Illustrator :: Vector Shape Only Half Showing In AI
May 23, 2013
As you can see by the screenshots, this logo is vector and shows up perfectly in PHotoshop. (it was created in Photoshop and is a layered Vector PDF). I bring it into AI, though and the top portion of the talking heads disappear. Though their shape oultines remain. A grey box shows up when I click a lot. I am really a photoshop gal, so all this Illustrator stuff is foreign to me. I'm thinking the grey box is containing my art and only showing what falls within it? How to expand it or remove it so that all my logo will show up in AI?
I have a question about the layers I created in photoshop and I would like to open as a vector in illustrator.
The layers in photoshop as a smart object are done in pen tool.
The question is a little confusing, but what I'd really like is to take an art that I created in photoshop pro after effects, as a vector. Only when I open the AE, rasterize all layers and can not work by increasing the elements.
Hence I wonder if I can bring all these elements created in Photoshop vector shape in Illustrator pro.Without me having to "redo" everything in illustrator.
Can Adobe Illustrator match or simulate inner bevel effects of inDesign and Photoshop? If it is possible, how to get a soft inner bevel on type or vector shape in Adobe Illustrator CS4 that can be set up to be identical (or, at least, very close) to the layer styles of PS and the type/fill/stroke/object effects of ID. So far, I have not been able to achieve the same look with 3D extrude and bevel in AI. I want a solid red object with a soft 16 point white-tint highlight and a soft 16 point black tint shadow. If it is not something that is possible with 3D extrude and bevel settings, this something that must or could be done manually with the gradient mesh tool?
I'm on this project that i need to digitize an old artwork. It requires vector (AI) & shading (PS).
I have all line art done in AI. There's like 50 layers on it. The original artwork has "shading" and "highlight" on it used by Air brush.
I just want to import all the layers in photoshop at once. It will be time consuming if i do it one by one SO is there any way that I can transfer all the vector path from AI to PS?
I tried Meshtool and its hard to control. Unlike in Brush tool in PS, I got the freedom to adjust the opacity, softness, etc.
why in CS6 some vector files have this odd outline around shapes. It's visible when editing the file, exporting the file & placing it within Photoshop as a smart object.
When I need to move a project from Photoshop to Illustrator, I need an automated way to prep shape and vector mask items for export--preferably preserving the structure and layout that already exists as layer names and order, character and paragraph settings, and of course global registration. My scripting is limited to recording actions, so I need to find an existing script or get coached on this. Any recommendations?
I have googled and waded through numerous forum posts trying to research this on my own, so I know about the ability to export my path collection, but that's usually inapplicable in reality. It only deals with vectors from the Paths palette. In Photoshop, I use the Paths pallet to store master and WIP paths, but all the working paths are either shapes or vector masks--or active type layers. Often enough that it's become an issue, I'll need to move the whole project to Illustrator. Obviously, the process has issues; I'm not expecting the rastor layers or Photoshop styles to carry over, but I see no reason why I can't capture text, shape and vector mask elements.
They all have a vector component, but simply opening a PSD in Illustrator flattens (badly) the layers. I select the "Convert Layers as Objects" but have yet to see it extract editable text. I'm not sure if it even attempts to do anything with vector shapes or masks. I've got a process for moving a project one element at a time, using registration marks--but this requires turning text into shapes most of the time, especially if I am trying to preserve kerning and leading crucial to the layout. Maybe I just have not found the right info, and there is a way to transfer editable text without losing character and paragraph settings.
For now, I'd be happy to stop wasting time doing a ton of conversions and renaming by hand, just so I can preserve the work I've already invested.
One suggestion, posted under a multiple path export question, was to use scripting... but no one explored or explained how to go about it. I'm not asking for the impossible, however. I simply working out my own solution: if there is no application method for transferring the elements, try to script a method to prep those elements for export. Before I even attempt to reinvent someone's wheel, I am putting the question out there:
I kept at it and managed to open my current project PSD in AI with text and shape/mask vectors successfully--not as cleanly as I'd hoped but the relative positioning of things was acceptable. I am still interested in hearing people's suggestions on better ways to transfer work from one tool to the other, though. I know this is going to come up for me again and again.
I have PS, AI and ID. Any good place that i can get generating a vector based half tone generator from an image. the idea is that i will mill this out of solid material. ideally i would like to control the size, type (circles, ellipses, squares or whatever) and arrangement of the results.
someone gave me a download of software called "dxf halftone21" but i am not getting this to work.
When converting a vector or Illustrator file (such as a logo) into a shape layer any gradient fill is lost. Is there no way to ensure the gradient fill is converted across or is this a matter for a future release of After Effects?
I want to make a vector shape from a path. Is there a way to bypass having to define a new custom shape? I just want to quickly add the vector shape to a new layer, but I don't need it defined as it'll just be used once.
When the modify dimensions box is open, the 'roundoff' menu gives me 1/16", 1/8" etc, even when DECIMAL is selected as the unit format.
This wasn't happening earlier, not sure what's going on. [in fact in a solved problem from earlier, a colleague found a drawing that had units set to millimeters, had its insertion scale set to inches! Different computer, so not related].
I'll omit the long background --- suffice it to say I did this once and need to do it again, but can't recall the toolchain / workflow I used.
