What can I do to increase render speeds? I'm getting about 400mbps on my raid. I've got a good gfx card, a ton of ram, but smoke just doesn't seem to take advantage of any of it. Watching my cpu/gpu cycles while rendering it always shows that I am using less than 25% of both. Is there a way to tell it to use everything I've got, I know in nuke, and resolve you can do something like this.
Im recording 1080p 30fps with my Canon t3i and it lags during the video preview. Is it possible to render the file to a different format to increase its speeds? I heard this was possible, I just transfered over from Sony Vegas, and in Vegas I didnt have much lag under 1/4 preview.
In other applications, you hold down shift (quite often) as you move a slider and it jumps in larger increments. How is that done in Smoke 2013. For instance I want to move the scale value in larger increments.
I'm still tying to get used to Render instead of Process. While this begins to work I find the Render Button in the left side an obstacle when in a pace. Better would be the right side.
why after i drag a footage from the gateway into my library, the pending render is still there and it wont render it?... i mean i cant see the footage image after i drag into my library...is it the proxy not working or what?....or is there any setting for it that i did not set it?..
I have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.
Smoke 2013 Ext1 17" Mac Book Pro OS X 10.8.5 16 GB RAM
Actually, we are working in this project: URL....and we have a big problem, cause our problem is the same like this: URL....
but absolutely out of control.We are desperated, because deadline project is coming to the end..We work in Smoke around 85% and is a 90 minutes film. Is a huge project..We use pre rendered CFX.
It seems that you can only decide on your intermediary at the point of first setting up the project? Is this true? Wouldn't it be a good (very good?) idea to be able to change this once you have embarked upon the project? It seems to me that you might want to use the ProRes codec when you are cutting and messing about with your project and then switch to DPX when you want to be careful about the quality of the render files?
Thus you may want to be creative in the render-room saving ProRes format when you can build up lots of decisions, but then switch finally over to the DPX format when you are closing in upon the final project. The current system (unless I have missed something) means that one you have chosen your intermediary render format, you are stuck in that project in that format?
TO mention Liquid for the second time today, you used to be able to right click in the timeline and switch the timeline render format (everything from dv to uncompressed). It could take any codec, frame rate and frame size but then you could decide and change your mind on the render format that you wished to use.
Smoke 2012/2013 on MacBookPro 2.6ghz i7 (mid 2012) with Nvidia650M, 16gb RAM, 768GB internal SSD, Thunderbolt Promise R6, AvidArtist MC-Color & MC-Transport, Intuos4 medium, 24in Apple Mon. Ageing 2009 Mac Pro with ATI5870, but want a 2013 one ;(
Is there a way for me to output certain in and out points instead of a whole sequence. I have a long clip and only want a small section of it, where in Smoke 2013 can I input the in and out points I want rendered? I can't see it in CFX and If I mark an In and Out point on the timeline it still renders the whole clip.
I have a 45min show with hundreds of edits in it. A mix of ProRez LT, Intra P2 (brought in ProRez proxy) and H264 5D footage. My intention was to relink all my Intra footage with the RAW and simply import the rest for online but have run into several issues. I'll make a different post outlining my steps and questions on how I've gotten here but my emidiate issue is after consolidating and cacheing all sources material of my master sequesnce, I have pending renders, how to get rid of. Also, all my source material in the sequesnce appears to be still be pointing to the original location and not the cached media.
I don't know what the correct name in Smoke but ussually in Nuke it's called ROI (Region of Interest) , ROI define which area that need to be rendered and which area/pixel which will be ignored to optimize render time. How can i deal with this in Smoke ? For example in 3d space in action module, i put a lot of layers (floating in 3d space) using hires still images (above 4k x 4k). All the layer is put outside the frame (frame size is hd 1920) so they're not visible. The screen is actually blank ( no object is visible at all) . But unbelievable... the render took forever ! Definitely , something need to be fixed.
In Nuke , if the objects are not 'in-frame' then they will be ignored even when i got many super hires images, the render will still be very fast . It won't calculated the 'garbage' objects.
