AutoDesk Smoke :: Optimizing Render Engine In 3D Action

Nov 27, 2012

I don't know what the correct name in Smoke but ussually in Nuke it's called ROI (Region of Interest) , ROI define which area that need to be rendered and which area/pixel which will be ignored to optimize render time. How can i deal with this in Smoke ? For example in 3d space in action module, i put a lot of layers (floating in 3d space) using hires still images (above 4k x 4k). All the layer is put outside the frame (frame size is hd 1920) so they're not visible. The screen is actually blank ( no object is visible at all) . But unbelievable... the render took forever ! Definitely , something need to be fixed.

In Nuke , if the objects are not 'in-frame' then they will be ignored even when i got many super hires images, the render will still be very fast . It won't calculated the 'garbage' objects.

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AutoDesk Smoke :: Export / Render Wireframe 3D Objects From Action?

Nov 27, 2012

Is it possible to export/render wireframe 3D objects from Action?

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AutoDesk Smoke :: Render Button Right Side?

Jun 18, 2013

I'm still tying to get used to Render instead of Process. While this begins to work I find the Render Button in the left side an obstacle when in a pace. Better would be the right side.

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AutoDesk Smoke :: Pending Render In Library?

Feb 16, 2012

why after i drag a footage from the gateway into my library, the pending render is still there and it wont render it?... i mean i cant see the footage image after i drag into my library...is it the proxy not working or what?....or is there any setting for it that i did not set it?..

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AutoDesk Smoke :: How To Increase Render Speeds

Jun 2, 2013

What can I do to increase render speeds? I'm getting about 400mbps on my raid. I've got a good gfx card, a ton of ram, but smoke just doesn't seem to take advantage of any of it. Watching my cpu/gpu cycles while rendering it always shows that I am using less than 25% of both. Is there a way to tell it to use everything I've got, I know in nuke, and resolve you can do something like this.

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AutoDesk Smoke :: Render Proxies From Frame X

Aug 28, 2013

I have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.

Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM

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AutoDesk Smoke :: Big White Frames In Render

Oct 8, 2013

Actually, we are working in this project: URL....and we have a big problem, cause our problem is the same like this: URL....
 
but absolutely out of control.We are desperated, because deadline project is coming to the end..We work in Smoke around 85% and is a 90 minutes film. Is a huge project..We use pre rendered CFX.

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AutoDesk Smoke :: Render Multiple Actions At 1 Go?

Nov 22, 2011

Is it possible to do so in Smoke on Mac?

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AutoDesk Smoke :: Output FBX From Action

Sep 8, 2011

I created a comp with 30 image planes and an animated camera. Now we want to work with the result in Fusion so I need an FBX. Is there a way to output it directly from action? And how can I export the camera with the animation?

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: 3D Path In Action

May 4, 2012

I created a 3D text and a 3D path. Now I simply want the text to follow the path (the text should always look at me, so I can read it). But as soon as I connect the path to my axis of my text, the letters are being pushed together. No matter what path settings I try (Look at... etc) the letters don't extend back to their original "position"

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: Tracking In Action

Feb 16, 2012

I have a 10 sec clip that I want to track. It's a girl driving on her bike a long a street. The camera is always parallel to her, so that the scene behind her keeps on changing. How can I track such a shot? I know, that if I want to track something going off screen, I have to jump to the last frame and adjust the tracker, but this clip is just too long, to just place the tracker at the very last frame (almost randomly).

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: Changing Timeline Render Format

Jun 14, 2012

It seems that you can only decide on your intermediary at the point of first setting up the project? Is this true? Wouldn't it be a good (very good?) idea to be able to change this once you have embarked upon the project? It seems to me that you might want to use the ProRes codec when you are cutting and messing about with your project and then switch to DPX when you want to be careful about the quality of the render files?

Thus you may want to be creative in the render-room saving ProRes format when you can build up lots of decisions, but then switch finally over to the DPX format when you are closing in upon the final project. The current system (unless I have missed something) means that one you have chosen your intermediary render format, you are stuck in that project in that format?

TO mention Liquid for the second time today, you used to be able to right click in the timeline and switch the timeline render format (everything from dv to uncompressed). It could take any codec, frame rate and frame size but then you could decide and change your mind on the render format that you wished to use.

