The outside of the stroke curve is smooth, but the inside is really bumpy and rough, even though there are only three anchor points. It prints that way too; it's not just the monitor.
[URL] and I don't know how to get the stroke around the blue circle, to be on the outside rather than in the middle? It should say "Stroke---(square with blue)---7 pt---Outside" in Apperance, but mine doesn't say Outside.
I've been having a problem in illustrator for the last couple of days that I haven't had before. It doesn't just happen with this graphic, it has happened with other objects, even happened with a circle yesterday. It doesn't happen to all objects on the artboard though, just particular ones.
I've drawn these shapes with the pen tool, but the stoke and fill aren't aligned aligned with the path that I've drawn. It's causing issues when I resize (see image below) and also when I align. It aligns the path correctly but because that image doesn't match the path it looks wrong.
Im brand spanking new to Illistrator, andfor my first project decided to re-make my logo for my small minecraft server, since my origional was such poor quality.how to make what I wanted, the problem im having is when I change the size of my grouped image it creates grey lines between the rectangle shapes, There is no gaps, if you zoom in as far as you can they disappear.I exported the image as PNG and they still percist, attatched (Top right finished origional size I made it)
I found out I could "rasterize" my selected content like in video editing "render", I had to do this to "finish" a vector image, any more information on a better workflow.
I really enjoy this new draw inside feature in Illustrator. But, I find that it does not always work. It seems to be grayed out sometimes. For example, I have drawn a shape with my Wacom tablet using a blush. I then converted it to a shape instead of keeping it a stroke by expanding it. But it will not allow me to now draw inside of it, even though it is a shape.
There are many examples of creating rectangular patterns, but not many, if any, of interrogating existing patterns.I have attached the files and a screenshot of a rectangular part inside an assembly. The part contains a rectangular pattern of holes and workplanes.how do I get hold of each proxy of the workplane in the pattern?In other words I don't know what to put in the for loop at the end of this code fragment:
If _invApp.Documents.Count = 0 Then MsgBox("Need to open an the assembly document") ReturnEnd If If _invApp.ActiveDocument.DocumentType <> DocumentTypeEnum.kAssemblyDocumentObject Then MsgBox("Need to have an Assembly document active") ReturnEnd If Dim asmDoc As Assembly Document asmDoc = _invApp.ActiveDocument Dim asmDef As AssemblyComponentDefinition asmDef = asmDoc.ComponentDefinition im occurrences As ComponentOccurrencesoccurrences. [code]....
Using CS3 on a new system, but still on Windows XP. I want to stroke a path. I make a path with the pen tool, make sure the path is selected and when I try to use the "stroke with brush" thingie in the path palette, as I move my cursor over the stroke with brush icon a little no-go crossbar thingie appears there telling me it can't be done. Read a few forum messages on stroke with brush problems - this lead me to check that "spacing " was selected in the brush palette for the brush I am using and it was. Pretty new to CS3.
The black lines would be the pen paths (curved shapes) with a brush stroke, but then I would like to select an area of all those pen paths lines (like you for example do when using marquee tool) (in the example green color) and fill the path lines with for example green only on that selected area and the rest stays black in this case and only the lines would be filled, so not the white space between. I kind of did it in Illustrator using scissor tool, but cutting all the paths takes a lot of time and precision so I thought there might be a better, easier, more precise way to do this in photoshop. how to accomplish something like that?
The panit effects viewport flickers several times per second while sliding the stoke or brush parameters in the attribute editor. It blink once when holding down the Alt button or press the "redraw panit effects view" button in the view port. It seems like it's keeping redrawing for every change related to the parameters, and this problem is just in the panit effects mode.
Whenever I make a stroke with my brush tool, it smooths out. I have checked everywhere to try and find a place where you can "disable" the autosmooth on your brushes, and have found nothing.
I have a piece of artwork with loads of curves and I'd like to smooth out a few areas that appear a little "wobbly". Is there an easy way to do this in Illustrator CS6 (other than adjusting with handles)?
I have a problem with drawing small circles in Illustrator, because when I export them they are not "smooth". The edges seem like truncated. Have a look here with "Pixel preview" turned on:
And now, setting an offset of +0.5px for X and Y, the circle is how I want it to be:
why is this happening, curved lines in Illustrator CS6 are not smooth. Running Ill-CS6 on Win7 machine.No matter how much you zoom in or out lines just don't look right.
How to make the lines on this image smooth. You will see in the picture that there is some really choppy lines on the headphones and how to properly fix it. I've tried so many times and can't do it.
Having just entered the world of illustrator (cs6) I'm finding trying to get smooth curves to do what you want is a highly confusing operation.Being a fairly competant user of Photoshop the same task can be acheived relatively easily by way drawing paths with the pen tool and simply adding anchor points to drag out the desired shape.This buisness of dragging out handles in order to create curves in illustrator is crazy, I just can't seem to get the curves to behave how I want them to, I've watched probably 20 tutorials on this now and all demonstrate the same technique for creating curves, is there a more straight forward, simple way to achieve precise smooth curves similar to PS?
