Illustrator :: Diacritics Positioning Pallet In CC
Aug 20, 2013Where is the Diacritics Positioning pallet in Illustrator CC?
View 5 RepliesWhere is the Diacritics Positioning pallet in Illustrator CC?
View 5 RepliesWatching the movie in Digital Tutors: Understanding Perspective Drawing in Illustrator - Movie 6: 7:20
In this movie, and in Adobe instructions, it says that to change a planes position onto a particluar point of an object from its default position of 0 one needs to place cursor over the point that you wish the plane to come to and hold shift down. When I do this, the plane I want to move to that point disappears. When I make it reappear, it is in its original position of 0.
how to make it move where I want it to?
How do I create a default color pallet in illustrator CS5.
View 4 Replies View RelatedI had originally scanned a tiff image of my signature into my computer. Got it looking the way I wanted in Photoshop 6 and then cleaned it up some more in Illustrator 6. The lines are black and I would like to try some different colours but Illustrator only lets me choose from a pallet of no more than 5 colors!
View 3 Replies View RelatedI recently upgraded to Snow Leopard and Creative Suite CS5, Adobe Illustrator CS 15.1.0. I'm using Suitcase Fusion 4 ver. 15.0.5 (latest version). I'm having a problem with 2 of my fonts loading correctly in illustrator's Character pallet. They display like a missing fonts in the character pallet as shown in my screen shot with "less than" characters around them: < Carta >, , < ITC Zapf Dingbats > These fonts and files do not give me warnings for missing fonts. The files print and rip correctly. The font displays correctly in illustrator when I use them in a layout (as shown on pic). They also display correctly and are fine in all other applications: Quark, InDesign, Photoshop etc. My fonts are setup correctly, pared down system fonts, other user folders emtpy etc. I have font nuked with Suitcase, Font Nuke and did a safe start up to clear font caches. several times. I've also removed these fonts from suitcase and loaded them in my system folder to see if that fixed it. These fonts are used 1,000's of pages/files so replacing them with another verion isn't really an option.
View 1 Replies View RelatedI've created a new smart object via copy, and then I try and position it 25 pixels below the original (i visually place the new object so the borders touch). Using the transform controls, I click the triangle, but instead of the Y position being 0, it's an arbitrary number that corresponds with the objects height. This eliminates the use of the relative positioning function, because then I'm forced to go back and do math, which I could just do with absolute positioning.
How on earth do I set the relative position of a new smart object via copy to 0, so I can simply type "25" instead of having to add? May seem easy to add, but again, each shape is getting adjusted slightly, and as such, I have to add every time, which means I have to figure out the height of the object every time, which essentially makes this option totally useless.
Being a newbie to Photoshop I have spent three days trying to track down an answer to my problem with no luck. I am attempting to create a some "embossed" text for web page buttons and each time I attempt to add a text layer to my background layer, the text seems to "glue" itself to the top edge of the text box no matter how I position it. This is not a problem with plain text, but when I add the embossing effect, several rows of pixels for the embossing go "above" the text box boundary. These pixels then disappear when I change to a different layer or try to save the image. When I am actively working in the text layer everything looks fine, but as soon as I switch out of text mode the top of the text gets chopped off. Am I missing something?
View 2 Replies View RelatedWhen I import items, I get a "tool tip" near the mouse stating that I can press enter to center on the page. Or I can press the Space Bar to use the original position. I have a lot of templates set up that I use to go off of, and like to use the space bar for a different quick key.
Is it possible to switch the import quick buttons around somewhere? for example: to have the enter button place the file I'm importing to the original position?
I have VideoStudio Pro X2 and the trial version of X4
I have the same problem in both versions: Titles do not position accurately and the positioning of titles varies wildly depending on output format.
Rendering to .avi seems to do the best but the output is HUGE. Whereas the .flv would me 8 _megs_ ... the .avi is 4.5 _GIGS_. Again, this happens on X2 (on Vista 64) and X4 (Windows 7 64)
How can I get the output to render EXACTLY as I see the preview screen?
