Paint.NET :: Rotating Photos Into The Upright Position
Oct 3, 2012
I want to rotated all of my photo into the up right position but i don't want to go to each photo and rotated every single photo manual Is there a way to rotated multipuly photo at the same time.
During 2014 I would like to create 'photo a day' video of myself, similar to this [URL] ........ I have no plans to inflict my work on the world via YouTube and the like, it is purely for my own amusement.
My question is a compositional/editing one. I understand how to take the stills and create a video from them using Windows Movie Maker, not the best software but sufficient for my purposes.
In the link above the young ladies eyes and nose stay at a (mostly) fixed point in the frame, I find this makes for a better video when all the stills are run together. The problem I have, is, when I take stills of myself my nose and eyes are at different positions frame to frame which makes for a rather jumpy end result.
Any tips on how to remedy this, is it done when taking the shot, or in editing afterwards? The shots are taken on a small point and shoot digital camera, as the shots will be taken at various locations etc I wont be able to have a static setup with a tripod and mark on the floor to ensure the same position each time. The method I have tried it just holding the camera out in front of me at arms length and trying to get the same height each time.
Is there a way to easily and quickly edit shots in Paint.NET so that the eyes and nose are at the same position in each frame for a series of photos, I'm not too bothered about all the frames being the same size or the edges lining up etc.
Photoshop (I use CS1) is taking photos that have been saved vertically and opening them horizontally. If I rotate the photo back to vertical and save it again and then try to re-open it, it's horizontal again. Opening these same files with other image viewers and browsers shows that they are clearly vertical, yet PS continues to open them horizontally. I've been using Photoshop for years and never had this problem until the past couple of days, so I'm totally baffled. It's not like I just installed it. It's been working fine and never had this problem before yesterday. It also isn't doing it on older photos that I've saved, it's only new photos that I've saved in the past couple of days, so obviously it's doing something when I'm saving them that's causing it to rotate them automatically when re-opened.
When I try to open these exact same photos on my other comuter that has an older version of PS (7.0) this problem doesn't occur -- the photos are vertical, just as they should be.
My Web Photo Gallery feature in Photoshop CS has all of a sudden started to rotate vertical photos to the horizontal position. In the finished gallery the thumbnails and large photos are rotated. When I open the images in Photoshop they are correct and in the vertical position. Any advice on reverting it back to the way it is supposed to be? I've looked through all the tabs and can't find where I might have accidently changed something to have caused this.
I did notice that when I just try to make a web gallery of only a few images they appear correct.
When I take a picture with the camera rotated to the right the pictures shows up in Windows explore with the picture top on the right. In X2 it also showed with the top on the right. In X3 and X5 the photo is shown with the top on the top, auto-rotated.
When I rotate the picture in X5 or maybe X2 counter clockwise the picture is now shown in Windows Explore correctly, top on top. But when viewed in X5 the picture now appears rotated to the left, the top on the left.
How to make a rotating gif, sliding through multiple images but couldn't seem to find anything. I know that this is a pretty simple task and used to be able to do it but have forgot in the long while I haven't got to use Paint.Net.
I'm looking to make the jump from Photoshop. Is there a way to position elements/objects/text by coordinates? This is my single biggest gripe with PDN.
I'm trying to rotate a small object in Paint. When I use the rotate toolbar to enter the angle I need, the object rotates just like I want. Then I hit the apply button and some pretty heavy handed anti-aliasing is applied and the object is essentially destroyed. I've been using Paint for quite a long time so I figured there must be an option to turn this off. I can't find one. I even added the anti-aliasing button to the rotate toolbar and turned it off but that doesn't make any difference.
Essentially, what I want when I rotate an object is the chunky, pixelated preview, not the final anti-aliased so much you can't tell what it even is anymore final product.
At this point, I'm going to have to resort to rotating the object and taking a screenshot of the preview and using that instead of the mess that the final result is.
This part is logical. Add text to a vector layer and write a script to show the text and the position. From what I can tell, the Characters key is the text and the Start key is the (X,Y) position.
So far no problem, click the text 1 pixel right and the Start[0] increases by 1. Same with 1 pixel down and Start[1] increases by 1.
Now for the crunch... Rotate the text and Start does not change (no matter how much you move the text).
By trail and error, I find that the Matrix key changes.
Now, Matrix has 9 values and from what I can tell Matrix[0], Matrix[1], Matrix[3] and Matrix[4] somehow relate to angle. Probably sin and cos of the angle from the x- and y- axis respectively.
Matrix [2] and Matrix[5] do increase linearly with shifts in x and y. How does this relate to the actual position of the text
You can see a more detailed description of the problem and my sample script here. [URL]
I am having an issue with the "upright" script in my ltype descriptions. Apparently it works the way it is supposed to and not the way I want it to.
