Am I the only one who has edited a stroke with the stroke width tool, then outlined the stroke only to find a countless number of points and noticeably unsmooth edges? Is there a setting or certain way to ensure that the stroke width tool won't corrupt the smoothness of my shapes? The stroke width tool is the most handy new feature I can imagine, but this problem makes it almost entirely useless, unless designing something where precision and smoothness are not important.
In Illustrator CS6 and CC, when the stroke width tool is used on a curve, the curve is actually made up of a series of straight lines instead of smooth vector curves:
whereas in CS5 it looks perfect.These images may be too small to see the details, but the difference is there. Is there a workaround for this? Or is it recognized as a bug?
Trying to use the width tool, I ran into the following problem. I would like to have a smooth transition of the stroke width between two width points while keeping the original stroke width unchanged outside of that line segment.
There are four width points here: two end points and two in between. The original stroke width is 200. The two on the left have one side set to 100 while the two on the right have one side set to 50. I would like to eliminate the distortion of the line width occuring in the first and third line segments. The only solution that I have come up with so far is to place two additional width points very close to the two middle width points: one with a 100-unit side to the left of the second point in the picture and one with a 50-unit side to the right of the third point in the picture. Yet there will be a small distirtion in between.
When I use the blend tool for a smooth blend, the blends comes out jagged and horrible, as if it is doing a step blend rather than a smooth blend. I have used the tool before by either using the shortcut (Alt+Ctrl+B) or using it via the Object>Blend pathway and it worked out fine, but now Illustrator doesn't want to create a smooth blend.
What I'm trying to say is; is there an option that is causing this to happen that I may have accidently turned on, or has my copy of Illustrator gone into stupidity mode and I need to reinstall it?
I've attached pictures of what I mean with the settings I'm using and outputs. I hope your collective minds can smack this one in the face. I'm sure I'm doing something ridiculously simple to cause this.
I'm using CS5 Illustrator and my relevant PC hardware is listed below. - Intel i5-2500 3.30Ghz - nVidia GeForce GTX 560
Having just entered the world of illustrator (cs6) I'm finding trying to get smooth curves to do what you want is a highly confusing operation.Being a fairly competant user of Photoshop the same task can be acheived relatively easily by way drawing paths with the pen tool and simply adding anchor points to drag out the desired shape.This buisness of dragging out handles in order to create curves in illustrator is crazy, I just can't seem to get the curves to behave how I want them to, I've watched probably 20 tutorials on this now and all demonstrate the same technique for creating curves, is there a more straight forward, simple way to achieve precise smooth curves similar to PS?
I can't believe Illustrator doesn't do this automatically. If you create a stroke profile on one side of the stroke by holding Alt/ Option while dragging with the Width Tool and then mirror the object, the stroke profile doesn't mirror accordingly. You have to go to the Stroke panel and click one of the flipping buttons for each stroke of the mirrored artwork. This makes mirroring complex artwork very time consuming. Mirroring with transform effect doesn't have this problem but this makes the usage and editing of the mirrored object difficult.
I'm just posting this before making a feature request in case I'm missing something. And to check if this problem has been already raised and the feature request made.
I have a piece of artwork with loads of curves and I'd like to smooth out a few areas that appear a little "wobbly". Is there an easy way to do this in Illustrator CS6 (other than adjusting with handles)?
I do cartoons and I want to be able to use the pen tool, brush tool and/or even blob brush tool to draw. I'm trying to draw a straight line that has a varied stroke width, so it looks like it's drawn with a felt tip marker or maybe a pencil. The natural random/varied stroke width is what I'm looking for.
I see the "vaiable width profile" drop down box in the tool bar but I only see one option that looks like this (it says "width profile 2" when I mouse over it). Although this varies in width, it's too consistent and doesn't look natural at all. Is there a way to get a varied stroke width for straight lines? I have a pen talet and have tried pen pressure as well but I've not found an easy way to do this.
I have a simple shape that doesn't work with the width tool. I have other shapes in my doc that work fine, even ones with gradient fills. What is wrong with this one shape?
For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
use of 'quality' and 'weight' under 'smooth stroke' in say dodge/burn tool. This option is available under some other tools too but I am not able to find the effect of these options even after scouring the net and could not find any difference after changing the default values.
