Illustrator :: CS6 - Measuring Distance Between Elements?
Sep 6, 2012
Is there an easy way to measure the distance between shapes, lines, type, etc. in CS6? I could use the artboard ruler, though I'm looking for a quick way to give me a precise measurement?
I'll start off by saying I'm new to scripting. I've tinkered with a script I found for measuring the length and width of a selected object and placing those values in a specs portion of the file. It works great, I'm very excited about how much better my life could be if I conquered scripting, and now I'm struggiling to get another one working but I'm a little stuck.
What I need to do now is measure and print the distance from the right edge of a selected object to the left edge of another object named "repeat" in a designated "specs" area of the page. The idea is to show the distance between a print impression and when it will print again (repeat), because it is printed using a print cylinder that rotates to print over and over on a continuous film.
I'm a little fuzzy on how I call the value of the left side x value of an object, but basically what I want is to use that value and then subtract from it the width of the selected object. The difference is the distance between impressions.
1) One circle is inside the other circle, need to measure distance from the outside edge of one circle to the to the outside edge of the larger circle?
2) One circle inside the other circle, need to measure from the center of the larger circle to the nearest outside edge of the smaller circle?
3) Circles are near each other and need to measure from the outside edge of one circle to the outside edge of the other circle?
I have a plot plan, that is rotate about 31 degrees off true north. So when I draw inside the plan, I rotate the UCS to be able to follow a "plant" north.
> UCS > point 1 > point 2 (along x axis) > point 3 (along y axis)
> PLAN > enter > enter
Now, I'm trying to measure a distance between 2 points with my drawing rotated along a new UCS. However, it keeps giving me the measurements as if it were still in the WORLD UCS.....so my x and y values are weird numbers instead of the nicely rounded numbers to which I have offset from a certain point.
> DIST > point 1 > point 2
How do I get my distance to show me what the x and y distances are in the UCS that I have rotated to, instead of showing me the x and y distances based on the WORLD UCS?
I am trying to oTrack distance from the top circle edge of a cylinder to a certain distance ... whenever i try to do that ... it either track to x and y .. but not in z :/ ... the video i have on you tube he did it so simply and it seems to be easy .
I am not sure what is wrong .. but i heard parallel and perspective view could make a difference .. i actually try both :/ ...
I cannot remember what this is called, or where to find it in the menus. It doesn't have the word "duplicate" in it, but it should! You select an object and then go to a dialog box and set up how many times you want to duplicate it vertically or horizontally, and how far apart.
I will certainly write this command down when the answer comes through, but I can tell you it needs a name that sounds like what it is!
Attached file shows a book cabinet. After manipulating the depth (32 cm) for many times, still I haven't got the ideal depth. Manipulating the distance is time consuming and I am looking for a smarter way to do it.
Changing the depth is cumbersome for me, as I act in the traditional way. Let say if I want to change the depth of all shelves to 34, I choose 7 shelves from bottom, move all 2 cm down. In the next step I choose 6 shelves from bottom and move them 2 cm down and repeat until I reach the bottom.
In order to draw them, first: I use rectangle not lines which has some shortfalls, second: I use array command to copy them down.
This is not a smart way and I think there must be a better way. Although a LISP routine will solve it very easily, but I prefer a non-LISP solution.
How can I make the second shape like the one with circles.I tried to use 2 shapes with different scales but it doesn`t fit perfectly.I need a constant distance between shapes.
I'm trying to move an object a certain distance at a certain angle. I select the object and hit Enter to bring up the Move dialog. I enter the angle and distance, and instead of moving the specified distance, it moves some other distance. I don't get it. Am I doing it wrong? I can't imagine how else it's supposed to work. Here's a simple example:
Based on the angle and distance I entered in the video, the duplicate square should have been placed so that its lower right corner touches the upper left corner of the original. Instead, it only moved half an inch or so.
