CorelDRAW X6 :: How To Get Nose To Blend Into Facial Skin
May 8, 2013
how to get a nose to blend into the facial skin. I've searched on the web with no luck.  I've used the mesh fill and vector objects with transparencies, but I can't get it to look right..Â
I want to rig a face for animating. (not for a game). and I can't figure out which is better and why: having all joints, and those joints driving parts of the face.. or just making blend shapes for all expressions like smile, angry, sad etc....
I know blend shapes won't work for games, but I'm planning to do mmo's anyways so I'll never need a complicated joint setup for faces... but as far as film, what works better?
so i hav one person with pale skin and one person tan skin..soo i want to put the head of the pale one on the tan one. The problem is that the skin colors are too different. Is there a way to change the tan skin to pale?
I'm just starting a new project. I've started the skin with a mesh fill. I'm wondering, what is the best way to handle the facial features. Vector blends etc or more individual mesh fills. If I do individual vector objects, what's the best way to blend features with the mesh skin?Â
I have to create a hollow model of an aircraft. Â Most of it is reasonably straight forward, however, I am having real problems modelling the nose and cockpit area due to the inconsistency of the shape from the cabin towards the nose of the aircraft. Â
Somewhere out there is a crack PS CS user who can solve an irritating "nose" problem of a photo I shot nearly twenty years ago. It was one of those outtakes I held on to. Now, with the advent of PS I have taken another look at it. Trouble is, as you have already noticed, is that the model's nostrils are not equal in size. The right one is particularly disturbing. I am thinking a complete reshaping of the lower nose is in order. Trouble is, I have racked my brains trying to get the new look acceptable. My master copy is Tiff and 50MB size.
First off, I didn't know if I should post here or in the 'General Photoshop Discussion' forum. I don't really have a question as to 'how an image was made' [more like: how I can do it] but I do see many such questions asked in this section, so that’s where I posted.
Anyway, my question is what techniques/tools can I use to get the coloring on her nose to match that of the rest of her face? [she'd been crying ] I thought the 'Healing Brush Tool' might be useful but when I tried that, it didn't go well!
When I try to interactively blend two objects i don't get any step objects. Shouldn't there be repetition of objects between the two that I want to blend? Am I making any sense?
I'm learning to use Coreldraw for artistic metal cutting using a plasma cutter, so the file itself is important and not just what appears on the screen (or what prints out).
I've used the blend tool to draw some circles along a wavy path. I want the circles but I don't want the path. I remove the outline and the path dissappears on the screen but it's still in the file and when I export as a dxf file there is the path cutting right through the circles.
If I use Detach from Path then the circles simple come of my wavy path and end up in a straight line.
Are there any other techniques to give the same result but one where I can keep the circles/objects in their locations while removing the path at file level.
I know of a plugin available for Coreldraw that can take a bunch of dissimilar objects and place them on a path but at this point don't know if it can do what I need and delete the path afterwards.
Or is there any way I can copy the circles without copying the path.
So I'm creating some interface elements in Draw, and the shadow transparency blend settings always go out the window when I try to export my art as any type of bitmap. It just flips back to "Normal" regardless of what I've set it to be. Is this a known issue?
Eye Candy X6 being compatible with PhotoPaint X6 but where to find & paste the LIBMMD.DLL file so it will run Eye Candy 6 in Corel X6?  I haven't had much experience in manipulating the installation files, etc.
When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool.  I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate. I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need. Â I'm trying to use the Smooth Color option in the blend tool. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. It was a much harsher effect than I was looking for so I didn't keep it. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. I only get what you see below, which is a step between the two objects. Â I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then.
In the circle is some text, rounded - not circle text, it is placed on top rather than typed in the circle directly.
I need to edit the text and it won't let me select it! No matter how far I zoom in to make sure I'm clicking the text, the circle gets selected and the blend tool opens.
They are not grouped or anything. This has happened before many times and with much persistance I get there eventually - but is there a much faster way?
Which tool to use and how to use it for the effect below:
I am trying to simulate the radius edge along the curve such that it looks like it is a 3D object raised off the surface with drop-shadow (c). I want to retain the curved line (b) and the 90 degree corners (a) The object has a three-colour graduated fill.
CorelDraw X5.Â
EDIT: I am a bit closer using the contour tool but not quite right yet and I can't add a drop-shadow to a contour group and I want to make the 'white' section a bit wider.:
I am trying to blend two different art brushes with different colors using the blend tool. I'm trying to use two fixed-size line segments of the same length and then applying the two different brushes to those segments ( each art brush is a different color). Then I want to blend them the regular way so their colors transition. However, when I do this, the first shape is a different color, but all subsequent blend steps are the color of the second blended shape. Why is this? It doesn't blend the colors for some reason.
Create a new document.Convert it to 48 Bit RGB mode.Fill the document with any colour.Create a new object and use a brush to apply some contrasting colour.Select the Blend tool and try to blend with it.On my machine the cursor will draw black instead of blending.
I want to learn how to blend these pictures together so that the colors flow more naturally. They were all taken with the same camera within about a minute of each other, but the difference if appearance is mind blowing. I goofed around a bit with the Equalization options, but didn't achieve satisfactory results.
I have an arc shape that I'm trying to fill with a gradient-type blend where it will be 0% spot on the lower left side gradually going around to 100% spot on the lower right side. The example I have attached shows the shape on the left with a conical fountain just to give an idea of something close, but it won't actually work for my shape. I also attached a cdr X5 file which contains a blend I was working on, but can't seem to get it to work (that is the shape on the right). I tried cutting it in half which works, but I still can't get it.
I have "group1" and inside that group, only one layer: "layer1". The blending mode for "group1" is vivid light and for "layer1" it's "normal".
Now, if I change "group1" to "pass through" and "layer1" to "vivid light" ... the result is completely different, while it should be the same, shouldn't it?
I recently began using Unity at work, exporting from Maya does not allow me to keep Blend Shapes or Deformers (not even by doing a Geometry Cache, Unity does not read any of that) and wanted to test out how to make a facial rig using joints in case I ever need one.I have seen demos using 3D Studio Max and I see the gist of it is to create a round joint hierarchy around the mouth and eye, mimicking the edge flow. The place where I got stuck is when I saw a NURBS controller in Max move a parent joint without affecting the children joints. I know how to move a parent joint without affecting its children (press Insert) but not how to set a constrain to do the same in Maya. If I use a parent constrain or direct parenting moving the parent joint drags all the children along.
How can I get a constrain to affect only the parent joint and not its children?