AutoCad :: Make Polylines Between Two Points In A Curve Smooth
May 24, 2011
I`m relativly new to AutoCAD. Any ommand or option to make the polylines between two points in a curve smooth. I added a picture for reference. The red line is the problem, this will cut alot of my work time.
I'm making a stylized picture composed wholly of curved lines. I free-handed the curves with my pointer tablet, and then I've been going in with the paintbrush thickening the lines and smoothing edges and whatnot (my tablet makes exceedingly wiggly lines for some reason)... It takes FOREVER going in and trying to make a perfectly smooth line using a 3px brush... (The original image is 3000 x 3450. Great learning experience, but my eyes feel like they're about to fall out of my skull after tracing, re-tracing, and re-re-tracing a 30-pixel area for an hour, lol.) I'm convinced that with the amazing images that come out of Photoshop, they must have a tool that makes creating curves a simple, easy process.
When I have a cdr file and need to save it as a plt file for my plotter the saved file has several little straight lines to make a curve instead of one smooth curved line. This didn't start happening until I upgraded to Corel Draw x4.
In PSCS5 and earlier, I used to be able to make a straight line of points in a curve by placing 9 points on the straight line curve. I did this by drawing a small straight line at the bottom of the curve using the pencil tool and then clicking the curve point icon.
In CS5 and prior versions of PS, you could "make a straight line of points in a curve". After opening the curve dialog box, draw a straight line with the pencil tool and then click the wavy icon above the pencil tool icon (edit points to modify the curve) and it would automatically place 9 equidistant points on the curve. With CS6, it only places 3 points. Any way to get 9(or at least multiple) points placed?
I have drawn several shapes including simple ones like rectangles with the corners filleted to 2" radii and ones shaped like a jelly bean using a combination of polylines, straightlines and arcs.
In my ACAD LT 2005 files, the arcs, fillets and polylines all appear very smooth (I set the display setting to 10,000) after I saw that the arcs had noticeable facets (like a diamond) when zoomed in.
My problem is that when I send these DXF files to my CNC router technician and he imports them into his program (EnRoute V.5). All of those arcs, fillets, and polylines still have those facets in them and do not appear smooth. When we actually cut plywood from these files, the pieces are in fact choppy.
My question- besides the display settings, is there a setting that I can change that will increase the number of control points that make up these curves that would smooth these facets out?
I have points in a 2012 C3D drawing and I am looking to draw 3d polylines from point to point. Ultimately I am wanting to generate breaklines for a surface from a topo. I was able to do this a few months ago and now no matter what I try nothing seems to work. When use the 3P command the Z Vertex is 0. All of the points in the drawing have elevations. I tried drawing a feature line however, the beginning elevation is saying 0. Its as if these lines do not recognize my points as having elevations.
I'm creating finished roadway profiles by setting the PVIs then going back and inserting vertical curves (Free Vertical Parabola, PVI Based). When I insert the vertical curve, it displays as 1-5 tangents depending on length (not a smooth parabola). I've changed the curve tessellation distance under the Edit Profile Style - Design tab, but it doesn't smooth it out. What am I missing here. I don't have this problem in other drawings and I'm using the same template/drawing settings.
I have the need to put COGO points along the vertices of multiple 3D polylines in a DWG. I know how to do this individually for each 3DPL via the "Points>Create - Miscellaneous > Polyline Vertices - Automatic" or "CREATEPTPLYLNCTRVERTAUTO" command. Need tip on how to do this in a batch format for all the selected 3D PLines in the drawing without having to select each individual 3DPL and having to hit return to enter a description for each individual vertex? I can do without having to add a description and can leave each description blank or enter the same description for each.
The outline of this small fish drawing on paper, it seems with one continuous curve, so in XDPX9 that should be logically with Smooth joins and Making curves
Smooth_join.xar
According to your experience is there maybe some tactic where to put the control handle points? At the curves or rather where the line is straight? After around some minutes probably in any way can be drew around, I am searching the logic rather which decrease that time.
make a pixelated looking curve? I'm looking to draw a curving line, but would like no diagonals, so that it looks as if I have drawn with only straight, horizontal lines as if snapped to a grid. Is there a modification in brushes for this? In this pic, see where the lines step around the curve and arent smooth? That's what I want to do without drawing in each individual line.
