Photoshop :: How Do I Fill A Texture In Perspective
Dec 5, 2005way to do this other than filling the selection with the texture then resizing the fill and then clipping it to the object?
View 5 Repliesway to do this other than filling the selection with the texture then resizing the fill and then clipping it to the object?
View 5 RepliesI have a question:
- I have two layers which I want to combine. The first layer is form by black lines (in my example are blurred, but this is not necessary) which each one act as a "way" that are to be filled with the second layer that is just a line textured.
Images attached, shows what I want to do automatically (in my example, I made the process manually, but I can't do it any longer because it takes too much time.
Any good technique for applying gradual, linear perspective to textures used to fill shapes? An example will make my question much clearer (the attached drawing, both in JPG and .XAR).
The top shape is a carpet (or something) with a bitmap fill applied. I want to draw it curled, as in the bottom shape--the texture doesn't follow the contour of the object (as expected, since this isn't a 3D modelling program).
But is there some way to simulate the gradual rotation and foreshortening of a texture, to make folds and curls in fabric look more realistic?
I'm thinking that once the perspective tool is enable the starting/ending coordinates of the fountain fill should lock relative to the shape. What ya think?
As a work around you can position the to be perspective guide shape so the starting/ending coordinates of the fountain fill at least fall close?
cs_setInnerHtml('video_5c40a7a1-4b00-4e4c-aca5-47f306588bdd','');
My brother printer doesn't seem to like printing any texture fills.
View 5 Replies View RelatedMy texture fill folders start are:
Samples
Samples 5
Samples 6
Samples 7
Samples 8
Samples 9
Styles
Seems odd that all the textures are even in "sample" folders, and are disorganized, and there is a "styles" folder.
Is there any plugin that will fill in a shape with an entire texture. For example say I have a hexagon shape that I want to fill with a texture, it would take the texture and squeeze, bend and distort it to match the shape of the hexagon.
This ability would greatly speed up texturing UV maps for a model. I have yet to find a single paint program since I had DPaint on the Amiga years ago that has this feature. I've looked thru the plugin list and the closest I found was 'Shaped Gradient' which is exactly what Im looking for but doesn't support textures.
I create an original art in X5--I use a backround texture fill- (DRAPES)--my vector art prints complete-but the texture fill backround only prints in sections--maybe the size I am printing (13 x 19) is a problem??
View 4 Replies View RelatedTexture fill and a printing problem. They may be related. First, the file I am working with was originally created in Corel 10. I'm using X6 in Windows 8.
It is a map. I have several layers but the two layers I am having trouble with are the continental shelf and the land layers.
I cannot texture fill either in X6. I go through all the steps but the fill will not show on the screen nor will it print. I can fountain fill, solid fill etc .these layers and they will print as filled. This is the same for both printers I have, which are also new with 128MB of memory each.
In addition, I can get a fountain fill to print on the continental shelf layer, but cannot get a fountain fill to print on the land layer; even though the fill shows on the screen. I can get a solid fill to print on the land layer.
I've the objects in the proper order, the print is turned on for all these layers, etc.
I'm still new to PS and don't even know where to start! I have an image, it's a logo and is just a 3D letter H. I have been able to use pattern fills to create different version of the logo with different pattern fills. I am oddly enough trying to fill the "H" with the texture of a roast turkey from another image. I can isolate the outline of the letter that I want to fill but I'm not sure how to fill it. I've tried rubber stamping but that doesn't seem to work for me.
View 2 Replies View RelatedHow does one create a texture similar to this?
View 2 Replies View RelatedFor my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
View 3 Replies View RelatedI have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
Lava Ground
How do I get it so that when I draw a shape it will fill with color? In my options bar there is a rectangle with color where I can choose that, but sometimes that's not up. How do I pull it up?
How do I fill a canvas with color without having to cover it with a large rectangle to fill? I've gotten answers to this but none has solved the problem.
When I use the fill tool to simply 'fill' a selection, it does not completely fill it. There is an ivisible barrier or line that prevents it from filling all the way to the edge. Do you think I have my settings wrong?
View 2 Replies View RelatedOkay, so it's been a while since I've done one of these, and I haven't done one on 2014 at all yet.
I've got a fairly simple part, it's about 6" long x 3" wide, less than 3/8" thick, without a whole lot of complex geometry to work with. I've built up my whole mold for it, and that went okay, but the fill analysis seems like it's taking forever. Like hours. It gets to the "Fill" stage, gets just a sliver of green on the progress bar, and then sits.
Last time I tried this was on my workstation at the office, using 2013. It didn't take nearly this long, and the part was much larger and far more complex, with a significantly slower computer.
Is something broken with this in 2014? I guess I can just let it run overnight, see what happens in the morning ...
Product Design Suite Ultimate 2013, 2014
Autodesk Inventor 2013
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see xcf attachment...