The upright is set to 0 which orients the text in linetypes to be shown as "upright" to the model space. In most design cases; not an issue, but I am designing construction plans along a roadway and as such, north is not always "upright" to my viewport. Is there a script (ie ...,u=v],... or ...,u=vp],...) that will orient my text based on the line displayed in the viewport?
Is there a way to change the selection position and size by entering the numbers exactly? I find it difficult to make pixel perfect movements and it is tiresome to use the keyboard arrows to do this.
When something is selected, the position and size appear in the bottom left corner. Perhaps clicking on this could bring up a window that would let the user enter exact values.
Is there an easy way to crop a dozen pictures so the image is in the same place? I kept the camera as still as possible but there's inevitably a bit of jumping about. I've tried calculating x and y distances from a fixed point but it doesn't ever seem to work. And can you control the cursor position from the keyboard? It's soooo difficult to get accurate pixel position using a mouse.
According to the online video tutorials for LR5, pressing [CTRL] + [ALT] + O when using the Upright tools in the Lens Correction pane of the Develop tools will toggle the Grid Overlay on and off. When the grid is displayed, the tutorials also show there to be an options toolbar top/center that has sizing and transparency controls to customize its appearance. This key combination does not seem to work for me in LR5.3. Has it been changed, removed, known bug, (LR 5.3, Win 7, 32-bit)
Photo-PAINT fails to correctly determine the mouse pointer position.
No matter what you do, no matter which magnification level you're working in... any rectangle drawn is never put exactly where the mouse button was clicked or lifted.
(1) I've selected the image's edges while drawing a cropping rectangle. See the resulting cropping rectangle miss my selection for more than 3 pixels:
(2) I have selected the lower edges of the gray horizontal rules while drawing a cropping rectangle. See the resulting cropping rectangle miss my selection for more than 3 pixels again:
CorelDRAW Graphic Suite X6.4 @ Windows 7/Windows 8 - 64 Bit, Windows Server 2008 R2, Windows Server 2012
I am not able to find upright control under lens correction in camera raw 8.1 also how to add camera raw as filter under filter menu in adobe photoshop cs6
When I select an upright (portrait) image from library, the develope module displays a distorted landscape view. This happens to every upright file in the folder. Other folders seem to work ok without this problem.
While messing around with image rotate, read metadate, save metadata, etc I managed to make one image open up correctly but I have been unable to recreate that work around. In any case, that fiddly way would take too long as I have hundreds of files to correct!
I normally work with auto rotate ON in the camera.
Using Anim8er to make a movie sequence of someone walking. Export images as BMP images.
Select the walking guy and delete the back ground. Found that the walking dude is a little high in the picture. ( I want it 8 pixels from the bottom, not the 16 pixels it currently is.)
I will be cropping each picture. is there a way of selecting the exact same crop area over 200 pictures? In the mean time I will change the camera angle to compensate the height.
Is there a way of using a plug in such as the ALIGN plugin to position the image to a particular point?
I have a simple little block that has an alignment parameter so I can pop it on a wall, pointing the way I need. I would like to add a line of text that will keep a rotation of 0deg no matter which way the block goes in. I can do it with bedit after the fact, but can I set the block up to insert correctly to start with?
Is it possible to setup a block so that an attribute position remaines fixed (absolute to drawing) when moving the block?
I've been playing around with creating a Coordinate Block by following these instructions: [URL] ........
What I would like is to be able to set the position of the Coordinate Label and Coordinate Object independently, so that if I move one in the drawing, it doesn't move the other. I've looked into Dynamic Blocks, and the "Lock Position" parameter. I can move the attribute independently, but still everytime I move the block, the attribute moves too.
Our company uses a custom Sheet/Coordinate system to follow flyoffs across a drawing, and I'm trying to learn how to automate the process. It's completely manually right now, so any changes to a drawing creates a lot of work renumbering these flyoffs.
When i click my mouse to draw the cursor moves up and to the left of the position i started which makes any and all editing impossible. Imagine trying to draw a line but the starting point is a half to a full inch up and to the left of where you wanted the line to start. I've tried a clean install even changed my mouse. doesn't do it it drawx4 only photo-paint x4.
I would like to create a number wheel with the numbers at 90deg to the circle but I cannot find any way to achieve this and it seems like something that should be doable within the text to curves feature.
Here is an example of what i would like to achieve.
Is there an easy way to ensure that the position of attributes on a block match the position on another block?
I just used the ATTIN command to upload a bunch of data to the block attributes on a drawing, and now the information is all over the place.
Instead of going through each one manually and repositioning the attributes (a VERY lengthy process), I want to use a "correct" version as a template of sorts to inform the other selected blocks of where to place the attributes and have it reposition the whole thing automatically.