Lightroom :: Screen Flickering When Editing In LR3?
Jun 20, 2010
Occassionaly when editing in LR3 - final, the whole screen flickers off then on very quickly (Less than a second). I've only seen this effect when using lightroom 3, i.e. it doesn't happen at any other time.
System is a no-name PC, with AMD dual core 64 bit, Windows 7 64 bit, LR3 64 bit, 4GB ram, ATI Radeon X1200 graphics (On-Board).
I'll be working on a photo in the develop mod and after making a change the picture will disappear then reappear - kind of like a flickering. It doesn't do it everytime but often enough. If I close the program and restart it this typically works.
Win 7 64x i7 940 quad 16 meg of ram nVidia 285 GTX
I should have plenty of horsepower to run this program. I still have Lightroom 3 on the computer and don't have this problem.
if anyone had any clue what might be causing this problem. I recently purchased a new notebook PC, and loaded my old copy of Photoshop 7 onto it. When I open a document and work on it, I get a periodic, very random white flicker on the document. Very frustrating, considering I plan on purchasing CS2 in the next week and don't want to be dealing with this same problem. I was thinking it might be just a glitch in the Photoshop install, yet when I loaded up Corel painter 9,
I'm trying to draw on CS6 and the screen keeps flickering Black, I've tried to switch off using the graphics card and switching to Basic mode, that hasn't worked.
[URL] screen flicker in Photoshop CS6 when using any of the larger brush type tools (cloning, eraser, brush, spot healing, burning, and dodging). The flicker is screen wide black boxes, sometimes the whole screen goes black. It only seems to happen when we put the cursor over the image to edit.
Hardware: MacBook Air 13", Haswell 1.7 GHz, 8GB, 512 SSD Software: Photoshop CS6 v13.1.2 20130105.r.224, OS X v10.8.4 (and perhaps others)
Looks like a CS6 is not compatible with the new MacAir.
Adobe Photoshop Version: 13.1.2 (13.1.2 20130105.r.224 2013/01/05:23:00:00) x64 Operating System: Mac OS 10.8.4 System architecture: Intel CPU Family:6, Model:69, Stepping:1 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
I looked through the discussion groups and couldn't find exactly what I'm looking for. Our office recently upgraded their server. Since this happened, my dual monitor blinks when highlighting objects or zooming in and out. Plus, it adds extra menu bars (gray horizontal bars).
Not all the time, but there are times when i am working on an image, generally after I've been working on it in Photoshop. Once it comes back into light room and I want to do just about anything to it everything goes dark and comes back with the adjustment I just made. Does this when I move the slider or make any adjustment to the image whatsoever.
When I work in photoshop CS3 and I use some tool to edit the image, it does not get refreshed by the graphics engine. The modification is done, but it only gets visible as soon as I force the graphic engine to reload the picture (for example: by dragging the window where the picture is in a little around in photoshop).
I am having this issue with the new PS CC. It happens whenever I try to add/edit a text. Pick the text tool, click onto the work and -- bang! -- the whole work screen gets blank. Depending on the project size it may get stable at a certain ammount of zoom and keep blinking (or go completely blank) at other zoom factors. If I finish text editing the screen gets back to normal. Funny is that if I type something, it will be there, so the problem seems to be with the viewport.
PS: Currently I am going to download and install back the CS6 version as the issue reported above does not happen with it.
I have win7 and PS Cs6 (64 bit).Every time I am editing an image in cs6 the screen jitters. It doesn't flicker, but jitters. By this I mean it jumps up and down:). I am using WIn7.
I'm a longtime user of PSP 8 and just downloaded the trial version of PSP X5, thinking to buy it. With PSP 8, if I wanted to edit two images on the screen at the same time, I loaded them both into the program and then used the minimize button at the upper right hand of each image to switch them out of full-screen mode and put them next to each other. PSP X5 no longer has the minimize buttons attached to the images. I can tab back and forth from one image to the other, but I can't figure out how to put them both on the screen simultaneously. Is this feature still present somewhere in PSP X5? How do I access it?
When I open up the image that I want 2 use 4 my background the image fills the (working) window. Then, as instructed, I go in2 "Layer" & import the pic w/the green screen background. But when I then go 2 "Effects" & choose/use ChromaKey (again, as instructed) the background pic is now only a small square in the upper left hand corner of the window & the rest of it is white. Therefore, my pic/finished result has a background w/a little square in the upper left hand corner & the rest is white?
Coming from a FCP background, and I see this in FCP and in AVID, but I can't seem to do it in premiere, though I really want to. I want a multi monitor set up where the first monitor has my timeline, source window, and project window, then my second monitor has my bins & effects & metadata, then the third will be a full screen of the project window that is still on my first monitor, and then finally a fourth, 65" 4k tv also displaying the project window (mirroring the third monitor). Dragging the project window around and toggling in and out of fullscreen is a waist of time since there was no need to do that with FCP for so many years. I need 3 project windows in premiere (and I dont mean using the reference) , how do I do this with premiere?
I just installed a trail version of photoshop. I put a photo in photoshop and then I tried to apply a filter but I cannot see any words in the screen. It is a bit difficult to explain so here is a picture. how to solve this? I also cannot use any colors, I can shift the red but I do not see anything on the my photo.
