AutoDesk Smoke :: Where Does The Background Render Files Store
Feb 2, 2013Where does the background render Files store...?
View 1 RepliesWhere does the background render Files store...?
View 1 RepliesI can't get clips to render to the stone in the background. I am running 2012 SP2. I looked and the Backburner version is 2013.
How do I get rid of this? I have run the uninstaller, but that is less than a complete un-install it seems.
Is it possible to render timeline effects in the background on a single machine given the right licenses? I'm finding that CFX in particular take a lot of time to render.
Is there anyway to speed things up? Do multiple graphics cards work? I have a Quadro 4000 and some kind of ATi card installed (in a mac pro) - does it make a difference which one the monitor is plugged into?
I'm coming from a Smoke Linux perspective so the terms might not be right:
Pre-Release 6, I've imported and EDL, linked it to DPX film scans on the network, and consolidated 10 frame handles. I can "cache" the files locally as ProResHQ, but how do I do a "store local copy"? That is make a copy of the DPX files I need on my machine.
I am conforming three 2 minute long sequences and am trying to soft import all the footage, then conform, then consolidate to 24 frame handles, then Store Local Copy all the footage (only used in each sequence). I feel like i used to get a "Pending Render" super over the preview player in the Library. For some reason i am not getting this message. Is there any way to check the progress of the Store Local Copy, or to make sure that smoke is actually storing a local copy? The drive that the media lives on is a 2TB GRaid and i am getting awful performance in smoke when trying to do anything with the clips/sequences, which i expected...
View 3 Replies View RelatedI get this prompt while copying sequences between projects with gateway-linked footage, and I'm not sure what it means.
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CLIP MGT: Unmanaged media contained in selection. Store media on Wire?
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Is it asking me if I want to store a local copy or stonifize the media?
I'm still tying to get used to Render instead of Process. While this begins to work I find the Render Button in the left side an obstacle when in a pace. Better would be the right side.
View 2 Replies View Relatedwhy after i drag a footage from the gateway into my library, the pending render is still there and it wont render it?... i mean i cant see the footage image after i drag into my library...is it the proxy not working or what?....or is there any setting for it that i did not set it?..
View 9 Replies View RelatedWhat can I do to increase render speeds? I'm getting about 400mbps on my raid. I've got a good gfx card, a ton of ram, but smoke just doesn't seem to take advantage of any of it. Watching my cpu/gpu cycles while rendering it always shows that I am using less than 25% of both. Is there a way to tell it to use everything I've got, I know in nuke, and resolve you can do something like this.
View 1 Replies View RelatedI have a very long sequence on CFX (3000 frames). Its a pain everytime a have to render in proxies (30 min). Is there a way to render in the timeline on proxies and from a certain frame? The default is a render starting at frame 1.
Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM
Actually, we are working in this project: URL....and we have a big problem, cause our problem is the same like this: URL....
but absolutely out of control.We are desperated, because deadline project is coming to the end..We work in Smoke around 85% and is a 90 minutes film. Is a huge project..We use pre rendered CFX.
Is it possible to do so in Smoke on Mac?
View 6 Replies View RelatedIt seems that you can only decide on your intermediary at the point of first setting up the project? Is this true? Wouldn't it be a good (very good?) idea to be able to change this once you have embarked upon the project? It seems to me that you might want to use the ProRes codec when you are cutting and messing about with your project and then switch to DPX when you want to be careful about the quality of the render files?
Thus you may want to be creative in the render-room saving ProRes format when you can build up lots of decisions, but then switch finally over to the DPX format when you are closing in upon the final project. The current system (unless I have missed something) means that one you have chosen your intermediary render format, you are stuck in that project in that format?
TO mention Liquid for the second time today, you used to be able to right click in the timeline and switch the timeline render format (everything from dv to uncompressed). It could take any codec, frame rate and frame size but then you could decide and change your mind on the render format that you wished to use.
Smoke 2012/2013 on MacBookPro 2.6ghz i7 (mid 2012) with Nvidia650M, 16gb RAM, 768GB internal SSD, Thunderbolt Promise R6, AvidArtist MC-Color & MC-Transport, Intuos4 medium, 24in Apple Mon. Ageing 2009 Mac Pro with ATI5870, but want a 2013 one ;(
Is there a way for me to output certain in and out points instead of a whole sequence. I have a long clip and only want a small section of it, where in Smoke 2013 can I input the in and out points I want rendered? I can't see it in CFX and If I mark an In and Out point on the timeline it still renders the whole clip.
View 4 Replies View RelatedIf I switch from Frame Rendering to Layer Rendering I dont see any difference. Does it has advantages in certain situations to use either one?
Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM
can render front and matte from CFX to desktop?