I _think_ it was Macromedia FreeHand 8, and that I used a plug-in w/in that program, but I can't recall. Any way other than rendering the drawing as a half-toned bitmap and then tracing it? Or re-drawing the image on top of such a bitmap?
I made a vector shape of an arrow (see below) and then rasterized the layer.
Then I double-clicked the layer and gave the grey shape a 1px black stroke outline. Only after hitting OK, the 1px black stroke shows up as a thick, grey stroke.
I cannot find how to fill a vector shape. When I mouse over the vector mask thumbnail in the layer's pallette I only get three options, if I right click I only get blending options.
I've been working on converting a vector into a shape and am having no luck. I've done this before and have had no problems. I import my vector .ai into AE as a comp (sequence tickbox not selected). Once I've got it in, I drag to the project, then click layer > create shape from vector layer. My shape populates at the top, my .ai file is off and what is just one of the three colors, along with the shap. I've checked the the shape's contents, every group has the correct fill with the correct blending mode.Also, I've tested other logos with the same results--one color displays while the others don't. I'm working with "ray-traced render engine" And, I've reset my preferences.
Layer effects are enabled for the affected layers and the layers show the stroke effect active on the shapes, in a colour and size that would be very visible.
Is there some other overall setting I may have accidentally triggered?
I am trying to edit a JPEG. It is one layer. My mode is Normal with 100% opacity, 100% fill. The layer is not locked.
I can use several tools including move, magic wand, paint bucket, crop. However, I cannot use the eraser, paintbrush, healing tool, clone stamp (which is the one I desperately need to use) or many others.
I have been using the pen tool for more than 2 years already, but when I started using CS6, I have lots of difficulties using the pen tool. I use the pen tool for vector portraits and I need to use opacity 8 for every vector.
But when I add another shape on top of it, it gets back to 100% opacity, so I have to change it to opacity 10 again. This has caused me to spend a lot of time on something else than trying to make my work quick and fast.
Is there any way to "simplify" an existing vector shape layer by somehow "averaging out" curves to remove as much of the unnecessary anchors as possible?
For instance, a simple sphere can be just 4 anchors. The one I'm working with has 100 anchors. The vast majority of them are useless, and only make the shape look uneven upon close (zoom-in) inspection. If there was an option, perhaps one with a slider ever, that allowed me to "simplify" this vector shape by removing anchors and adjusting angles to compensate .
When i draw a vector shape using the shape tool and then resize it, it becomes distorted and pixelated as though it has been trandformed into a bitmap image.
Any ideas why it's doing that? Is there any options i need to change. It's never done it before.
Also, when i start a new document and draw a new shape it merges it to the background layer instead of creating a new layer automatically which it used to do.
How to get my shape outline back? Adjusting the panel preferences has no effect. Really obnoxious bug, since obviously I can't even see my shape until I select it (and even then, it's pretty hard to find).
Is there any option in cs6 to disable the transparent pixel , the shape setting is in 0 feather setting yet the shape comes with transparent pixel . Is it possible to create vector shape as crisp as illustrator ?
When you use the Photoshop CS6 new function stroke on the path of a vector shape, how can you convert the result in a vector shape ? Merging multiple vector shapes doesn't work. The strokes outlines are not vectorized in the new vector shape.
It's possible to convert in pixel and keep the stroke drawing, but no way to convert in vector. Illustrator has a similar function in order to vectorize the stroke.
I try and try to get how vector points work... within Illustrator and within the pen tool in Photoshop and just cannot get to grips with it. So when i create a logo I tend to start my work in photoshop where generally i will end up with a font and a shape.
Now i understand the basics, such as not resizing the shapes / fonts if they are rasterized etc and generally keeping things crisp looking within photoshop but my problem comes when trying to turn my reletivly simple font and shape into a vector based image so that it can be scaled up and down
My logos look immaculate when viewed at 100% in photoshop, but as soon as i create a work path from the selection it never makes a crisp path, with all the correct curves and straight edges that i expect to see.
Up till now, i always assumed it was just the original fonts that i use and they just arent created completly smooth. But now my work path is really wonky. Whether i use a tolerence of 0.5 or not.. it just doesnt hug my lettering at all. The marching ants i see are even better placed than the work path.
I have tried to no avail but how on earth do i shape a word into this shape. with the straight line on the top and pointed on the bottom. trying to convert this to vector.
Trying CS6 for the first time and noticed that I'm having trouble aligning 2 anchor points in a vector shape. For some reason, no matter how much I zoom in, the anchor "snaps" where I don't want it to, which wouldn't be so bad if the anchor I'm trying to align with it snapped at the same place, but it doesn't.
I tried checking/unchecking "align edges" and "constrain path dragging", but neither has any effect on the problem.
I am tracing a simple raster shape in a new vector layer and I want to know how I can remove a portion of the content from the center. Picture a shape like a letter "o" where there is shape data comprising the perimeter ring, and no shape data in the center. I trace the perimeter of the the shape making a solid eliptical-type shape, but I need to then remove a portion of the center of the shape so that only the ring of the O has vector data. How can I do this?
I have a rectangle that is 400px width by 200px height.Now, I have used just the pen tool to create this. I have a stroke on it and a fill, both being the same colour.What I want to do is add some random shape INSIDE the FILLED rectangle, but I want that to be transparent.