I'm trying to blend 2 complex shapes together to give a 3D appearance but I keep having issues with the edges that choose to blend together. The image below shows what I want it to look like (small square on the left, smooth color blend) and what the shape looks like (shape on the right). The paths have the same number of anchor points and the white shape on top is an expanded offset version of the green shape on the bottom. The purple lines show what anchor points should be blending together.
For some reason it is blending to a location somewhere in the middle of the path and not to the corners. I have gone over the two paths and made sure that there are no points that shouldn't be there, as i know that can cause issues with blending.
For photoshop, I can put in a rectangle with 70% fill so its kinda looks translucent. But I still want the borders of the rectangle to stay there, how do I do this?
I want to draw a semi transparent rectangle using the rectangle tool. i do this, and set the layer opacity to 40 or so. the rectangle goes transparent but the very edges of hte rectangle seem to be less transparent, as if they are drawn in with a white pensil. how do i create a rectangle with no edge?
I have 4 layers (background, layer1, layer2, layer3-text). They fill all 300 x 600 pixels that comprise the .psd/future image. What I want to do is use a rounded rectangle to encompass all of the other layers, so that the surrounding pixels (around the rounded rectangle) are transparent.
I want all of my current layers to be the content of a rounded rectangle.
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.
It makes no sense you cannot enter the star value when animating a constraint. Every time I run the animation, Inventor changes the inital value, and the animation is ruined.
I need a angular displacement between 80 and 20 deg.I cannot enter the "80" value, Invenotor does it.
Is there a way you can animate a constraint the way you want instead the way inventor wants???
I drew something up on a sheet of paper, scanned it, then traced it's bitmap as line art. I then proceded to edit the vectors to recover all the detail I lost with the tracing. It took forever!
Now that I´m done, I realised there is a problem... how can I color in the drawing, if the lines themselves make up the shape? Essentially, I´m left with blank spaces in between all the lines instead of solid individual shapes that can be colored in.
What can I do? I´m so desperate I´m thinking of creating a gazillion individual shapes with the colors, and slapping them underneath the lines to "improv" a fill. But that will take waay too long, so is there an easier way?
If I could "invert" the shape I have now, so that the blank spaces become individual shapes, and the lines become blank spaces.
is there any way to add shapes, in the "basic shapes" bar?
or maybe in any other locations.
I use a lot of predefines shapes, that are saved in various files. i wanna make a way to directly import these shapes, whithout open files and copy/paste the dsired shapes.
Does anyone know how to make the text lay down and get smaller as it gets further away like the star wars text does. You can see a very nice example at ....
I've created a star with the star tool, but I wish to edit the number of points and the radius. It seems like once you create the shape, you can't go back and edit it, you have to create an entire new star. Seems silly that I would have to count how many points I had before and create an entire new star. It should be easy to just select the star and be able to add or subtract points and change the radius, just like when creating a new one, just off of the already created star. I have tried and can't seem to get it to work.
I have a path that's coming out from an arbitrary angle, and I want a star at the end of the line, but perfectly centered so that the line bisects one of its inner arrows, if that makes sense.
I've made a separate star and a separate path, but I can't seem to hand-align it correctly.
When I import files from Photo Mechanic to LR4.1 the star ratingsfro PM show in LR, but when I then export again from LR the star ratings are gone in Photo Mechanic. Obviously I need to tag somewhere in the prefs, problem is I can't find where?
I can't seem to keep my star ratings on my files after I export them to JPG. My export settings are set to keep "All" metadata, but this doesn't seem to change it.
I tried hitting "U" to bring up the Shape toolbar, but I still can't figure out how to do something as simple as cut out a star shape from a rectangular photo.