When I have been drawing things I often want to start drawing from an existing line but not on an existing node/end point/mid point etc. For example I need to draw a support collumn on a wall 20' from a corner, but everytime I start it will snap to the nearest endpoint or midpoint.
A similar problem is if I am trying to draw a rectangle that is centered on the midpoint of another object. The rectangle tool will snap to the midpoint and the placement will be off by 1/2 the width of the rectangle.
This is not an osnap issue, but more of a best drawing practices question. In the past I have used DIMLIN to create a node to snap my starting point to, or drawn a new line out to the point where I want to start. I don't like doing this because then I have to erase it later(just to keep the drawing tidy).
When trying to draw a line and choose a starting point, autocad decides that this is wrong and start the line in a different place. I've turned of autosnap and autotrack but this dosen't work.
I need to design a walking track 1 mile (5280 feet) from a starting point and finishing at the same point. I need to go around buildings, ponds, etc. What is the best way to tackle this? I thought about 16 splines at 330', but as soon as the spline is moved the distance changes.
How to choose my starting point to be relative to another point without drawing help lines (which mean they must be drawn, selected, deleted = time).
For argument's sake, consider I am attempting to draw a cross. I use the line command, input a starting point; choose next point: @100<0 (to draw a line 100 units in length at an angle 0 [relative to X axis] relative to previous point).
Now I need a vertical line of equal length to cross the middle-point of the horizontal one. I could snap to middle-point, draw a line of half-length at angle 90 and draw another of 2.(length) at angle -90. This produces 2 lines one of which is unwanted must therefore be selected and deleted.
This simple example illustrates my point.
I need a command which allows me to choose my first point (for the LINE command) as the point which is "X" units at angle "alpha" relative to a point "x,y" (or a coordinate selected by the SNAP tool if you will).
I have a VBA to insert a block I ask the user for an insertion point GETPOINT. Then I allow the user to select an angle. GETANGLE starting with the insertion point. If the user picks a point or enters a number there is no problem.
However if the user hits enter it crashes saying invalid input. What I want to happen that if enter happens it accepts it as an angle of 0.
I have made some changes to the CUII (URL....) and now when starting Civil 3D the command line stops. Hitting <Enter> bring the command line back to the "Type a command" prompt.
I noticed that if i draw a very short line (about 10 pixels or less) then cursor shifts back to starting point.
Tested on systems an drivers: Mac OS X 10.6.4 or 10.7.4 Driver 6.3.0 or 6.3.3-3 Photoshop CS 5 (12.0.4) Photoshop CS 5.5 (12.1) Mac OS X 10.8.2, Driver 6.3.3-3 and Photoshop 6 (13.0.1) - same problem.
I have three Intuos 5 tablets for now and all have this bug so this is not a hardware problem i think. Corel Painter 12 - all good.
I have had this problem since I started using patterns. Basically when I put a pattern on a path I want to then move it along that path so it starts where I want it to start, not neccessarily on the path's starting point.
There is an image of how it looks like
I created a simple pattern to show my issue. For example I want to move this pattern along this circle so it looks like this (triangle points up)
As you can see I rotated the whole circle to get the right outcome I need, but if it was just a regular path I would not be able to fix it this way.
Is there a way to do that? Something like moving text along a path.
I do aerial photography with a large rc helicopter. Camera movement is hard to get rid of. I am looking forward to the upgraded Warp stabilizer "VFX" to work with that. I have been using the Warp in AE and motion tracking. I just don't know how to launch the multi point program in AE cloud.
I want it to be a variable stroke, so I loaded up “Width Profile 2” in the profiles. The trouble I am having, is that Illustrator defaults to start the larger dots in the bottom right hand corner, and I would like the “starting point” to be in the middle of the line if you know what I mean. I'm still happy for the dots to start big, then gradually decrease in size, but I want to control where the “beginning” is.
I want to draw a line between the two sketches visible on the image below. The line should be in the plane visible. The starting point of the line should be from wherever the top sketch intersects the plane of the current sketch. The finnish point of the line should be wherever a line of the bottom sketch intersects the current sketch plane.