Version GIMP 2.8.X from software centre of Ubuntu 13.04; no modifications, no extras.
I'm having trouble with stroke option in illustrator. It was working just fine but now its stuck at 1pt and I cant increase or decrease the stroke width no matter what I do.
I'm looking for an existing, or a way to create, a shortcut that will adjust the stoke width in Illustrator as I draw. Something similar to the bracket key in Photoshop for changing brush size on the fly.
I'm creating a 3d ramp and need to create one surface of the whole thing, but as its overlapping on certain areas the surface keeps attaching itself to the corridor below it and another corridor crossing over top.
how to create a smooth surface that doesnt connect to anything overlapping it?
I am tried to open the following svg in the illustrator but it was not scaled the stroke-width of the text, even I have changed the units into px. And its kinda merged svg from both illustrator and inkscape generated svgs.
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <!-- Created with Inkscape (http://www.inkscape.org/) --> <!-- Added to solve the issuses with ill.adobe genrated svg's --> <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" [ <!ENTITY ns_extend "http://ns.adobe.com/Extensibility/1.0/">
I am trying to create seamless pattern repeats. Most of the time when I do this I get thin lines between the tiles (I place the original pattern and move>copy it to exact measurements). I have read in other forums that these are 'ghost' lines which don't appear when the design is printed out, but I've had fabric samples printed that do contain a line. Also sometimes the motifs on the edge of each tile don't match up - see the slight line down the orange / white cups here:
I move>copy the motifs using the exact measurements of the artboard, I line up my clipping mask with the artboard and they are exactly the same size, and they have no stroke width. I can't work out why it still does not work.
Even before I copy and tile the design I sometimes have a thin white line down one side - see below.
So i have this piece and i need to be able to colour different sections of the stroke around the whole piece with different colours. Also, i need to be able to change the width uniformly on sections between anchor points. I DO NOT want to use live paint as it takes away the sections of stroke i have tapered off already, however, the effect you get when using the live paint selection tool is exactly what i need
Is there a way of doing this at all?? It seems that i should be able to do it but i'm not able to find the right button, option or combination of both.......
i have made a custom stroke width profile and want to back it up for future use i found two files called variablewidth or something but the date modified wasn't congruent to when i created the profile.
where can i find the files that contain this preset to back up?
Is it possible to create a custom stroke that doesn't scale to the length of the line you assign it to? I am trying to create a stroke that looks like a chain but when I create a custom brush, I have to almost create the brush pattern the same length as the stoke it gets applied to in order to avoid the chain links bunching up or being grossly stretched out along the assigned path.
Is there a setting or some other function that can accomplish this? Is there an easy way to assign a shape to along a path other than blend?
In the end I want to be able to assign a premade pattern to a line without that pattern being distorted or scaled along the path it is assigned to.
I have drawn a shape using the Paintbrush tool's new smooth fidelity with a 3 pt stroke. But when I go to use the Varible Width tool it want allow me to modify the line.
I'm using a basic custom brush which reacts to pressure, and whenever I make a brush stroke with my stylus, the line doesn't appear until I lift my pen off the tablet. It's a seemingly random occurence, although it occurs in both my work (CS6 / Win7 / Intuos3) and home (CS6 / Win8 / Intuos4) setups.
I created a closed object that had a Bezier curve as part of it's definition. I wanted to scale it by 110% and then use this second enlarged object to create a sort of a background underneath the first object to create a sort of a shadow effect. But rather than the second object being uniformly larger than the first it intersects the original object in ways that don't make sense to me.
Is there an easier/differnt way to create an effect like this? I can do it but have to manually adjust a lot of points in the new object so that they create a uniformly larger version of the original object but it's a lot of effort for something that works fine for normal polygons with straight lines (e.g. a star with 5 points).
i've attached an image of what I get with this technique of creating two examples of two objects one a 110% scale version of the other. The first star shows the effect I'm trying to get and the second shows the problem (the red border does not surround the black object uniformly around the perimeter)
I would like to create an eps triangle with curves (instead of points) but don't know how. I've Illustrator version 8. I need to open in Illustrator version 8
I need to create a map, connecting different parts of the world, with curved lines that have a specific thickness when compared to each other, similar to this print screen: [URL] ....
How should I go about doing it? I am completely new to Adobe Illustrator, and I am using the mac Version.