeze, bend and distort it to match the shape of the hexagon.
This ability would greatly speed up texturing UV maps for a model. I have yet to find a single paint program since I had DPaint on the Amiga years ago that has this feature. I've looked thru the plugin list and the closest I found was 'Shaped Gradient' which is exactly what Im looking for but doesn't support textures.
On a new layer, I used the line and curve tools to draw the outline of a human figure. I want to fill the shape with a color. However, I can't figure out how to select the entire figure so that I can fill it using the Paint Bucket tool. How can I do that?
I have a shape that I want to fill with a photo, how do I go about doing this? I want the photo to exactly fit the shape, and the background to be transparent.
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I am wondering if there is a way to use the "select same fill color" and/or "stroke color" for just a group of objects in a document as opposed to document-wide.
Is it possible to fill a shape with a gradient fill so it goes up to all edges and gradually get darker/lighter inwards? For example, If I have a star shape, can I have a gradient fill in the shape of a 'star'?
- I have two layers which I want to combine. The first layer is form by black lines (in my example are blurred, but this is not necessary) which each one act as a "way" that are to be filled with the second layer that is just a line textured.
Images attached, shows what I want to do automatically (in my example, I made the process manually, but I can't do it any longer because it takes too much time.
I create an original art in X5--I use a backround texture fill- (DRAPES)--my vector art prints complete-but the texture fill backround only prints in sections--maybe the size I am printing (13 x 19) is a problem??
Texture fill and a printing problem. They may be related. First, the file I am working with was originally created in Corel 10. I'm using X6 in Windows 8.
It is a map. I have several layers but the two layers I am having trouble with are the continental shelf and the land layers.
I cannot texture fill either in X6. I go through all the steps but the fill will not show on the screen nor will it print. I can fountain fill, solid fill etc .these layers and they will print as filled. This is the same for both printers I have, which are also new with 128MB of memory each.
In addition, I can get a fountain fill to print on the continental shelf layer, but cannot get a fountain fill to print on the land layer; even though the fill shows on the screen. I can get a solid fill to print on the land layer.
I've the objects in the proper order, the print is turned on for all these layers, etc.
In Corel PhotoPaint X5, changing the fill color was possible by e.g. double clicking the (left-most) color square, then hitting Edit. Already, I found this was a bit too many clicks. Now in Corel PhotoPaint X6 it's gotten worse -- after hitting Edit, I'm not in the left-most tab "Models", but in the right tab "Palettes"!
My question: Is there any way I can open the Uniform Fill dialog with one click? (The Color Docker doesn't have a big color preview field so it doesn't work well for me when selecting and changing a color.) And is there any chance Corel will fix the bug with the wrong tab being opened?
I want to create a a texture for a 3D model of a human head - I don't have the original template but I do have these examples which I can use as a template. [URL]
I think for the moment I'll skip the mouth and ears and eyes aren't so hard to sort. What I can't find however, is any information on how I would go about making the face, hair and neck. What seems easiest for a cack-handed individual such as myself is to use a photo (flat-lit, straight-on, neutral expression, unobscured) of someone's face and then deform it and use some clone-like tools to fill in any gaps.
Obviously I'll need to match the coordinates of particular points on the face and keep large sections entirely unmodified. Then I'll need to do some sort of cloning or smudging to extrapolate bits of the head I don't have.
Well, is it even possible to work from a photo (or couple of photos).
1. Is it possible to add more than one fill to the same shape i.e two elliptical fills to a shape.
2. When you add the shapes together how do you maintain the fills in each shape - I have 3 shapes that i have 'played with' all with one fill (so far !) when i add the shapes together they combine to form a single shape but with only one fill
Using CS6 for web mock ups - so lots of vector shapes.And now there are 2 ways to do a stroke, 2 ways to do a fill - in the bar at the top or the old effects dialogue box, but gradients and shadows etc are still just in the old dialogue box, not in the top bar.
Is it me or is this incredibly bad app development? Bolt on some new functionality and don't bother about the old stuff so it just becomes one big mess.Starting to use Sketch now, and really hoping they keep working on it so it makes PS redundant -
I cannot find how to fill a vector shape. When I mouse over the vector mask thumbnail in the layer's pallette I only get three options, if I right click I only get blending options.
URL....i dropped it into xdpx ungrouped everything extracted the france shape and tried to fill it.i check and it is definitely a closed shape.i can manipulate the outline as normal but nothing i do fills it it's definitely not transparent to remedy this i draw a square under it, select both and subtract shapes this gives me a square with france cut out of it then i draw another square inside the former square but outside the france outline i move the square underneath, select both and once again subtract shapes finally i have my shape filled as i require.
I have a shape (an Open Book) that I would like to Fill the two Open (showing) Pages with Text -I thought of just making a smaller than the page text box under page shape for each page; but, then I thought I'd check with You Pros here and see if a Shape could have a 'Text' Fill...?
The logo I'm working on requires part of some "complex" shape.
When I use the Knife tool (with the shape selected), it doesn't split: the line down the middle is just a guideline* and when I use the Erase tool, the lines become curvy.
When I choose the Four-Part Fill, I get a rectangle. I want to change the shape of the fill by moving each of the four corner control points independently. I haven't been able to figure out how to do this. Is there a keyboard shortcut that allows one to select each control point and then move it independently?