Smoke 2012/2013 on MacBookPro 2.6ghz i7 (mid 2012) with Nvidia650M, 16gb RAM, 768GB internal SSD, Thunderbolt Promise R6, AvidArtist MC-Color & MC-Transport, Intuos4 medium, 24in Apple Mon. Ageing 2009 Mac Pro with ATI5870, but want a 2013 one ;(

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AutoDesk Smoke :: How To Render Only Specific Frames Of A Sequence

Mar 18, 2013

Is there a way for me to output certain in and out points instead of a whole sequence. I have a long clip and only want a small section of it, where in Smoke 2013 can I input the in and out points I want rendered? I can't see it in CFX and If I mark an In and Out point on the timeline it still renders the whole clip.

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AutoDesk Smoke :: Render / Layer Versus Frame

Jan 11, 2012

If I switch from Frame Rendering to Layer Rendering I dont see any difference. Does it has advantages in certain situations to use either one?

Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM

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AutoDesk Smoke :: Render Front And Matte From CFX To Desktop?

Nov 25, 2012

can render front and matte from CFX to desktop?

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AutoDesk Smoke :: Cache Sources Pending Render?

Oct 1, 2013

I have a 45min show with hundreds of edits in it. A mix of ProRez LT, Intra P2 (brought in ProRez proxy) and H264 5D footage. My intention was to relink all my Intra footage with the RAW and simply import the rest for online but have run into several issues. I'll make a different post outlining my steps and questions on how I've gotten here but my emidiate issue is after consolidating and cacheing all sources material of my master sequesnce, I have pending renders, how to get rid of. Also, all my source material in the sequesnce appears to be still be pointing to the original location and not the cached media.
 
Smoke on Mac 2013 EXT 1

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AutoDesk Smoke :: Where Does The Background Render Files Store

Feb 2, 2013

Where does the background render Files store...?

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AutoDesk Smoke :: Flush Render Can Affect Multiple CFX

Mar 12, 2013

Here to reproduce the bug :apply cfx to a clip. Open cfx and add any fx , for example in my test , i use blur. I then right click the blur node and choose 'create cfx'. I select the cfx and render it. exit cfx to timeline. In timeline i copy/paste or duplicate the clip. So now we have 2 identical clip. Bring the duplicate to the desktop and right click and choose flush render. Now the problem that the flush render, i expect, won't affect the master (original) file. But in fact , it will wipe out the render inside the original clip. Now open the original cfx clip and inspect that the cfx node has lost the render file. This is pretty serious problem. In complex cfx, we can accidentally delete render file and need to spend 'expensive' time to re-render.

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AutoDesk Smoke :: 3D Soft Shadows - Render Errors

Jan 8, 2013

How to get 3D Soft Shadows to work properly in Action with an ATI 5870? I'm getting massive render errors. The best way to describe it is it looks like Z buffer errors. Or in 3D when 2 polygons share the same plane. Lots of black jaggies across the whole frame.

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AutoDesk Smoke :: Cannot Get Clips To Render To The Stone In Background

Jul 12, 2012

I can't get clips to render to the stone in the background. I am running 2012 SP2. I looked and the Backburner version is 2013.
How do I get rid of this? I have run the uninstaller, but that is less than a complete un-install it seems.

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AutoDesk Smoke :: Maximizing Action Node

Feb 7, 2013

The short cut key to maximize actions outputs was Ctrl + C. What is it now?

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AutoDesk Smoke :: How To Get Audio Playback In CFX And Action

Apr 2, 2013

How to get audio playback in CFX and Action?

I have the Main Audio loaded the Timebar but can hear anything when I press play.

I'm needing to sync animations to places in the audio but Smoke 2013 can't seem to do it.

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AutoDesk Smoke :: Object Reflection In Action?

May 23, 2013

I was wondering if i could have an object reflect in a surface inside Action? I mean getting the geometry to reflect in a ground plane f. ex.?

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AutoDesk Smoke :: GAP EFFECT Add Action Node?

Feb 13, 2013

what going on if I use gap effect as back clip and add action node,

How come no result in result (f4) view all is black.

But if I add clip as a back everything goes normal??

GAP effect will work just fine If I not using action node on the schematic in cfx.

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AutoDesk Smoke :: Interlaced Output From Action CFX?

Feb 28, 2014

I have a camera move in action to move between a couple of still images. This is going into an interlaced programme so I'd like the move to be interlaced (50i). Currently the ouput is rendering progressive frames and I can't see how to change this within cfx/action.

