Illustrator :: Rotating The End Point Of Stroked Line?
Jun 14, 2013
I am trying to rotate the stroke on an end point of a line that I've drawn. Is there a way to do this while keeping the line in tact?
Before:
Desired Effect:
Notice the top point on this line. I've faked the rotation that I'm talking about. Is this possible to do without destroying the line, adding a white element above it to look like I cut if off, etc.?
I am strating out designing in illustrator and how to created a stroked line, -----------, with each stroke ( - ) a different colour, like, each stroke having a different randomized color which differs from the next one. how to mask out parts of a template given to me by my school so i dont infringe that boundary when I add my lines to it.
I have a square object I want to rotate in Illustrator CS6. The object wants to rotate from the center. I want to rotate it from one of the corners. How do I change the reference point from which to rotate around?
Ok Photoshop tribe i need to put a line through another line stroked at about 4 pixels each line, the problem i am having is i need each line to be of a differing colour and slightly more translucent than the other.
I'm laying-out a white-only T-Shirt logo (to go on a dark-green T-shirt)
For the sake of simplicity, let's say I have two ovals with no fill, just a white stroke. A small oval overlapping (on-top-of) part of the edge of a larger (underneath) oval.
how to 'hide' the line that's 'behind' the top object? [URL]
I'm on a Mac running Snow Leopard: Using either Illustrator CS5 or CC: when creating a shape with a stroke, using the variable line width tool (which I love!), saving the file. When I re-open the file the stroke has become a shape itself, with many points, and the fill has become a shape with no stroke!?
I would like to find a way to outline text, but not that the outlined path will be a filled path, but only a stroked path. I hope the image bellow is more clear than my explanation
I want to trim/cut away part of a stroked square...But it is not doing what I intend...
Please see my images:
What I am trying to achieve is that the the part (lat image) of the left square that you see slanted, should be cut away, so that the cut on the right be inline(45deg_) with the cut on the left...
I tried all the different cutting/trimming techniques but nothing does what I want..
I want to blend two similar paths. Both paths have dashed lines as strokes, and both dashed lines go from big to small dot, in decreasing direction. I want to blend both paths, so the blend goes from big to small, in BOTH directions. The ideal ending image would show the biggest dot at the top left corner, and the smallest, at the down right corner (the final project involves two spirals, but for the sake of simplicity, I attach two straight lines).
I try to blend them, and the blend only goes in one direction, as seen in the attached samples (in the sample, it goes from top to bottom, but it doesn't go from left to right). It seems that Illustrator takes only the first dot size, and applies it as if all the path has the same dot size.
I cannot attain pixel perfect stroked rounded corners without a stray pixel being shown on one of the corners. I need pixel accuracy for UI I'm developing (i.e. for screen, not for print).Here's what I'm doing:
1) New document, Align New Objects To Pixel Grid. Document units are in pixels, and Preferences>Units all are set to pixels. 2) Create grey rectangle, something like 100x32 3) Set a 1px black stroke, outside 4) Apply Rounded Corners, 6px radius 5) Make sure you're in Pixel Preview Mode 6) Notice the one stray pixel in the bottom corner that is out of place at the edge of the round.
Here is a screenshot that shows my tests. Note if I use Center Stroke, it seems to work at first glance, but then applying other effects (e.g. 3 px inner glow) are incorrectly applied (due to pixel snapping of the centered stroke).
I have a logo where I'm having trouble erasing some overlapping shapes? I'm using Illustrator CS5.
This is part of the logo: [URL]. I need to erase the white part of the hexagon that's showing through the cog and circle shapes, and I need to erase the part of the green cog that's showing through the circle. The problem is that the cog and hexagon have been made using strokes, so every time I try and use the pathfinder tool the cog inverts itself and I get odd results like this: [URL].
I have a curved path I imported into Illustrator, and I'd like to draw a line perpendicular to the curve at a particular point. I've searched google and this forum, but can't find any description of how to do it. Corel Draw has a button that lets you do this, so I'm hoping something similar exists in Illustrator...
i'm currently just calculating the angle at the point I want using the derivative, finding the angle, and then adding 90 degrees to it. But I need the line to be placed at a particular point, and the X/Y properties of the line are based on the ruler which isn't even in the center of the document (I want to position it relative to the artboard). As in, I just want to set the position of one endpoint of the line...
How can I draw a line from the endpoint of an existing line (snap to grid is on), without the lines being joined? Joining causes two problems for me:
1. The arrowhead at the end of the existing line moves to the end of the joined line, whereas I want the arrowhead in the middle of the combined line. 2. Even without entering isolation mode the new line gets joined to a line which belong to a group, thus becoming part of that group as well. This defies the use of grouping to create logically connected units.
I made a long line with a complex stroke profile. I decided to remove a section, but it distorts the new ends with the excess profile. How can I delete a mid point on a line and keep the profile visually intact?
The Recolor Artwork dialog does not replace the color of objects filled or stroked with pure black, either CMYK or RGB. (Yes, with the Recolor Art checkbox selected.) The dialog will replace any other color, but not black. Not even a manually created rich black. Manually selecting another color from the Color or Swatches panel does change the object's fill or stroke.
