3ds Max :: How To Import Splines Which Are At Offset Relative To Geographic Positioning
Apr 16, 2013
I need to import splines which are at an offset relative to geographic positioning and as you can see in the example are all warped. I do not intend to use the splines at this distance, I just need them imported correctly at this location and then repositioned to to work on.
Position: Technical 3D Graphic Artist
Software: Autodesk 3dsMax 2014 - Service Pack 3 (64-Bit)
Website: [URL].....
I've created a new smart object via copy, and then I try and position it 25 pixels below the original (i visually place the new object so the borders touch). Using the transform controls, I click the triangle, but instead of the Y position being 0, it's an arbitrary number that corresponds with the objects height. This eliminates the use of the relative positioning function, because then I'm forced to go back and do math, which I could just do with absolute positioning.
How on earth do I set the relative position of a new smart object via copy to 0, so I can simply type "25" instead of having to add? May seem easy to add, but again, each shape is getting adjusted slightly, and as such, I have to add every time, which means I have to figure out the height of the object every time, which essentially makes this option totally useless.
If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?
I am having some difficulty using the XREF/Block insertion using 'Locate using Geographic Data'. This does not seem to locate anything using Geographic Info. I have found a large discrepancy with this process in the order of 100's of meters. I am using SA-17S (dwg 1) in my drawing and WGS84-17S (dwg 2) in the drawing I want to insert.
When I attach dwg 2 to dwg 1 and set the coordinate systems using the assign coordinate system and query in data, everything matched and is coincidental, but when I insert or XREF using the 'Locate using Geographic Data', there is an enormous error.
I am having trouble with the geo marker and the geographic settings. the file given to us has a pre defined grographic location, (which is incorrect) which is making the file zoom out a lot further than desired. I change the geographic location and the position of the geo-marker, but when I use zoom extends, it still zooms all the way out to the undesired distance. There is no "space junk" out that far, so I do not know what else it can be.
I need an offset lisp routine to offset a selected line a set distance on each side of the selected line and change the layer of the offset lines to the current layer, and then keep prompting me to select the next line for offsetting until I'm finished.
I am trying to create a station-offset label style that will drop the trailing zeros in the offset section - e.g. 15' instead of 15.00', but if the offset is not at a whole number, e.g. 15.01, etc. it will display the entire offset.
I created two expressions: IF(OFFSET-TRUNC(OFFSET)=0,.1/12,.00000001/12)
and this one: IF(OFFSET-TRUNC(OFFSET)!=0,.1/12,.00000001/12)
I then created two offset components, one called truncated, and one called full, and assigned the heights to match the expressions.
I have attached the file, the style is ACHD-Sta Off-Rt [copy]
I am using MAYA 2012 on Windows 7. When I import audio (.WAV) it works fine, but if I offset it to a later frame the waveform moves to the right frame but when scrubbing the audio stays at 0. Making if very difficult to lip-sync. I have tried re-caching, playing the scene all the way through and all other options I have seen online.
I need a pit configuration, and I use the offset command to offset a base polyline to first 10 m and then 3 and so on.. is there a way to do this in an automatically way, that you can choose the lenght of the offset for each "offset" (i.e. 1st 10 m, 2nd 3, 3rd 10 m, 4th 3 m, and so on. I am actually using civil 3D.
Being a newbie to Photoshop I have spent three days trying to track down an answer to my problem with no luck. I am attempting to create a some "embossed" text for web page buttons and each time I attempt to add a text layer to my background layer, the text seems to "glue" itself to the top edge of the text box no matter how I position it. This is not a problem with plain text, but when I add the embossing effect, several rows of pixels for the embossing go "above" the text box boundary. These pixels then disappear when I change to a different layer or try to save the image. When I am actively working in the text layer everything looks fine, but as soon as I switch out of text mode the top of the text gets chopped off. Am I missing something?
When I import items, I get a "tool tip" near the mouse stating that I can press enter to center on the page. Or I can press the Space Bar to use the original position. I have a lot of templates set up that I use to go off of, and like to use the space bar for a different quick key.
Is it possible to switch the import quick buttons around somewhere? for example: to have the enter button place the file I'm importing to the original position?
I have VideoStudio Pro X2 and the trial version of X4
I have the same problem in both versions: Titles do not position accurately and the positioning of titles varies wildly depending on output format.
Rendering to .avi seems to do the best but the output is HUGE. Whereas the .flv would me 8 _megs_ ... the .avi is 4.5 _GIGS_. Again, this happens on X2 (on Vista 64) and X4 (Windows 7 64)
How can I get the output to render EXACTLY as I see the preview screen?
It does not seem to matter if I put the titles in the title safe area ... they still move.
The goal is to prepare maps of a water supply network. The pipes are polylines with parameters on OD Tabels.On Display Manager, i'm creating a style based on text in order to display the diameter of each pipe.So far so good. The problem is to find out how to place the text entities in a more intuitive position, that is, near the middle point of the polyline, with the correct angle.