It does not seem to matter if I put the titles in the title safe area ... they still move.
Is this a known issue?
The goal is to prepare maps of a water supply network. The pipes are polylines with parameters on OD Tabels.On Display Manager, i'm creating a style based on text in order to display the diameter of each pipe.So far so good. The problem is to find out how to place the text entities in a more intuitive position, that is, near the middle point of the polyline, with the correct angle.
On the "Position" and "Rotation" properties of the text style, what should i define in order tho achieve this? The ".labelpt, .Center, .X1Y1..." options do not produce the desired results.
I have 2 tanks, each one is an assembly in itself, and they have to be positioned on a steel skid, also an assembly and then interconnecting pipework between the two. My prioblem is that I can't seem to find a way to position the two tanks at a set distance from each other and in relation to the edges of the skid.
Because of this, my pipe router is going all over the place in trying to join up the two termination points.
I am a graphic designer and I have used mostly PS and have just barely used GIMP for its control over polar coordinates and a few other little things so I am pretty much new to it and I am having trouble figuring out how to position things in an image and I am having a little trouble understanding the process. use the program and I came across this tut here which has each text character in a seperate layer and I need to align them, but I want to be precise. I'm sure I can do it with the guides,but the person mentions in the tutorial to use the positioning tool and after hovering over everything I didn't see anything called the positioning tool. Should I just stick with aligning them by measuring and using guides or is there a more effecient way?
View 9 Replies View RelatedI am trying to rotate the cylinder 90%%d on the y axis and then position it so that the bottom of the cylinder is flush with the top of the plane denoted by the rectangle. How is this done in 3DS Max?
View 1 Replies View RelatedI am simply trying to position my characters to render out a still image. However, when I move my characters into position, and then I select the hand tool to move the screen, my characters jump back to their original position.
View 2 Replies View RelatedI've worked out how to use paths, so I can make text appear along a curve which is great. My problem is that I have a logo and I want text curving around the top of it, and then some text curving around the bottom (curving upwards). There is more text on the top curve so it fills the entire path, but the text at the bottom is shorter and so it doesn't reach the end, it justifies to the left of the path. How do I position it so that it aligned to the centre of the path (it doesn't necessarily have to take up the entire length of the path, I just want it to be central to the logo above it.
View 2 Replies View RelatedHas the method for positioning image based lights changed in the most recent version of Photoshop? The positioning sphere seems to have gone missing.
View 3 Replies View RelatedWhen I select an object which I want to modify (Lighten/Darken or Colour Balance) the appropriate controls appear, but invariably cover the object I want to modify.
View 12 Replies View RelatedIs there any way i can tell a node that ive just added to go to an exact position such as X,50 Y,100 ???
i want to be able to tell the node to go to that position so it can make it easier for me to join lines etc.
When I open draw X5 and a new page, I put an object on that page but it does not tell me where that object is on the page. When I put in a X and Y dimention it will move that much and resets back to zero. Is there a setting some where that I have to change? In X3 it whould tell me where the object is.
View 13 Replies View RelatedWe have written an add-in that allows you to specify position and non-uniform scaling while creating a derived part.
[URL]
Some potential uses of this add-in include:
1.. To simulate an iFeature where you add or remove material - use Sculpt to add and Split to remove material. Unlike iFeature you could edit the source and make the changes be reflected in the derived part.
2.. To simulate an iFeature that places a sketch - useful for designing frames.
3.. To design a progressive die - you might want to place, with relative displacements, multiple parts representing different stages (or configurations) of a formed sheet metal part
4.. To realign (rotate) a part - sometimes skeletally driven parts (for example, four-bar linkage members) are not aligned with their "natural" coordinate system, causing skewed drawing views
5.. To derive a part with different scaling factors in X, Y and Z directions, which is useful in mold design
6.. To integrate two skeleton systems that do not share the same coordinate system
7.. To create scaled sketches (this should become useable after R11 SP1)
I'm having issues with positioning room tags.