I am suddenly having a problem here with enlarging my photographs that I am editing. In the past, I would open an image and then click on Control + 0 (zero). This would enlarge the image to the working area. Also, it would do the same thing if I double clicked on the little hand on the toolbar on left side of screen. For some reason, this stopped working. How do I get this back?
Editing attributed blocks causes them to disappear from the screen. Edits include changing attribute values, moving attributes, or moving the entire block. The block is not gone, so saving and re-opening the drawing will display it again, but this is a terrible workaround when moving and editing many blocks in a large drawing.
We do not use annotative or dynamic blocks, so these are just good old-fashioned attributed blocks.This behaviour is being seen on both Windows 7 and older Windows XP systems with various hardware specs, and it is only in the 2013 product. We still have some stations running Map 2012 that do not experience this issue even when working in the same drawings.
OS: Windows 7 Pro CPU: AMD FX-8350 @4.2ghz GPU: Nvidia Quadro K4000 Monitors: Dual Asus 24" 1920x1080 Memory: 16gb GPU Control Panel: Nvidia Version 331.65 for Quadro K4000 Autodesk Platform: Product Design Suite 2014
When I section a view and edit the hatches, the 'Edit Hatch Pattern' window always opens off-screen. I have changed the settings in the GPU control panel to have everything open on the last window, but this window will not abide. I move the window to the Inventor window (monitor 2), but it will re-open back to monitor 1 in the exact same position every time.
The 'Edit Hatch Pattern' window seems to be the only window that does this in Inventor. Attached is a screen cap of the issue. The window opens in the same place each time.
OS: Windows 7 Pro CPU: AMD FX-8350 @4.2ghz GPU: Nvidia Quadro K4000 Monitors: Dual Asus 24" 1920x1080 Memory: 16gb GPU Control Panel: Nvidia Version 331.65 for Quadro K4000 Autodesk Platform: Product Design Suite 2014
I'm here with 2013 SP2 64 bit Build 200 and two screens. Left screen is graphics area, Browser is on the left of right screen. Graphics is ATI Fire Pro V7800 with driver 9.3.3.3000.
In video (zipped MP4) you see a cutout of both screens, think of screens changing at the left of the browser.
Now, in many cases, after doing an operation, the browser is jumping back to the middle of my graphics in the left screen.
experienced a lot of flickering while using the Fast SSS shader in Mental ray while rendering over the network using back burner? I have two shots here that both have flickering problems, when I send them to multiple machines over the network, If I send them to one machine it seems to be fine.
On the flickering frames it looks like the SSS has been turned off. It made me think its missing a light map or something but I dont know of a way to save the lightmap to a folder on the network.
I'm having a flickering cursor on my CS3 photoshop. This is version 10.0. It disables some functions in PS. I can't type anything in the top bar fields.
I'm trying to fix a backburner/3ds max problem that's been plaguing our render farms at work for some time now. I'll give an example of what happened with last nights renders.
I sent a scene off to get rendered, and the footage that comes back has a texture from one of the objects flickering between 2 different versions of the texture. In this case, a normal map on one of the workstations was rendering a slightly older version. I had edited the normal map earlier that day and it was rendering the version of said normal map in the state it was before I editted it. It's not limited to normal maps, just any texture file really. It's also not a GI flicker. We can't seem to pin down the reason why a server or workstation would use what appears to be an outdated texture.
We were hoping our recent transition to a domain based network would fix this but it hasn't. Texture files are packaged and sent with any backburner job, so even if the workstation is has a local, older version of the same texture file, it shouldn't matter.
The OS on the workstations is Windows 7 Pro 64-bit, and the render servers run Windows 7 server. Rendering with vray 2.0, 3ds max 2012 x64.
Whenever i try to render animation sequence, the bitmap maps on the objects starts to flicker. What should i do to prevent this?
I tried "project points from positions...." in Final Gather. But, that's not the answer, the flickering does not occur because of animation. It is somehow related with JPEG and bitmap rendering.
For example; with no camera movements in the scene, in my animation the JPEG material on the box still flickers.
Recently i have been having a problem with Illustrator CC where while im working the top bar, tools etc will flash once for around a second then go back to normal while im doing this sometimes certain objects will be hard to move because of the flickering this keeps happening while working. Its kind of hard to explain really i have tried reinstalling Illustrator that didn't do anything and also resetting my preference which also didn't do anything. Ive tested other adobe products such as Photoshop which work fine no flickering.
I thought perhaps it could be a graphics card problems but tested a few video games and they run perfectly fine.
The background of my workplace is flickering (the colour turns from black to grey to transparent etc.) Also if I for example scale a picture the picture turns into black. By clicking the picture it appears again.
Using CS6, version 13.0.1 x64 and Win8 64 bit. Everything updated and latest driver installed
I have installed Photoshop CS6 - but when I attempt to edit anything the image flickers (it flickers to black and back again to the image). The background also flickers (from the grey grid to black and back again.
What would cause this? (Note: the application works, I can save, edit and such, but this flickering is driving me nuts! It only occurs when I attempt to do something to the image.)