I need to trace 2 points (which are certain distance apart) along a curve at a distance of x inches(say 2 inches). How do i write the code such that the point is plotted on the curves and maintains the distance.
Can I somehow smooth create editable motion trail curve? And why it is often that undo not working correctly, it is not updating in viewport and also if I left click and check show in and out tangent's they are not showing.
Say I have a square or a polygon. I want to transform one of the sides from straight to a smooth curve. Is there a way to do this?
I have the pen tool and I'm tracing an object. I want to create one curved side then continue on with straight edges. However the tool insists on creating 2 or 3 curves at a time.
Is there a way to create a single isolated or part of a shape curve thats adjustable with both endpoints. It seems that curves I create often are missing adjustment levers at one of their endpoints making it harder to get the shape I want.
I have come up with a parabolic curve from a 'Sag Chart' program for calculating wire sag between Utility Poles. I now need to place this curve into my Profile that has the poles laid out in it. I need to make the curve Tangent at each attachment point between two poles. The best I can do as of now is eyeball it in there which will get me the sag distance pretty closly but as any Autocad user knows if it isnt exactly aligned it will drive you nuts. I made a rough sketch of what im trying to do.
i want to make a multicolored polyline with all the function, i try to use MLSTYLE command but it dont work so much because i can not draw a curve or i can not add vertex after the draw
Is there a way to force the Low Point or High Point in a vertical curve to a specific and precise station?
I can do it with grips, but it's imprecise. In the project I am currently working on, I have some leeway regarding the slopes into and out of the vertical curve, so I have some flexibility, but some of the LPs and HPs need to precise.
I have a small company doing designs onto mugs, steins, pints, etc. I recently added the ability to do custom photo designs, so now I'm trying to perfect the image curvature for my pint glasses and coming up against a problem.
So - with a pint glass, in order to put a design on it you actually have to curve the image. I'm following this tutorial here - [URL] where he shows how to use GIMP to curve a photo to insert into a tumbler.
I am doing the same process except my dimensions/numbers are different. I need to be able to create the appropriate .points file for my pint glasses but if I use the one he created, my image will be off since the pints don't have the same dimensions as the tumbler he did the tutorial for.
SO - all this to say - how the heck do I calculate what values to put in the points file? For example, on this particular project I need to make an image to be curved up 5/8" on the bottom and 3/4" on the top. He used .25" and .3125" so if I use his file, my designs won't be right.
As the above mentioned, I have a drawing drawn using polylines with width from someone. The width of the line are suppose to represent area,
To put things into prospective, here is an example:
The polyline is 10 unit long and with a width of 2 unit wide. If i explode that polyline, it will become a single polyline without width. The line are suppose to represent 10 unit long and 2 unit wide; representing an area.
My question is is there a way to change the line above directly from polyline with width to a close polyline (4 x polylines) of 10 unit long and 2 unit wide.
How can I make a curve's end points constrain to objects in order to create a "theta" angle line that changes dynamically when the angle between the two objects changes?
I thought they answer may have lay in creating the curve using Maya's new Bezier Curve tool, then using the Rivet plug-in from CreativeCrash to pin it to the middle of two poly cylinders (the "x" and "y" axis.) Unfortunately this doesn't work; the Script editor spits back "is not a vertex!". Either I'm not using Rivet correctly or the end points of a Bezier Curve in Maya are not the same as a CV Curve. But perhaps I'm going about this the wrong way entirely.. I ultimately would wish to extrude geometry about this curve to create a dynamically changing curved cylinder to visualize the angle. It seems like it should be a relatively simple thing to do...
Is there a way of converting 3d polylines to polylines with an elevation?
I have a dwg of contour information, the contours are 3d polylines, because they are contours the z value is constant all along the line, so there no question what the elevation of the polyline would need to be.
I need to do this as I then need to import the dwg into a GIS programme called MapInfo whch doesn't read 3d polylines.
The command to JOIN two overlapping anchor points as a SMOOTH join is not working (at least, on Mac).
"The join option only results in a corner join regardless of whether you select anchor points to join or the entire path. However, for overlapping anchor points, if you want the option to select a smooth or corner join, then use Ctrl+Shift+Alt+J (Windows) or Cmd+Shift+Option+J (Mac OS)."