When I try to position my preferred tag in some, mostly, small rooms I get an out of room error.
I assume this relates to an insertion point over which I have no apparent control which can be clearly seen, a green line, when trying to move the tag - see attached screen grab.
I'd like to accomplish:
Having a single color background with multiple thin vertical layers that will be equal distance apart, thus giving a striped look. Unfortunately, I'm having trouble positioning the layer exactly using pixel coordinates. I'm not even sure if that can be done.
I know it is easy to tile objects using the Transformation - positioning and then click on the "relative position" and choose the direction.
But if I want to only shift it half the width to create something that may looks like bricks tiles.
One way to do it is to look up the width and height of the object, bringing up the calculator and divide it with 2 and then enter the result into the positioning manually.
Can we set shortcuts for different positions like alt +f8 for moving the object right relative to its position, alt+f9 for moving the object left relative to its position?
Windows 7 [64-bit], Core i3 - 3.02 GHz, 4GB DDR 3 RAM
PSPX5. I've just noticed that the brush size is 1px per side less than is set:
brush size.png (4.14 KiB) Viewed 465 times
I need to accurately position a point on an angled plane, but the question is how?
I've generated the required planes, the axis to revolve the angled plane around, and of course, the angled plane itself. (See attacment)
I now need to position the point coincident to the generated axis/plane and the angled plane. I have nothing to refer to so I can't project any geometry from any face. (The vee-shaped recess is generated after the slot is extruded and its position is the resut of the breakout against the OD).
How can I do this???
I need labeling my alignment. Ive been trying to figure out a way to label my alignment in drawing with a 45° line that guides another line and text oriented by view that names the station and a setting that starts a count, like "COURVE 1, COURVE 2", from the start to the end of the alignment. All on an adjustable length line, but all I got is fixed length lines, and I'm having overlapping problems when I have multiple horizontal geometry points or other points to label.
Dragging the labels upward pull the leader line component with them and they do not remain anchored to the structure. When I say leader, I am not referring to the dragged state as that creates a leade with a landing at an angle. When i use the grip in the alignment, it comes to an dragged state label, it doesn't fit the pattern I need. What I really want is a line component anchored to the alignment point even though I drag the "Line 2" and the text of the label upward or downward, while these are still oriented by the view.
Why does the move tool jump a few pixels when trying to line layers up? I have to zoom in to get a smoother movement and even at 1600% it still jumps a few pixels when i'm using it.
View 1 Replies View RelatedI need to import splines which are at an offset relative to geographic positioning and as you can see in the example are all warped. I do not intend to use the splines at this distance, I just need them imported correctly at this location and then repositioned to to work on.
Position: Technical 3D Graphic Artist
Software: Autodesk 3dsMax 2014 - Service Pack 3 (64-Bit)
Website: [URL].....
I just upgraded to Autocad 2014.
With regards to selection cycling, when it's turned on, the dialog box pops up in the middle of my screen which is exactly where I DON'T want it as that's usually where I'm working and it causes all kinds of selection issues. Regardless of the settings I choose in the options, it comes up in the middle of my screen.
I've tried setting the position to static and then dragging the box to the side but on the next click, it pops up in the original centered location. I've also tried every possible configuration in the options box to stop this behavior.
I am trying to add a button to the Quick Access Toolbar in Inventor 2013 Professional. The button shows up, but it is always at the end of the toolbar. I want it to appear befor the Open button.
Here is what I am doing:
CommandControls AssemblyQATControls = oAssemblyRibbon.QuickAccessControls;CommandControls PartQATControls = oPartRibbon.QuickAccessControls; // Add Mybutton to Quick Access Toolbars.AssemblyQATControls.AddButton(Mybutton, false, true, "Open", true);PartQATControls.AddButton(Mybutton, false, true, "Open", true);