View 6 Replies View RelatedI have a 45min show with hundreds of edits in it. A mix of ProRez LT, Intra P2 (brought in ProRez proxy) and H264 5D footage. My intention was to relink all my Intra footage with the RAW and simply import the rest for online but have run into several issues. I'll make a different post outlining my steps and questions on how I've gotten here but my emidiate issue is after consolidating and cacheing all sources material of my master sequesnce, I have pending renders, how to get rid of. Also, all my source material in the sequesnce appears to be still be pointing to the original location and not the cached media.
Smoke on Mac 2013 EXT 1
I don't know what the correct name in Smoke but ussually in Nuke it's called ROI (Region of Interest) , ROI define which area that need to be rendered and which area/pixel which will be ignored to optimize render time. How can i deal with this in Smoke ? For example in 3d space in action module, i put a lot of layers (floating in 3d space) using hires still images (above 4k x 4k). All the layer is put outside the frame (frame size is hd 1920) so they're not visible. The screen is actually blank ( no object is visible at all) . But unbelievable... the render took forever ! Definitely , something need to be fixed.
In Nuke , if the objects are not 'in-frame' then they will be ignored even when i got many super hires images, the render will still be very fast . It won't calculated the 'garbage' objects.
Here to reproduce the bug :apply cfx to a clip. Open cfx and add any fx , for example in my test , i use blur. I then right click the blur node and choose 'create cfx'. I select the cfx and render it. exit cfx to timeline. In timeline i copy/paste or duplicate the clip. So now we have 2 identical clip. Bring the duplicate to the desktop and right click and choose flush render. Now the problem that the flush render, i expect, won't affect the master (original) file. But in fact , it will wipe out the render inside the original clip. Now open the original cfx clip and inspect that the cfx node has lost the render file. This is pretty serious problem. In complex cfx, we can accidentally delete render file and need to spend 'expensive' time to re-render.
View 6 Replies View RelatedHow to get 3D Soft Shadows to work properly in Action with an ATI 5870? I'm getting massive render errors. The best way to describe it is it looks like Z buffer errors. Or in 3D when 2 polygons share the same plane. Lots of black jaggies across the whole frame.
View 2 Replies View RelatedI'm inside cfx where at the end of my network , i attach resize and set bit depth to 10 bit. Then i create a cfx node. The cfx node now cannot be rendered. After finish rendering, it will be back to unrendered state. The project setting itself is set to 16 bit fp. If i set that resize using the same 16 bit , then cfx clip has no problem.
View 4 Replies View Relatedwhat do you need to do to render/process all effects in a record timeline
View 3 Replies View RelatedIs it possible to export/render wireframe 3D objects from Action?
View 3 Replies View RelatedI have a multi layer in my timeline , full graphic motion and long render. The base layer (layer 1) is a SOLID LAYER.
1. i select all that segment (multi layer) that has been rendered (yes, it's rendered). Now i drag it into my desktop (thumbnail view), but what happen is new clip is unrendered. So i have to re-render that clip. Why ?
2. i select all that layer, and collapse it ( contain selected). It collapse into a single clip but also i lost my render in my container. why ?
3. i mark in/out and create subclip. again i got the subclip but it's unrendered.
4. i mark in/out and drag into other timeline (same setting). and the pasted segment has no render file.
After croma keying (Green Screen) , How to export video with transparent (Alfa) background .
View 9 Replies View RelatedIf it´s possible to restore an archive in background, now in 2013.? I mean, as the same way that we import media, via backburner.
View 1 Replies View RelatedI have noticed that when exporting a Quicktime from release 5 the Background Process window wont show the actual progress so there is no way of knowing if it is working or how long will it take.
Smoke 2013 Ext1
17" Mac Book Pro
OS X 10.8.5
16 GB RAM
I imported 24-bit, 48 khz audio-mono .wav-files and dont get an output of them. The Audio from the camera files are no problem. The debug mode shows me that I dont have audio dropframes.
View 7 Replies View RelatedI'm working on a feature film and I have a question about relinking AAF to mp4 material.First let me explain the steps I took:
-source material mp4 files from camera
-transcoded to .mov files so we could use it in Avid
-export AAF from Avid.
Smoke:
-imported all the source clips (mp4 files) with the gateway into Smoke
-imported the AAF file
-put the AAF file in same reel as mp4 files.
-choose Tools/Unlink/Relink and enabled 'Use Clip Name' and Use Timecode.
The problem now is that all the clips are getting linked by timecode only.I discovered that it's because the clips used in avid are .mov files that I want to relink to the mp4 files.
Is there a workflow to substitute the .mov for mp4 in Smoke somehow?I hope there is because now I have to do a lot of manual work (and there is not enough time for)
Since the aim of this pre release is to squash bugs there is another thing I found out so far:
The media library crashes when I enter a folder containing .MTS files (AVCHD file container for the Pana AF100 & Sony FS100 for example).
I think these medias should be transcoded automatically since it's a popular codec right now but unusable for edit.
we normally used 1280 resolution clips with 25 fps..
i do settings with 1280 resolution but, when we import the raw footages in media hub its normally import on 50 fps... its really difficult to always check the fps ...we want always to import the files in 25 fps.
is it possible...?