This happens with both CS6 and CS5 under Windows 7 x64. I reported it as a bug on the prerelease site. Also not sure if bug reports are still being read for the released version.
The above image shows my problem. All have the same zig zag effect setting, but due to inconsistent anchor point spacing there is inconsistent waviness. Is there a way to make a wavy line that is not a distortion based on anchor point distances? I'd like all my wavy lines to look nice and consistent like this:
The only reason they're so consistent is the absolute setting has been used but these lines are all straight and have only 2 anchor points, start and finish, hence the wave is consistent. It's harder when the lines are curvy and have a different number and spacing of anchor points.
I was using this in 2011 to match label rotation of an existing point but it no longer works in 2013? What is the value I need to grab and set or will this format not work in 2013,
(defun c:mro (/ doc ss ss2 obj obj2 newrot oldrot) (vl-load-com) (setq doc (vla-get-activedocument (vlax-get-acad-object))) (vla-startundomark doc) (princ " Select point to match the rotation of to: ") (setq ss2 (ssget "" '((0 . "AECC_COGO_POINT")))) (setq obj2 (vlax-ename->vla-object (ssname ss2 0)))
Imported points and I have a label style to label tree sizes automatically, but when there are many trees near each other labels start to overlap. So I will typically rotate the label style 180 degree or drag the label, but I am curious if its possible to have label always stay horizontal no matter what my rotation angle is.
Civil3D 2013 Windows 7, 64 bit Intel i7 2600 @ 3.40Ghz 16 GB RAM Nvidia Quadro 600
im having trouble with a rotational object. I Basically made a basketball system in the category of specialty equipment. i made several different families in the same category and have nested one big family in specialty equipment.. I then loaded the nested family into a Generic face base template and change the caegory to specialty equipment, after completeing the steps i then loaded it into another family that is just specialty equipment. My problem is that, im either getting constraint problems when i set up my angular dimension parameter and try changing it's angle or when i do get it to change angles the pivot point keeps moving around...The main point is how do i get my pivot point to stay still and have my angle parameter change without errors?
The top view is the standard block with the base point as shown. This "Base Point" is the center of the rotating axis.
Issue: After rotating the "1st Point" then rotating the "2nd Point", the Center axis of the "1st Point" moves. Is it possible to perminetly have the "1st Point" rotating axis stay in its original location?
I'm trying to draw a plan of my house in Autocad 2009 but I seem to be endlessly using trim and extend because I can't easily select the points that I want with osnap. Eg. imagine I have a box, and I want to start drawing another box inside it that has each side as 10 units smaller than the corresponding side on the outer box.
Step 1 - I draw a small line from the top left corner of the big box using the endpoint snap, typing in "5" for the length.
Step 2 - I then do the same at right angles to the first line to get me to the starting point of the inner box. This always leaves me with 2 small lines to remember to delete.
Step 3 - Then in order to draw the top line of the inner box I end up drawing to a random length because I can't say "draw until 5 units away from the right hand side of the big box", then I end up trimming it later once I've repeated steps 1,2 and 3 for the next side of the inner box.
I know in my example above I could have scaled the box down or something but that's not what I'm getting at. I really want a way of selecting line start and end points that are a known position away from an existing point.
So I have a survey of a roadway that was created 15 years ago and was converted into autocad civil 3d 2012. No problems there, however, I am going through the survey and rotating the COGO points (ie Traffic Signs, Utility Poles) and the text to be parallel to the roadway. I am in UCS World and have no problems rotating the points and text to what I want. THe problem starts when I rotate the drawing using UCS 3P so that I am looking at a portion of the roadway that is parallel to my computer screen. Now the text and orientation of the signs etc are no longer parallel to the roadway and did not rotate when I rotated the entire project.
Now I was under the impression the points were to rotate automatically to what I set them as, ie parallel to the roadway. I'm sure this is an easy fix or I am not understanding something.
I have a path with a smooth point. The two direction points form a direction line with any non-45-degree-angle - say 11.8 degrees. I want to drag one direction point while keeping the angle of exactly 11.8 degrees.
I have a line or a pline segment and i want to start a line from a point laying there and go perpendicular outwards. Is there a way to do it with tracking?
Yes, i saw the command draw line at an angle but i find it a little bit complicated for a simple task like that. I am sure autodesk have a simplest solution about that.
If i am already at the draw line mode and i can easy catch the tracking perpendicular to previous segment but if i want to start from another line and go perpendicular i cannot make the tracking work.
Having a lot of issues manipulating points on paths in Illustrator CC - this is a fundamental feature of creating vector graphics and it's very annoying I'm paying for this and it's just not working. Eating up a lot of my time simply because I can't select or convert or add the anchor.
I usually make a 6 petal flower shape by creating a petal, flipping a copy and rotating 2 copies at 60 degrees. (at left, below). But I want to make a 5 petal flower and cannot figure out how to do that. let's say I have an elongated oval and I want to rotate 4 more copies at 72 degrees. And I want it to be "mathematically perfect / evenly spaced, using the black dot as the point of rotation. how would i do that? On the right - you can see what i am aiming for, but there's no way to be perfect doing it by hand.