Here to reproduce the bug :apply cfx to a clip. Open cfx and add any fx , for example in my test , i use blur. I then right click the blur node and choose 'create cfx'. I select the cfx and render it. exit cfx to timeline. In timeline i copy/paste or duplicate the clip. So now we have 2 identical clip. Bring the duplicate to the desktop and right click and choose flush render. Now the problem that the flush render, i expect, won't affect the master (original) file. But in fact , it will wipe out the render inside the original clip. Now open the original cfx clip and inspect that the cfx node has lost the render file. This is pretty serious problem. In complex cfx, we can accidentally delete render file and need to spend 'expensive' time to re-render.
How to get 3D Soft Shadows to work properly in Action with an ATI 5870? I'm getting massive render errors. The best way to describe it is it looks like Z buffer errors. Or in 3D when 2 polygons share the same plane. Lots of black jaggies across the whole frame.
I can't get clips to render to the stone in the background. I am running 2012 SP2. I looked and the Backburner version is 2013. How do I get rid of this? I have run the uninstaller, but that is less than a complete un-install it seems.
I'm inside cfx where at the end of my network , i attach resize and set bit depth to 10 bit. Then i create a cfx node. The cfx node now cannot be rendered. After finish rendering, it will be back to unrendered state. The project setting itself is set to 16 bit fp. If i set that resize using the same 16 bit , then cfx clip has no problem.
I have a multi layer in my timeline , full graphic motion and long render. The base layer (layer 1) is a SOLID LAYER.
1. i select all that segment (multi layer) that has been rendered (yes, it's rendered). Now i drag it into my desktop (thumbnail view), but what happen is new clip is unrendered. So i have to re-render that clip. Why ?
2. i select all that layer, and collapse it ( contain selected). It collapse into a single clip but also i lost my render in my container. why ?
3. i mark in/out and create subclip. again i got the subclip but it's unrendered.
4. i mark in/out and drag into other timeline (same setting). and the pasted segment has no render file.
Is it possible to render timeline effects in the background on a single machine given the right licenses? I'm finding that CFX in particular take a lot of time to render.
Is there anyway to speed things up? Do multiple graphics cards work? I have a Quadro 4000 and some kind of ATi card installed (in a mac pro) - does it make a difference which one the monitor is plugged into?
I need a render with good Quality, so i define the " standard render" on "presentation", and "render quality" on "5", and image size on 2500*2500, BUT the image Weight gets so low, like 500KB..
I know that the AJA Kona 3 card has 2 outputs. Can Smoke send one eye to one channel and the other eye to the other of the Kona 3 card? Dual Stream output is what I am really getting at.
Is there any way that Smoke can see/output sub-blacks and super whites? Can't find any way of seeing them on my scope, Smoke just clamps everything. It won't even see anything below zero in order for me to make a correction on it, everything seems to be clamped on import. I'm using ProRes HQ footage.
What is the best plugin to do spline warps in smoke?(need something like the distort in flame) I notice revisionfx don't make a warper for smoke on mac.
I am experimenting with Smoke 2013 pre-trial and I am having issues with importing images and video with alpha channels.
1. If I have a layered Photoshop file or png with an alpha channel (a still frame lower third), I see that I can import it as a multi layered clip, but what is the best way to have it in the sequence to show up properly?
2. If I have a QuickTime in animation format or Pro Res4444 format with an embedded alpha, how can I import that file to show and cut it on a top layer to animate above my video?
Does Smoke have selection functionality similar to that of Combustion? As an example, you might want to selectively blur part of an image. In Combustion, you would draw a selection and then apply an operator above the selection to achieve this. I don't see a similar selection tool function in Smoke, but I imagine you could achieve the same effect by duplicating a layer and using a Gmask via the Wipe timeline FX.does Smoke not have a selection tool similar to Combustion?
Whats the dealing with importing TWs to Smoke? I have a show that's 70% keyframed with timewarps and need a way other then baking the effect to bring it into Smoke. It's comming from FCP7 and we have Automatic Duck but neither the XMLs or AAF bring anything other then the first speed of the clip. Any way to retain the keyframes?