I used a heart fill pattern of the right 75% of the picture and the left 75% of the picture is selected overlapping the first fill in the background... I want to fill the selected background area with a flame fill pattern where it overlaps the selected portion of the heart pattern as well as the transparent area... 'overlay' looks better but Gimp is FAILING to fill the transparent areas, it ONLY fills the overlapped heart pattern portion of the selected content!!! I even tried filling the transparent area with 'white' then filling the selected area, but it STILL ONLY wants to overlay fill the heart pattern, it STILL leaves the rest alone!!! it doesn't matter if the background is white or transparent, it leaves that alone and ONLY fills the heart pattern area of selected portion of the image!!!
In Corel PhotoPaint X5, changing the fill color was possible by e.g. double clicking the (left-most) color square, then hitting Edit. Already, I found this was a bit too many clicks. Now in Corel PhotoPaint X6 it's gotten worse -- after hitting Edit, I'm not in the left-most tab "Models", but in the right tab "Palettes"!
My question: Is there any way I can open the Uniform Fill dialog with one click? (The Color Docker doesn't have a big color preview field so it doesn't work well for me when selecting and changing a color.) And is there any chance Corel will fix the bug with the wrong tab being opened?
I traced an image earlier, expanded it then wanted to change the line colour. For some reason I couldn't get this to work even though I've done it in the past. So, I used the magic wand to select the line then dragged it into my new document and changed the line colour.
Now, I want to change the fill on certain sections, however when I change the stroke it changes the colour of the line and when I change the fill it changes the color of the line.
I just added a fill/texture to an image and now when I create more objects, the fill is still there. How can I re-set the fill gallery back to no-fill?
View 3 Replies View RelatedI spend 12 hours a day in illustrator and some functionality seems to simplistic and ultimately annoying.I'm using Windows 7 64bit. Adobe Illustrator CS6
1. Please auto switch between Stroke fill and fill when I select text. 99% of my time is spent only using fill on text. I would rather manually switch to Stroke when I want to add a fill to it rather having to switch to fill each time.
2. Same for Stroke, from point 1.
3. Add an auto layer for Guides. When I am using the Scissors tool, the majority of the time I don't want to cut my guides up, I would rather instead cut up the shape below it. Again manually changing the layer to select the guide would be preferable.
4. I personally never use the Eraser tool and I switch to the Scissors Tool. Without fail every time I launch Illustrator I have to switch from the Eraser Tool too the Scissors tool. Please add cookies or something so I don't have to always switch to the Scissors Tool.
5. Move "Align to Pixel" toggle somewhere outside a file menu.
how do i use the perspective tool thingy to turn my words all side ways and stuff like that.
View 4 Replies View RelatedI was messing around with Repousse (CS5 Extended) and found that it would be nice to increase the perspective severity on my object, much like increasing the Perspective degree value when adding the 3D effect to a vector shape in Illustrator. Is this possible? Or can it be faked somehow?
View 3 Replies View RelatedIn CS2, I'm having a hard time adding a perspective to an object. I'm following the cropping method as described in the help, but its actually cropping when I dont want it to. What is the proper way to add a perspective to an image withough it being cropped.
View 4 Replies View RelatedI am looking for a quick and easy way to transform (part of) an image that is in perspective to make it flat (as if you are seeing it "head on").
I have looked online and tried Transform->Skew, Distort, Perspective, as well as Lens Correction, but can't get the results that I want.
I was recently playing around with Vanishing Point. So what I want to do is like the "opposite" of vanishing point. I would like to transform an image from a defined plane to the flat plane of my monitor. I tried defining a plane in an image and also defining a flat plane (i.e. just a rectangle with right angles), and then dragging a selection from one to the other.
The image was transformed but not in the way that I wanted. Is there a clear-cut way of doing this using vanishing point? Or another software that can do this straightforwardly after defining planes in the image?
how this artist created this perspective text (from the center)?
baffled, maybe not photoshop?
how to do this type of relection.
I want to create a realistic reflection on a photo just like the one attached.
I'm trying to create a reflection effect as noted on one of the team photoshop tuts. Unfortunately, in one of the steps, I'm supposed to use transform > perspective on a layer, but that option is grayed out!
(Windows, photoshop 5.0) The help menu says it'll be grayed out unless the "entire path is selected." Damn, I just got used to layers....what's this Path stuff? Why isn't it mentioned in the tut instructions?
What tips/tricks are there to establishing a matching (or believably acceptable) perspective? The only thing I've got in the frame is the edge of the box, but just lining that up didn't do it.
I've attached a sample of what I'm talking about, with a sign that clearly is NOT correct.
I saw these 2 square images in a magazine and would like to create the exact same perspective dimensions in PS.
i40.tinypic.com/5x4tpy.jpg
I've tried skew, distort, perspective and a mix of all but can't seem to achieve the look I'm after.
how to make three-dimensional perspective grids using Photoshop 7.0? I saw one of the users here that has a warped perspective grid on the signature.
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