AutoCad :: Inserting Color Into Specific Areas Of DWG?
Jan 18, 2013
I am working on a construction drawing. It's a reflected ceiling plan. The area is large, it's a large commercial building. Some areas have gypsum ceilings and some areas have none. I would like to colorize the areas with the gypsum ceilings only.
I have a 100 acre park that I am doing earthworks. I have 1 proposed and 1 existing surface. The park is now broke into 5 different areas and I need to get cut and fill for each area. Is there a way to do a volume report for a particular area? I could define the area with a polyline. Or do I need to copy the proposed surface and start chopping up into 5 areas?
I have made an add-in that automates the insertion of points on a surface and I am trying to find out how to put these points on a specific layer. I guess that changing the "standard" default Point style would do the trick, but I can't find the objects to use in the Civil3D API.
I need to know the best way to lighten part of a picture without it being two-toned. An example of this is when I took a picture of someone inside a house.
The orange dress is vivid, and the white wall and door came out good also. The problem is that the lighting wasn't good enough to bring out the true skin tone of the person. So much so that the person's face could hardly be seen, and her neck and hands came out the same as her face also.
I tried to lighten her face by using the Ellipse in Tools>Adjustment>Brightness/Contrast making sure not to go outside the perimeter of the face. I then zoomed to 1600X and manually changed the rest of it a few pixels at a time by switching to the Rectangle in Tools . The result after more than an hour later was something that looked akin to pasting an egg in place of her face on the picture. It was grainy and looked ridiculous.
I don't want to lighten the whole picture because it ruins the true color of the dress, and not as important, the door and walls don't look as sharp and vivid either.
P.S. I would also like to know how to do the reverse; darken a specific area without the two-toned look.
I've had a simple lisp I've been using for years that suddenly disappeared. It required that you identify a block name, tag name, and the value that you want the tag to be. All of this is performed via command line, so it is scriptable. Since I lost it, I've been experimenting with -attedit. This command comes frustratingly close to what I'm looking for, except it only appends an existing tag, or replaces a specific string within the tag; I can't get it to replace the entire tag, regardless of its value.
1> Any lisp routine that does what I describe? or 2> How to make -attedit replace a tag value without regard to what the value currently is (like a * wildcard)?
I have a drawing (autocad 2011) ,which i have to measure the areas of the many rooms and i arrange these areas in a table! is there any fast way to do so? avoiding the boaring typical area measurements room by room?
I am very new to photography and Lightroom 3.4 64 bit. I have a photo of an apple on the table. I want to get the photo black and white (did that already). Now I want the apple it self to remain its own red color. How do I do that?
Also, I have this apple and its reflection is on the knife that is cutting the apple. How can I get that in color too?
When inserting certain blocks that were created in the 0 layer, they are not taking on the color of the layer in which I insert them.
Now when I click on the object, it shows up as being on the correct layer but the object is still white, I ran into something like this before, and was able to fix it by going into the Block Editor and setting the layer in there. This only happens on certain blocks.
I have a colored object, and I have a specific swatch of color that I need to change the current color of the object to. The problem I'm having is that the specific color that I'm trying to apply to the object doesn't look integrated with the object itself, it just looks like I've applied a color film over it. It's milky-looking and there's not enough contrast. I've tried adjusting levels, using different blending modes, using the Match Color command ..I can't seem to keep the integrity of the color I'm applying to the object, while still keeping the integrity of the details of the object itself. How should I tackle this using multiple layers and blending modes, and so the new color looks integrated and believable?
I have a document with some quite large areas of colour. This looks nice, but as it needs to be faxed, I'd like to just replace the colour with an outline of the shapes. I know this is probably a really simple question, but how can I just get a line to represent the edge of the shape?
I want to be able to change to black and white and then add color to some areas. Is this possible? also, if not can I upgrade to another version online?
What is the difference between rooms and areas? Why create an area schedule off 'areas' as opposed to using 'room' areas? Can you create a schedule off room areas?
In the image below I have an aerial photo of an Island. I need to make it so as water areas are black and land areas are white (not greyscale) almost like a silhouette. My first plan was to draw round the island with a black paint brush and then use the "bucket fill" with a suitable threshold to fill all of the areas up to the black outline with black, however this doesn't work as the bucket fill either breaks through the black line or when I reduce the threshold, doesn't color the water areas solidly.