On the "Position" and "Rotation" properties of the text style, what should i define in order tho achieve this? The ".labelpt, .Center, .X1Y1..." options do not produce the desired results.
I have 2 tanks, each one is an assembly in itself, and they have to be positioned on a steel skid, also an assembly and then interconnecting pipework between the two. My prioblem is that I can't seem to find a way to position the two tanks at a set distance from each other and in relation to the edges of the skid.
Because of this, my pipe router is going all over the place in trying to join up the two termination points.
I am a graphic designer and I have used mostly PS and have just barely used GIMP for its control over polar coordinates and a few other little things so I am pretty much new to it and I am having trouble figuring out how to position things in an image and I am having a little trouble understanding the process. use the program and I came across this tut here which has each text character in a seperate layer and I need to align them, but I want to be precise. I'm sure I can do it with the guides,but the person mentions in the tutorial to use the positioning tool and after hovering over everything I didn't see anything called the positioning tool. Should I just stick with aligning them by measuring and using guides or is there a more effecient way?
I am trying to rotate the cylinder 90%%d on the y axis and then position it so that the bottom of the cylinder is flush with the top of the plane denoted by the rectangle. How is this done in 3DS Max?
I am simply trying to position my characters to render out a still image. However, when I move my characters into position, and then I select the hand tool to move the screen, my characters jump back to their original position.
I've worked out how to use paths, so I can make text appear along a curve which is great. My problem is that I have a logo and I want text curving around the top of it, and then some text curving around the bottom (curving upwards). There is more text on the top curve so it fills the entire path, but the text at the bottom is shorter and so it doesn't reach the end, it justifies to the left of the path. How do I position it so that it aligned to the centre of the path (it doesn't necessarily have to take up the entire length of the path, I just want it to be central to the logo above it.
When I select an object which I want to modify (Lighten/Darken or Colour Balance) the appropriate controls appear, but invariably cover the object I want to modify.
When I open draw X5 and a new page, I put an object on that page but it does not tell me where that object is on the page. When I put in a X and Y dimention it will move that much and resets back to zero. Is there a setting some where that I have to change? In X3 it whould tell me where the object is.
We have written an add-in that allows you to specify position and non-uniform scaling while creating a derived part.
[URL]
Some potential uses of this add-in include:
1.. To simulate an iFeature where you add or remove material - use Sculpt to add and Split to remove material. Unlike iFeature you could edit the source and make the changes be reflected in the derived part.
2.. To simulate an iFeature that places a sketch - useful for designing frames.
3.. To design a progressive die - you might want to place, with relative displacements, multiple parts representing different stages (or configurations) of a formed sheet metal part
4.. To realign (rotate) a part - sometimes skeletally driven parts (for example, four-bar linkage members) are not aligned with their "natural" coordinate system, causing skewed drawing views
5.. To derive a part with different scaling factors in X, Y and Z directions, which is useful in mold design
6.. To integrate two skeleton systems that do not share the same coordinate system
7.. To create scaled sketches (this should become useable after R11 SP1)
When I try to position my preferred tag in some, mostly, small rooms I get an out of room error.
I assume this relates to an insertion point over which I have no apparent control which can be clearly seen, a green line, when trying to move the tag - see attached screen grab.
Having a single color background with multiple thin vertical layers that will be equal distance apart, thus giving a striped look. Unfortunately, I'm having trouble positioning the layer exactly using pixel coordinates. I'm not even sure if that can be done.
I know it is easy to tile objects using the Transformation - positioning and then click on the "relative position" and choose the direction.
But if I want to only shift it half the width to create something that may looks like bricks tiles.
One way to do it is to look up the width and height of the object, bringing up the calculator and divide it with 2 and then enter the result into the positioning manually.
Can we set shortcuts for different positions like alt +f8 for moving the object right relative to its position, alt+f9 for moving the object left relative to its position?
I need to accurately position a point on an angled plane, but the question is how?
I've generated the required planes, the axis to revolve the angled plane around, and of course, the angled plane itself. (See attacment)
I now need to position the point coincident to the generated axis/plane and the angled plane. I have nothing to refer to so I can't project any geometry from any face. (The vee-shaped recess is generated after the slot is extruded and its position is the resut of the breakout against the OD).
I need labeling my alignment. Ive been trying to figure out a way to label my alignment in drawing with a 45° line that guides another line and text oriented by view that names the station and a setting that starts a count, like "COURVE 1, COURVE 2", from the start to the end of the alignment. All on an adjustable length line, but all I got is fixed length lines, and I'm having overlapping problems when I have multiple horizontal geometry points or other points to label.
Dragging the labels upward pull the leader line component with them and they do not remain anchored to the structure. When I say leader, I am not referring to the dragged state as that creates a leade with a landing at an angle. When i use the grip in the alignment, it comes to an dragged state label, it doesn't fit the pattern I need. What I really want is a line component anchored to the alignment point even though I drag the "Line 2" and the text of the label upward or downward, while these are still oriented by the view.