I'm making a stylized picture composed wholly of curved lines. I free-handed the curves with my pointer tablet, and then I've been going in with the paintbrush thickening the lines and smoothing edges and whatnot (my tablet makes exceedingly wiggly lines for some reason)... It takes FOREVER going in and trying to make a perfectly smooth line using a 3px brush... (The original image is 3000 x 3450. Great learning experience, but my eyes feel like they're about to fall out of my skull after tracing, re-tracing, and re-re-tracing a 30-pixel area for an hour, lol.) I'm convinced that with the amazing images that come out of Photoshop, they must have a tool that makes creating curves a simple, easy process.
When I have a cdr file and need to save it as a plt file for my plotter the saved file has several little straight lines to make a curve instead of one smooth curved line. This didn't start happening until I upgraded to Corel Draw x4.
I`m relativly new to AutoCAD. Any ommand or option to make the polylines between two points in a curve smooth. I added a picture for reference. The red line is the problem, this will cut alot of my work time.
make a pixelated looking curve? I'm looking to draw a curving line, but would like no diagonals, so that it looks as if I have drawn with only straight, horizontal lines as if snapped to a grid. Is there a modification in brushes for this? In this pic, see where the lines step around the curve and arent smooth? That's what I want to do without drawing in each individual line.
The outline of this small fish drawing on paper, it seems with one continuous curve, so in XDPX9 that should be logically with Smooth joins and Making curves
Smooth_join.xar
According to your experience is there maybe some tactic where to put the control handle points? At the curves or rather where the line is straight? After around some minutes probably in any way can be drew around, I am searching the logic rather which decrease that time.
Can I somehow smooth create editable motion trail curve? And why it is often that undo not working correctly, it is not updating in viewport and also if I left click and check show in and out tangent's they are not showing.
I'm creating finished roadway profiles by setting the PVIs then going back and inserting vertical curves (Free Vertical Parabola, PVI Based). When I insert the vertical curve, it displays as 1-5 tangents depending on length (not a smooth parabola). I've changed the curve tessellation distance under the Edit Profile Style - Design tab, but it doesn't smooth it out. What am I missing here. I don't have this problem in other drawings and I'm using the same template/drawing settings.
Say I have a square or a polygon. I want to transform one of the sides from straight to a smooth curve. Is there a way to do this?
I have the pen tool and I'm tracing an object. I want to create one curved side then continue on with straight edges. However the tool insists on creating 2 or 3 curves at a time.
Is there a way to create a single isolated or part of a shape curve thats adjustable with both endpoints. It seems that curves I create often are missing adjustment levers at one of their endpoints making it harder to get the shape I want.
My work is generally calligraphy, it is all drawn by hand but would like the option to smooth it out on Photoshop if possible? I have attached a copy of the artwork,
1. what is the best selection tool? i use the polygon one, but i think there are betters. by the way, is the computer suppose to make a lot of noise while i use it? it seems like it takes a lot of power from it. =/
2. i saw a video on youtube where a person's eyes were turned red (demon type of stuff). what tool would i need for that?
3. what can a person do to a liquify tool (the expanding one) to make it seem more realistic instead of "thick"?
4. if i'm editing a person's face, how would i make it "smooth" and "light"?
I am very much a Noob at photoshop, this is officially the 2nd time I have used it. I have a small image, I want to rotate it 30 degrees counterclockwise. I also mant to put a small black border (10 pixels) around the outside of it. You can see the one I tried up in the banner on my developing site.
I'm building a flash site and i'm trying to make that nice smooth and rounded outline (just a simple dark grey line with rounded edges) to put in the background
I cannot seem to do this! I feel very stupid, as i'm not actually bad with photoshop. I've made a 750x450 photoshop file and just cant get it to look nice.
Does someone have a simple method for this? How can i do it to the very maximum size that will fit on the 750 450 doc?
the perfect example is of the main flash part of the macroedia site here here
When using the erase tool and trying to create, for instance, a half circle, all I get is a straight erased line.Is it actually possible to create a curve/circle with the erase tool, or is it simply not
I am trying to make a straight image follow a curve and I cannot figure out how to do it. I want the checkered image to folow the curve on the blue image.
I want to define a curve which will have stuff in it, and then have lots of images around the curve but not going over it at all so there is a smooth edge.
In this animation attached, please see the water and land interface on the left side of the green land object. Notice when the land object moves to the left, the blue water kind of ripples and flickers at the edge. Do you know what is happening and how to resolve this? How can I make the edge of the water smooth with no flickering?
The land is a a box with a good number of subdivisions with a displacement map making the height of the land. It is the animated displacement map and textures that make the land look like its moving over to the left. There are no bump maps. The water is just a long flat box with many subD's
I have tried increaing the subD's in both water and land objects , but nothing. The animated displacement map should not be producing such jitteriness like this. The grey scale image for the map is very smooth with soft gradients. I rendered with MR, 1/16 sampling, jitteriness checked,
jitteriness_between_land_and_water.mov
Win7 Pro 64bit I7 3680 6 core 12MB cache w Corsair H80 liquid cooling ASUS P9X79 32 GB DDR3 NVidia Quadro 5000 3TB WD
I want to modify a photo of an embroidered patch of my club's logo to make the texture appear simply smooth, not embroidered. Unfortunately, we have lost the original artwork that was used to make the embroidered patch, but we have nice sharp photos of the patch itself. The photos are in both GIF and JPEG format.
I found Ofnuts' reply about how to [undefined=undefined]add texture, but I want to do opposite.
Is there a way to do that? And is it possible to "de-texturize" the entire patch, or would it be necessary to do each color separately?
I am creating coloring sheets for children. An artist is drawing the pictures for me. Is there a way to click on the lines (that the artist has drawn and have been scanned into paint.net) and broaden them to make thick smooth lines?