Illustrator CS6, menu object, transform, move: when I move an object using orizzontal value and vertical value (example 10 mm from X and 10 mm from Y) the value in distance and angle is correct (14,1421 of distance and -45° angle) but, when I want to use distance and the angle for drawing in isometric way (example: 10 mm distance and 30° angle) the orizzontal and vertical value is not correct as you can see in the attached file below
I am using Illustrator CS6. When I select an object and open the Move window (either by pressing the Enter key or selecting Object>Transform>Move), I try and move the object at a given angle and a given distance. I leave the Horizontal & Vertical dialogs blank and just fill in the information for the Distance and Angle. When I press OK (or Copy), nothing happens. In all previous versions of Illustrator, this feature worked perfectly. I can not get it to work in CS6.
know if there is a tool like "Ofset" in AutoCAD for Adobe illustrator CS6? I need to repeat an object(let say a Rectangle) 100 times with a distance of 1 cm. I already find the "Transform Effect" function from Effect --> Distort & Transform but this function create a None- Editable copy of the selected object. What I need intact is a independent object which can be edited in future!
In Illustrator CS6 I can't adjust how far a line moves when I move it using the arrow keys. I've gone to Preferences>General>Keyboard Increment and changed the amount, but the line moves the same distance no matter what I put in. Neither Snap to Grid nor Snap to Point are turned on.
Here's an extremely simple example.. It works with a circle or a square, obviously because it has the same height and width. The problem is when you have irregular shapes, (or in this case, an oval). I know I've seen solutions to this in the past, but I just can't think of how to word this question and find them again.
I know you can create multiple strokes for an object in the appearance palette, but I'm looking for something more effective than just having colored stroke > white stroke > colored stroke> white stroke > etc.
Here's a couple examples of the kind of effect I'm looking for.
I am converting black and white images into 3-D peak images and would like to be able to measure the height of all individual peaks within an image. Is there any automated tool that can do this? I am using Photoshop CS5.
I've done a lot of web design with photoshop. Often times it's best to make a large picture and then cut it up into smaller pieces to fit the spreadsheet layout of an html page, but I've always found it very time consuming. I basically have to make rectangle marquees until I get the correct dimensions, usually making a conservative estimate, then zooming in to slowly count the pixels needed. Is there a way to type in a pixel number to automatically select to that point?
Is there an easy way to measure a rectangular selection? I can CTL+Click the layer I want to select to get the selection, but is there an easy way to incorporate the ruler to measure the selection?
I`m currently using PS CS5 Extended to measure some objects in Vanishing Point (because I need the measurements to respect a certain perspective plane) and I`ve come across something that doesn`t seem right. I`ll try to describe it as best i can. I`m drawing my perspective plane based on a white reference square 60x60 cm. Then I calibrate the grid (with the measure tool) and when I extend the perspective towards the vanishing point (towards the small sides of the square) evething is fine, my calibration value does not change (as it should). But when I extend the perspective away from the vanishing point (towards the large sides of the square) my calibration value changes, it`s value increases. This is a HUGE problem for me as this influences all my subsequent measurements. It makes me question how correct the measurements really are. When I extend the grid the calibration value should NOT change. explain why this happens????
We have set up a new lab here on campus with 11 machines running CS6 for our art department. Currently those machines are W7 32bit with an I5 processor and 4gb of memory. They are brand new machines with a fresh image and install of CS6.
At random points of the day we have noticed that Photoshop will hang on measuring memory. We have noticed that this occurs any time an SVCHost process is running at more than 200k. We have tried to narrow down what exactly is causing the SVCHost to spike but have been unsuccessful. We have turned off windows update and virus scanning on those machine to no avail.
I've tried to measure the area of a road layout (that includes curves) and it is giving me a completely unrealistic answer (310,000m2 instead of 41,000m2). If I de-curve the lines, the area is about right, but the lines MUST remain curved for me to get the most accurate measurment. why curves aren't being measured properly, and is there a setting I can use to make sure this doesn't happen again?
I use the "M" measure command a lot, Is there any other good ways to dimension in assembly? I often need to know the distance between the edge of a part and another based on a fixed view, which if the two edges are straight and on the same plane works ok but I need to measure the height of two parts which are on different planes or the distance between arcs and curves as these tend to always work from the centers?
I need a command that will basically fix the plane to the current view to get the required dimensions, is there anything available?
Is there a button anywhere to measure a distance for 3 or more points. Not using the dist, area or measure commands. Similar to dist but with extra points?