There is no tooltip appearing that would allow me to quickly "attach" the starting line to the correct position. Is there such an aid, and how do i turn it on?
I'm trying to draw a plan of my house in Autocad 2009 but I seem to be endlessly using trim and extend because I can't easily select the points that I want with osnap. Eg. imagine I have a box, and I want to start drawing another box inside it that has each side as 10 units smaller than the corresponding side on the outer box.
Step 1 - I draw a small line from the top left corner of the big box using the endpoint snap, typing in "5" for the length.
Step 2 - I then do the same at right angles to the first line to get me to the starting point of the inner box. This always leaves me with 2 small lines to remember to delete.
Step 3 - Then in order to draw the top line of the inner box I end up drawing to a random length because I can't say "draw until 5 units away from the right hand side of the big box", then I end up trimming it later once I've repeated steps 1,2 and 3 for the next side of the inner box.
I know in my example above I could have scaled the box down or something but that's not what I'm getting at. I really want a way of selecting line start and end points that are a known position away from an existing point.
I cant start drawing an object from anywhere else( ie. inside a grid) except form the points where grid lines intersect. How do i go back to old system? I need to get some work done fast.
I have a SEND TO set up in win7pro 64bit. This works fine for Photoshop css 5, but with Elements 11. the editor starts but the image is not loaded.OPEN WITH works fine.
I have a line or a pline segment and i want to start a line from a point laying there and go perpendicular outwards. Is there a way to do it with tracking?
Yes, i saw the command draw line at an angle but i find it a little bit complicated for a simple task like that. I am sure autodesk have a simplest solution about that.
If i am already at the draw line mode and i can easy catch the tracking perpendicular to previous segment but if i want to start from another line and go perpendicular i cannot make the tracking work.
I've noticed that when you press the space key to end a line when you drawing with the bézier tool, it automatically takes you to the pick tool. So if you want to draw another line right away, you have to switch back to the bézier tool. It would be nicer to have a one-step means of doing this. Does any exist?
Any way to convert a line into a point? I have a topo drawing that appears to have the ground shots that I want to bring into Civil3D to create a surface. The problem is that the points are actually lines with the start and end at the same location.
Why they are this way I do not know, but these 'lines' are worthless to me for what I am trying to do. Any simple way to convert a line with a start and end at the same location into just a point at that same location?
I accidentally got constraints in my present drawing and could not get rid of them. pls give me a hand on how to delete them. it is causing me a problem when for example i need to stretch a line that have a point (which makes part of the line) the point moves together with the line which means the original coordinate of the point is lost. THIS MUST NOT HAPPEN. i work with precise coordinates which means the coordinates of points should be kept as originals and NOT TO MOVE ELSEWHERE.
I notice i was using the multiple stretch with C option when I noticed the problem started and after that i had constraints sticked on all the lines.
I would like to know how to make something like what I attach below.Its a circle with radius 112, touching a point on the corner, and the circle must touch some point on the line above precisely.
I have an assembly with a curved line made in a sketch, and a part with a point in the bottom.
I want to constrain the point to the curved line, but the regular Constrain options wont let me do so.
I am making an animation with Inventor Studio, so I need this constrain, so I later on in studio can manipulate it and insert the first part into the other.
I must not be the only one required to produce 2d dwg's for work.
I'm using INV 2009 and our vendor swears up and down in 2012 every thing is fixed, which somehow I doubt since they failed to fix the conversion from idw to dwg in the previous 12-13 releases.
Anyways, my problem today is that the dimiension lines I spent so much time making them meet our industry and company standards in my idw are all wrong in the dwg's I saved.
I am trying to create a workplane by a point and a line. I can do this maually, but have not been able to reproduce this in code.
BTW: I realize I can create a fixed workplane by using the point, the edge, and an edge perpendicular to the edge, but I cannot have this as a fixed workplane.
How to draw a line perpendicular on an arc at the a particular point?
I wanted to draw a line perpendicular to an arc at a particular point but couldn’t approach it. In this case, I need two snaps to work at the same time! To be perpendicular on the curve and at the same time to be snapped to the point!