I have a layer that is all white with text and some shapes (with heavy anti-aliasing, so the alpha channel variations of white, too) and I am trying to convert it to a specific other color (just a cream color that I have the HTML code for).
So, when a layer is all one color (not counting variation in alpha values), is there a technique to change that to a specific other color, rather than just toggling the "Color Balance" to get an approximation?
I selected interesting areas of raster using color mask so I have about 300 areas masked. I'd like to change their color (from 100% black to 30% black). How can I fill them all together with new color (not painting them one by one)?
I have two areas of different plain colors, meeting at a hard edge. I want to blend the two areas so they merge gradually from one color into the other without any obvious edge
I'm an inexperienced CS5 user and have spent hours trying to do this using various tools, without a decent result. There must be a way that I haven't found!
I am looking at an image which has some red areas that are out-of-gamut in the soft proof profile I'm using. It's difficult to preview the areas as red is used to highlight those areas. How can I change the red to be some other color?
I followed the steps I found online to create color-specific surface labels (I assigned red to the cut elev and green for the fill elev.), but when I display them using the spot elevation on grid, I am getting both red and green elevations on same point (they are both fill elev or cut elev.), and why are there two elevations (cut-red and fill green) displaying?
Is there a way to make the color select tool not only select a specific color but related shades as well. I have a graphic that is mainly shades of gray but with black outlines and divisions as well as other colors mixed in. I want to shift all the shades of gray to shades of dark yellow without have to select each shade individually.
I want to select a specific color from within the image, and change all similar colors within that image to a different color. In other words, after using the Color Picker Tool to select a color from the image, I want to take the selected color (and everything in the image that is equal to or similar in color), and change them all to a different color.
I tried using the Path's Tool to create an outline in the image, and changing colors that way, but it changes all the other colors in the selection I don't want to change. I just want to change all colors in the image/selection that are equal to or similar to the selected color. How do I do this?
I remember in Elements 9 I was able to convert a color photo to black and white and then with the paint brush I could go and paint in the original color on just specific areas. How is that done in PS5?
When I first got CS5 I was having problems with color management. Not sure how to explain this, but the colors in the preview pane differed drastically after I clicked on the photo to edit . That is, as soon as I clicked on the photo I wanted to edit, it turned out much duller. the reds suddenly become brownish orange. and they're not raw, so that's not the problem. Although I shoot in Adobe RGB I set the color management to SRGB and (I don't remember what else I set) and when I clicked on a photo to edit, I would get the message where I had the ability to discard the icc profile (no color management) and that's what I chose. there were all my rich colors, and it was worth the hassle of doing that with every unedited photo.
I turned CS5 on and everything had changed. Now I'm back to seeing the dull colors in CS5, even the one's that I already edited. I have some photos with rich red, they're fine on my website, but in photoshop dull brown.
I'm temporarily back to using Corel, because for some reason it has no problem displaying the correct colors. So it's something going on with PS. I think somehow, though I don't know how, maybe some setting got changed. But am desperate. I've tried all sorts of combinations. using the adobe setting, switching things on and off and dull, dull, dull.
Occasionally I select part of an image, apply a hue/sat adj layer, check colorize and attempt to re-create an RGB color on that selection....but it all seems to be trial and error, hunt and peck method of moving HSL sliders or entering numbers.
I tried matching the "numbers" to an HSL equivalent of the desired RGB color but not much better/faster desired results.
I realize the image has a range of tonal values so hitting the exact number overall is not do-able using this method, nor is it the goal (otherwise a simple paint bucket fill would work). But at least somewhere in the selection image I'd want to be sure my color is very close.
I tried using eye dropper color sample spots (up to 4), which works, but the process is slow and fiddly.
My goal is to be able to re-color/colorize part of an image to match an RGB sample color, yet leave the tonal range in the image still looking like it is part of the scene; including shadows and highlights and midtones.
Any alternative way to increment an objects specific R, G or B color value? What I am trying to accomplish is to take a group of objects and increment the red, green or blue value by 5 without effecting the other values.
This has to be an increment on all existing values of each individual object. So if 3 objects have 3 different RGB's but I want to increase the RED on all of them by 5.
EXAMPLE Object 1 : R-35 G-35 B-35 Changed to R-40 G-35 B-35
I know this sounds specific but I am trying to create an RGB table the easiest way possible. In this example I`m referring to RGB but it could be for CMYK as well.