AutoCad :: Estimate The Material A House Uses
Feb 22, 2012Is there any command to estimate how much material a house will use?
Ex: A brick home. How many bricks will be used once dimensions are complete.
Is there any command to estimate how much material a house will use?
Ex: A brick home. How many bricks will be used once dimensions are complete.
I'm playing around with images of projector screen fabrics and want a single number that indicates how close to being neutral the image is. What I do is select a small portion of the image, average the selection, and use Photoshop to tell me the color numbers. Let's just say the Lab numbers (L, a, b) for three fabrics are:
A: 80, -2, -6
B: 85, 7, -1
C: 83, -4, -4
The L gives me the luminance (how bright the screen is), and I think the "a" and "b" should be zero for a true neutral. But if they are not zero, what is the best way to indicate how far the color is from gray?
Use an absolute average? In which case the single number, call it "grayness" (with 0 being true gray), would be 4 for all samples, indicating that the fabrics are equally gray.Use Pythagoras to calculate the distance from the a,b origin (assuming "a" and "b" can be treated as perpendicular axces)? In which case the "grayness" value would be: A = 6.3, B = 7.1, C = 5.7, indicating that C was the closest to gray.Other method.
Is it better to capture a video oversize and let VS X5 make it fit a disk or try to estimate the size and make sure it's small than max disk size? In prev versions it was better to estimate so it would always fit to avoid any audio sync issues but I hear those problems may be a thing of the past.
I've got charts I made over the years for sizes/bitrate etc for different video editing software. They don't seem to all render to the same sizes and the bitrate calculators never seemed to be that accurate.
Estimate how big an area of a website is, so I know how big I should make my image?
View 1 Replies View RelatedToday I was messing around with import. Tried to pull in 100GB of footage and found it took nearly 1hr 45 mins over USB3. I know the slow speed was down to the rubbish hard drive I was pulling from but it would have been really useful to know that it was going to take 1hr 45mins. I could've gone to the pub!
We get a time estimate on backburner importing? I also wanted to check that smac 2013 isn't throttled anywhere on import speeds? I know that smoke all the way up to 2010 vsn was throttled so that you would never get import as fast as your disks could go.
I can do a square site plan fine but now I have to put a house on a lot with a arc front. The coordinates are S4d54'02E on the west side with a length of 108.54'. The back is n87d58'41"E with a length of 113.21. The east side is N25d53'25"E with a length of 118.29'. The front of the house has the arc and all it says is curve 18. I have the three sides but don't know how to get the front. The information on the curve is:
Length-55.31'
Radius-50.00'
Delta - 54.09'
Chord direction - s83d44'48"W
chord length - 52.53'
I can delete every unused material except one in the Material Editor.I am trying to make the custom Material library and somehowI have got the Material I cannot delete. URL....
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How to create this wattling - should I be using the pipe or tube method? If so, is there a quick command for tubes/pipes that weave around each other? I have attached a pdf of the plan of one of these houses.
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View 9 Replies View RelatedI have plan and elevation views in autocad 2012. I am adding a new entry to my house and I just want to see what it will look like in a perspective view or something.
I went to the library and took out a tutorial on autocad 3D drawing. After 8 hours all I can draw is a stupid birdhouse with no hole for the bird to go in. I am not stupid and I am good with computers, so I figure that I am completely missing something here.
Is there not some way for me to take my plan and elevations and just put them together like one would a paper model?
Is there not some quick and easy way to mock up parts of houses?
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So here is my challenge to all of you: assume that your dad or your friend wants to build a deck for his house, and he wants to model it in 3D to see what it will look like. He has never done anything in 3D in AutoCAD, but he can draw 2D drawings. He has exactly 8 hours to learn whatever tool he needs, AND, to produce the 3D drawing.
Note: a simple wireframe drawing is fine, I can color the thing with pencil crayons or whatever after if I need to.
I have a 2d drawing of the front view of a house. I would like to make it into a watercolor presentation using autocad. I have tried making polyline boundries and filling in different colors with solid hatch, but it is to opaque and covers up all the architectural details. Is there a way to change the color to transparent? Is there a "watercolor" hatch available. I have tried using a dot hatch pattern, but not quote what I'm looking for.
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View 8 Replies View RelatedI'm a bit of a Photoshop noob. My parents took a photo of their house from the front, and wanted to see what it would look like if it was painted a different color. I installed Photoshop 7 on their PC and opened the photo with the program.