What is the difference between the Smooth and Simplify tools? Is the Smooth tool the same as Simplify but without the dialog window to set the parameters?
For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
I have this compound path (green in the print screens below) which I would like to apply a bevel effect on.
It seems as if the compound path is fine but when I apply the bevel effect, the result is as image 2. How can I solve this so that all of the beveled effect is smoothly and unite instead of rectangles popping out etc... ?
I have an outline of a graphic that was extreemly jagged. Im using a plotter to cut it out and its just way complex and tiny of a cut for the machine to do. Is there a way to have Illustrator maybe smooth those out by removing every other point or something?
I work on a Mac so the shortcuts and menus are for Mac, what it will be on a Windows computer
I was having trouble in Illustrator CS6 joining two points smooth. I read this article ...[URL]... about joining in Illustrator CS5 (which seems to be the same in CS6) ... and noticed it says "A Smooth join is possible only when the end-points are smooth" ... now who came up with this asshat rule (pardon my french)??? I used to be able to force a joining to be smooth no matter what kind of points I had, however, not anymore it seems
This is what I had trouble with:
Smooth joins
Step 1.As you can see in the image below I have two points both with an arm ... they should qualify as smooth end-points, right?
Step 2.So after moving the two paths together I went ahead and selected the two points with my Direct Selection Tool (the white arrow). Notice how only one arm sticks out all of a sudden (this was actually a clue to why I had trouble in the first place but more on this later).
Step 3.I tried to force the two points to join smoothly by using the cmd+opt+shift+J shortcut to get the Average & Join dialog box up and select Smooth ... to no avail.
Step 4.It stil ends up doing this weird joining (this is after I tried to move the point with my Direct Selection Tool).
Step 5.So I used cmd+Z until I was back to square one and then I discovered if I moved one of the end-points there was another one beneath it. Notice that it is the point that was missing an arm in step 2, when I had selected what I thought was only two points, which should have clued me in.
Removing the extra point and placing the two smooth end-points on top of each other again made it possible to make the smooth joining, I had tried to do countless times.
What I wonder about now is the fact that I could get the Average & Join dialog box without having Illustrator complain up a storm about me having selected more than two points? Illustrator used to be very picky about this, which would have made me discover the extra point way sooner.
Shortcuts In the article I also noticed people complaining about the four keys shortcut for the Average & Join dialog box (cmd+opt+shift+J). You can just go ahead and change that in Edit/Keyboard Shortcuts... (cmd+opt+shift+K). Here is how:
Step 1.In the dropdown change Tools to Menu Commands.
Step 2.Go to Other Objects ... there you will find Average & Join. Go ahead and clear the shortcut and press whichever shortcut you wish for. I chose cmd+J, because I wish to use this method more often than Join. After this you get the option to Go To Conflict ... I did that and gave Join the shortcut shift+cmd+J and ended up giving Justify Text Left the shortcut cmd+opt+shift+J ... yeah, I seldom use the shortcut for Justify Text Left anyway.
Step 3.I saved my new custom shortcut set with the name "Adobe Illustrator CS6 Shortcuts" ... that way I can search for the file and take it with me in case I need it on another computer and the name tells me which version it is for.
When I use the blend tool for a smooth blend, the blends comes out jagged and horrible, as if it is doing a step blend rather than a smooth blend. I have used the tool before by either using the shortcut (Alt+Ctrl+B) or using it via the Object>Blend pathway and it worked out fine, but now Illustrator doesn't want to create a smooth blend.
What I'm trying to say is; is there an option that is causing this to happen that I may have accidently turned on, or has my copy of Illustrator gone into stupidity mode and I need to reinstall it?
I've attached pictures of what I mean with the settings I'm using and outputs. I hope your collective minds can smack this one in the face. I'm sure I'm doing something ridiculously simple to cause this.
I'm using CS5 Illustrator and my relevant PC hardware is listed below. - Intel i5-2500 3.30Ghz - nVidia GeForce GTX 560
I'm using the Pencil Tool to draw shapes (not good enough for the Pen Tool yet) and some of my paths are not as smooth as I'd like, so I go over them with the Smooth Tool, though it seems like it either smooths the path a little bit or completely changes its shape.
Say I have a square or a polygon. I want to transform one of the sides from straight to a smooth curve. Is there a way to do this?
I have the pen tool and I'm tracing an object. I want to create one curved side then continue on with straight edges. However the tool insists on creating 2 or 3 curves at a time.
Is there a way to create a single isolated or part of a shape curve thats adjustable with both endpoints. It seems that curves I create often are missing adjustment levers at one of their endpoints making it harder to get the shape I want.
Am I the only one who has edited a stroke with the stroke width tool, then outlined the stroke only to find a countless number of points and noticeably unsmooth edges? Is there a setting or certain way to ensure that the stroke width tool won't corrupt the smoothness of my shapes? The stroke width tool is the most handy new feature I can imagine, but this problem makes it almost entirely useless, unless designing something where precision and smoothness are not important.