Paint.NET :: Add A Skintone Color Of One Persons Face
May 25, 2013
I am really new to this so here we go. I have a couple of pictures where I need to add a little more skintone color of one persons face and lighten the
I have been obsessed with this effect, but have never been able to manage it (at least not on pictures of me). Apparently it's not a secret, because people have figured it out, like in these two album covers I have attached. (Fallen by Evanescence and Burlesque) Now, I also realize it's possible that Photoshop may be the only program that can achieve this (with the masking tool maybe?) and Paint.net can't. I just need to know these things. It's difficult for me to attempt, how to phrase my question without photos.
I have a photo and need to blur/distort out a face. When I use one of the blurs or distorts it does the whole photo. If I use the elliptical thingie it just makes the ellipse, but I don't know how to apply the blur to that spot.
I'm looking for a function that lets me take a rectangular face viewed from an oblique angle, and square it up as if I were looking straight at it.
For example (can't draw pictures to show you what I mean), suppose I take a photo of an apartment building while I'm standing across the street and off to one side. I need a tool that lets me click on the four corners of the building's face and un-distorts the face, making it rectangular.
I have used a non-PDN tool (GIMP? Photoshop?) that had this capability. We used it to model the buildings at [URL] .... from actual photos.
Now I'd like to do this with PDN. I read about Evan Olds' Quadrilateral Reshaping and dpy's Perspective Effect. I've installed both plug-ins, and while they can do the trick with a little nudging, they're not exactly what I'm looking for.
When you try to select a human face (and maybe body) from a complicated background then seperate it. You'd end up with this face having small parts coming off its edges (ends). You might try to use the eraser to some extent. Still the face or body will not look smooth. How to smooth it?
I was working on some modifications to a previous drawing and needed to change the face color on multiple faces, about 40 of them... After using the command on a couple of them, I decided that an improvement is required or I'm not understanding how to pick multiple items with the same stroke of the command. What I'm asking is, is there a way to pick multiple faces to change multiple face color in just a few strokes or can a custom lisp file be created to speed this process up?
There are instances where we need to add an extrusion in an assembly (.iam) to show labeling that needs to be done on the floor during assembly.
So we do a new sketch to the face where we need to add the "label", we use text and extrude it 0.001" deep (cut).
On the drawing (.idw) you can see it no problem, but in the model (.iam) itself it's hard to see since the faces that result from the extrusion are the same color as the participant part.
My question is this: Is it possible to change the color of the face of the extrusion?
It's not super important but it would be a good thing to show that detail as we sometimes print a color version of the 3D view for prototyping, troubleshooting, etc.
I have this little mini project I want to do, It's a picture of my friend and I with Navi (Zelda) in our hands, bascially the effect I want to cast is Navi's blue light reflecting off our faces,
I have a problem with changing solid face colour where the Solid has a material assigned to it.
I have drawn a meter and need to add text to the face. Trying to imprint the text is a mission and I don’t seem able to make the text stand out. If I explode the text, Create a solid, Union the text, position the text on the meter face and union the text to the meter face the text takes on the colour of the material. I then try to change the colour of the text face and of course it will not change. The only way I can seem to change the face colour is to convert the solid to a surface which then defeats the object.
As an interim solution to overcome my problem I have created the text and positioned it where I need it and then created a block to keep it all in place. It looks ok and provided the block is not exploded it works ok but i am sure there must be a more professional way of doing it.
What I want to do is, take away the wolf body and background. Then I want to make his face sorta fade with a gold lining of his face. SO it wouldn't be exact detail, but you know it's the face of a wolf, with cool gold out lines and lines on the inside and stuff. With like faded areas for cool effect.
I have encountered a problem with the bevel effect of corel draw that I can't seem to resolve. I have a vector image and I convert to curves. Click on effects/bevel/soft edge bevel. I set my distance, I set my shadow colour & light colour and when I apply the bevel it changes the face colour to a murky combination of the original vector colour/shadow colour & light colour. I do not want to change the face colour of the text in any way.
how to edit a solid with opening a hole only one face and deleting an another face..
I added a drawing file which has a coloured face solid,I put a circle on blue face and making a hole on this face,and I want to delete red face without exploding solid,after all this I want to mesh this solid with maximum 25 units.
All I need to do is merge a circular face to a flat face, so both faces become one continuous face. Is this possible at all?
I have a attached a screenshot to show what I mean. Face 1 needs to be merged with face 2. This is so if I constrain anything to that face it will constrain to the entire face and not either the circular face OR the flat face.
when I anchor the layer face over the background face the floating selection disappears which means I cannot work on the layer face and therfore am unable to erase the layer face into the background face,this is on gimp 2.6
Is there a way to use PRESSPULL on a face that's behind or underneath another face. When I use PRESSPULL it always selects the face on top and sometimes I want a face that is behind or underneath that face.
I'm exporting Tiff Prophoto files from Lightroom into PSPX4 for further processing. The images are 1 to 2 stops under exposed when compared to Lightroom's image.I have selected PSPX4 color profile to match LR export color space.
I have tried exporting the Tiffs as sRGB and adode1998 and still the images are under exposed. I have little knowledge about color management and have searched around the web for possible answers, but no luck.
For family history purposes, wish to improve the legibility of some hand written 1930 telegrams; the ink has faded with time so I want to change its colour to black. The form printing has not faded.
The user guide draws attention to the fact that the color selected for replacement must be in the image. Using the Dropper tool with sample size 1 pixel I position the dropper where I want it, see the color in the preview window, then right-click and the selected color appears in the background window on the Materials panel. So far, so good. I then place the Dropper tool over black in the swatch on the Materials panel, click and black appears in the Foreground window of the Materials panel. I think I'm set.
When I select the Color Replacer tool the background window immediately reverts to another color, usually white.Incidentally, the user guide suggests you read up on selecting colors with the Dropper; when you do this you learn that its OK to pick colors from the Materials panel.