I'm trying to figure out the easiest way to adjust the colors on the house. In the original photograph, the house is painted white, so messing with the hue/saturation settings don't really do much. They would like to try a few different colors on the house such as shades of light blue and greenish shades.
Just wondering if someone could walk me through the steps necessary to do what I am trying to. All I've tried so far is selecting the painted areas of the house with the selection tools (magnetic lasso mostly) and adjusting color settings,
My neighbor removed the siding from his house. We wanted to try out different paint colors to see what would look nice when he re-finishes the clapboard.
What I'd like to do is virtually paint his house (but have it look realistic). Because his house is stripped down to raw wood in spots, simply changing the Hue/Saturation doesn't give a very realistic effect.
trying to see what a front porch would like on the front of a house.
I wanted to be protected from the rain. Would like the porch to follow the triangle roof line over the door and come out about 3/4's of the way. Have the porch sit on two white posts.
Can paint.net be used to do something like this?
I have this house Im trying to make on Revive and I can't get the roof to join together at all. I've had this problem for awhile now and I can't seem to get past it.
View 7 Replies View RelatedUsing ProX2 . . .
Making a DVD NTSC slide show of some Christmas pix. Opening photo is outside of house with snow on the ground. It's in vertical orientation (taller than it is wide). To show the entire house photo results in a video image of the house with black areas on the left and right of the photo. No problem.
As it fades in from black, thought it would be cool to have actual snow falling over the photo. Fine, fired up Cool 3D PS and made a particle overlay avi file of 720x480 of snow falling.
I insert snow avi into overlay track #1 over house photo. Of course, since the house photo is not 720 wide, the snow also falls into the black (border?) area outside the house photo. No problem. I just adjust the overlay avi so that it's the same dimensions as the house photo. Okay, the snow looks a little too distorted that way.
So, I return the overlay avi back to it's original 720x480 size and insert a black jpg into overlay track #2 to cover the snow on the left side of the photo. Insert same black jpg into overlay track #3 to cover the snow on the right side of the photo. (Creating a two track, pseudo mask?) For the most part, it works. In the preview window it looks great (doesn't it always?). When I render it, though, there is snow falling just outside the left and right edges of the house photo. Not much, but enough to be noticeable. The pseudo mask idea works, but not 100% for some reason.
Been moving the black jpgs in overlay track #s 2 & 3 more and more onto the photo, but when I render each version it doesn't seem to make any difference. What am I not seeing here to fix it? Just want the snow to fall on the photo and not outside of it.
Summary . . .
Video track: House photo (and other images)
Overlay #1: Snow particle avi
Overlay #2: Black jpg covering the area left of the photo
Overlay #3: Black jpg covering the area right of the photo
P.S. - Think it would matter since I did not resize the house photo, leaving it in it's original 3000 x 4000 file size?
i want to be able to take a photo inside a house and be able to see outside the window also?
i realise that i probably have to use 2 photos exposing for inside and outside - and in these shots it almost looks like they have used a program to stitch the photos together.
i want to be able to take a photo inside a house and be able to see outside the window also?
i realise that i probably have to use 2 photos exposing for inside and outside - and in these shots it almost looks like they have used a program to stitch the photos together.
I want to do a similar image where the background 'becomes' the skin of the person in the foreground. In this image it's as though the house and the woman are each a bit of one another.
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What would be the correct process in GIMP to accomplish this?
I recall the "Paint" program you could make a Circle, and drag the circle till you had a tin can or a barrel.How do we do that in <paint.NET>?
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When i go back to the "Compact Material Editor" (which waists time), I can select the Standard icon but "Maps" is not available in the "Material/Map Browser" when i right click on an open space.
Im on Max 2011 with sp1 and the latest hotfix installed, working with vray 1.5 sp5. When i try to re-set mu material editor (compact not slate) i get the folllowing error message
"Runtime error: cannot assign undefined to material editor slots" and a Macro_media utilities window opens with the following script
macroScript clear_medit_slots
enabledIn:#("MAX", "VIZ")
category:"Medit Tools"
internalCategory:"Medit Tools"
ButtonText:"Reset Material Editor Slots"
tooltip:"Reset Material Editor Slots"
[code]....
I'm not a scripter but it seems that there is no material defined to place into the slots on re-set. I've recently had a problem with my material editor not giving me acess to slate as i had loaded up my 2010 menus into 2011 but i've since re-installed max and vray and am still getting this.
Im trying to cut a photo of a tree and place it over a photo of a house so the house can be seen through every twig and leaf, at the moment I can only move the tree with the existing back ground. I have PHOTO & GRAPHIC DESIGNER 7.
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