For photoshop, I can put in a rectangle with 70% fill so its kinda looks translucent. But I still want the borders of the rectangle to stay there, how do I do this?
I want to draw a semi transparent rectangle using the rectangle tool. i do this, and set the layer opacity to 40 or so. the rectangle goes transparent but the very edges of hte rectangle seem to be less transparent, as if they are drawn in with a white pensil. how do i create a rectangle with no edge?
how to select and modify an EXISTING rectangle (not create a new one)? I drew a rectangle with rounded corners, and now I would like to modify the radius of the corners.
I've tried using the Rectangle Select tool to reselect the existing rectangle, but Gimp only lets me create a new rectangle.
I have an image which is simply a one color gradient, with transparency from nothing to something. I would like to be able to access the existing gradient on the image and change only the color. I have hunted high and low and cannot see how to do this.
(I am familiar with how to make a new gradient and how to change the colors in a saved gradient via the gradient dialogue. But for the life of me, I can't see how to access an existing gradient on an image and change only this one parameter.
I have a rigged object and I would like to add a blend shape to this rig. Now my blend shape is not for morph animation rather it is for manipulating the original geometry. Put it this way, I modified the original object and I would like to put this new shape in place without changing my rig, or transferring weights or bones. I presume that best would be to put this before the rig deformer so that the bone deformer works on top of it? I am not sure how I should handle or approach this.
I'm trying to split an existing object into two or three separate shapes (please take a look at the attachment) with CS6. Want to cut it along those white pathes.
I am trying to find a faster way to save my images. I shoot in raw, save raw images as jpegs after editing them in Camera Raw. I am using Photoshop CS6 on a Mac version 10.7.5. When I save, I either have to save as a copy of the exisiting image, or replace the image I'm working on. Other forums I've read said to make an action to save and create a function key to make this process faster, but my function keys aren't working, and playing the action I've created still makes a copy of the image.
I have a image with white background that I need to print and then cut with a scisor. The problem is that as the background is white I don't know where to cut, so I can I make a rectangle, like a border, with just a line, so when I print it, I can know where to cut it.
I have 4 layers (background, layer1, layer2, layer3-text). They fill all 300 x 600 pixels that comprise the .psd/future image. What I want to do is use a rounded rectangle to encompass all of the other layers, so that the surrounding pixels (around the rounded rectangle) are transparent.
I want all of my current layers to be the content of a rounded rectangle.
I want to shape a banner i did into a curved rectangle, how would i do that without the edges of the image showing? I've tried it before but i had to erase the image part that overlapped the custom shape.
I am working on a project at the moment, which entails cropping irregular shapes and bringing all the shapes together to form one finished image. I have added an example of the images that I am using.
I have managed to lasso an element from this sheet, but don't know how to take that element and put it on a nice new white background/sheet then take other elements from this page and other pages that I have, then create a new image from all the elements.
I have 2 x *.dds files. One is a default model texture (with no alpha channel) and the other is a lightmap, which has different visible graphics to that of the texture file. However, the alpha channel of the lightmap uses the texture file detail.
My question, as I need to recreate these from scratch, how do I import an existing image to another existing image and use it as a alpha channel. So far each time i have tried the original information is overwritten.
Here's a screengrab of what I'm trying to achieve. To recap, I'm trying to use image 1 as an alpha channel in image 2 (as shown)...
smoothing out a hand drawn image. I have the picture of a tribal tattoo and I'm trying to smooth the edges (they look rough at the minute) so it looks more photoshop-made? But I'm having trouble.
I have a few png images (from a PD image disc) on a site I made, and the set came with pretty much all the variants I need. However I find I need an up and down image, but only have a premade up.
What I'm after is a matching down. I do have a blank if thats going to make things any easier.
I would like to use a vector object made in AI as a custom shape to be used as a cookie cutter in elements.. I imported the AI file in photoshop but the "define custom shape" entry under "edit" was grayed out.
I have a picture of a gravestone on the wall of a church. Because of access I had to take the picture from below so that the resulting image is a regular trapezoid, being longer at the base than at the top.
How can I make the image into a rectangle? Effectively I need to expand the width of the image at the top whilst keeping that at the bottom the same, with everything between being expanded in the right ratio. I am not worried if the images of the brickwork around the stone are distorted - I can remove them.
I have an image that is going to serve as an online ad. I would like to have it look like a glass button like so many online ads do these days. However, most tutorials out there give instructions for how to do it with only text over the button. How would I do it if it's got three different sections to it? A photo on the top half and two colors on the left and right on the bottom?
Using Lasso i have created a good shape that i require in my work. so now i want to save that shape i have drawn to custom shapes so that i can use it later also in my future works.
In Photoshop, when I make a selection of an image, the rectangle selection tool stays within the bounds of the image (layer). I would like to do this in GIMP, but the selection is allowed to extend beyond the photo, and basically select blank space.
Basically, I would like to do this so that I can have a fixed ratio box and be able to move it to the very edge of the image without having to worry about making sure the cursor lands exactly on the edge. I'm sure it is a simple option to select somewhere
Yes, I'm new to Illustrator. Every time I open up a previously made image, usually a jpg of an illustration I did by hand, there is an outline of a rectangle right in the middle of my image. I have no doubt I put it there while doing something else. But, now it shows up in all the images I open in Illustrator. What I might have done to create this, and better yet, how I can get rid of it? I'm using Illustrator CS4.
I'm brand new to GIMP, I just downloaded it to get into some simple pixel art.
I was going fine, but I've run into a problem. I'm trying to select a portion of my image using the rectangle tool, and then move it to a different location using the move tool. However, when clicking and dragging the move tool it shifts the entire image, not just the portion I have selected. I read in the FAQ that you need to press "Enter" to finalise the selection before you move it, but even doing that doesn't work.
This was working fine for me earlier, I'm not sure what I've done to break it. I've tried resetting my tool preferences back to defaults but that has not worked.
I've been wondering how do you get the rectangle select tool to move the image, like in mspaint whenever I use it, it just moves the rectangle square and not the selected part of the image.