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AutoDesk Smoke :: White Looks Grey In Action

Apr 18, 2012

I have a shot with a white background. There is some text that has to disappear somewhere into the white, so I figured, I'm just gonna load in a white color source, lay it on top, and put it in front of the text in z space. But nope, the white doesn't match the background white. It looks grey. I tried to apply a CC, but that doesn't change anything.... I already restarted smoke, but that didn't fix it either.

What else can I do?

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: Lensflare - Lighting In Action

Aug 20, 2012

I have a shot where I added a lensflare to my light. Now, in the picture you see, I separated couple parts of the picture, so some can be affected by the light and some won't.

I always thought I would achieve that by hitting Space+L and drag a line from the light node to the image I want to affect and hold down ALT to connect the light node to the image that I want to exclude. But as you can see in the picture, the glow of the lensfalre is not only on my headlamps of the car, but it's also on the pillar next to it.

I also arranged everything in Z space, so the light would be behind the pillar, but it doesn't work the way I want it to....

Plus, I was wondering, is there a way to do a defocus on the lights, so they look like the ones in the upper left corner?

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: Drawing Shape In Action?

Dec 9, 2012

How do you draw a shape in action. I select it from the tool menu, but when I click in the default camera view. It jumps back to the select tool. And the shortcut shift + c doesn't activate the tool either.

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AutoDesk Smoke :: How To Layer Up Action Nodes

Feb 12, 2013

I have a project where I have a high res of an astronaut on the moon.

The elements are:

Foreground: Mid shot of Astronaut
Mid: Moon (as in the ground he is standing on behind him)
Background: Space

I've managed to separate out the elements, position them in actions' 3d space and even add a nice little lens flair in the reflection of his helmet as the camera slowly tracks from left to right. The effect (well we've all seen it before) is that it adds 3d depth via parallax scrolling to the photo.

What I can't achieve is a realistic reflection of the moon surface (i.e. the ground in front of him) reflecting in his helmets mirror-like visor.

In order to fake the reflection I essentially want the motion in the reflection of the moons surface to be opposite to that of the mid ground behind him.

My plan was to re-use the mid ground moon surface flipped horizontally and view it through a matte/alpha describing the visors shape and then animate it moving in the opposite direction with a couple of simple keyframes.

How I tried to achieve this was:

Prepare the layered file in photoshop including helmet visors alpha layer (a simple coloured layer with a hole in it)

Bring into action and separate out all the layers in 3d ensuring the helmet matte remains in the same position as the astronaut layer

Animate camera tracking

Come out in to connect fx

Dupe the action node twice and rename the new ones 'helmet alpha' and 'moon reflection'

Go into 'helmet alpha' and delete everything except the camera and the helmet alpha

Go into the 'moon reflection' and delete all except the camera and the moon surface

Go back into cfx and use some compositing node to flip the moon surface (and plug the moon surface action node into that..?)

Then create a new node which allows me to plug the helmet alpha into the alpha channel and the moon surface into the fill channel

Create another new node which allows me to combine the result of this previous node with the original node and layer it on top.

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AutoDesk Smoke :: Combining Two Mattes In Action

Feb 28, 2012

Is it possible to combine two mattes in action?

I load a front back and matte into action. And let's say, I want to add something to that matte, is there a way to do so? Obviously it doesn't work with the keyer, since, as soon as I enter the keyer, my matte is "gone".

My workaround so far, was to create the new matte in action, output it to the edit desk, and then blend them together within a container and then take that back into action....

Smoke 2012 SAP2 SP4
and
Smoke 2013 SP2 (Smoke Classic Keyboard Shortcuts)
Mac Pro 4,1
OS X 10.6.7
12 GB RAM
NVIDIA Quadro 4000
14 TB RAID (Areca)

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AutoDesk Smoke :: Action Camera On Path With Look At

Nov 25, 2013

I'm doing an animation with simple camera moves. One of them is a camera moving slightly around an object. I want to make a "look at" or similar, so that the object is always in center no mater where i move the camera. This works untill i connect the camera to a 3D path - then the aim follows the path - not the camera :-|
 
How can i animate a camera on a path and make the aim stick to a certain location in my scene?An extra question: How can i make an object move at a steady speed on a path no matter how i drew my path (hope this makes sense)?

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