I would like to ask a question about dimensions in 3D drawing being placed on one plane. I have a 3D drawing, and when I draw a dimension, it gets placed by the program on the XY plane. The dimensions do not stay along the dimensioned objects. see the attached picture. For example, you draw a line from [1,1,1] to [3,3,3] and then dimension it. The dim line is placed to [1,1,0]-[3,3,0] instead of along the line.
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
When we create a manifold assembly we like to itemize each part individually. Meaning that if we have 5 valves that are the same, we show those as 5 separate items on the BOM. This makes for easier troubleshooting with a customer over the phone. Unfortunately there appears to be no way to manage this natively within Inventor, so we have to edit the BOM manually which defeats the whole idea of automated BOMs. I was hoping some code could come to the rescue. One thought I had was to export the BOM to excel and then have some automation within excel to re-number and sort the BOM, once complete import it back into Inventor in a table.
I have a Problem with the Texture Manipulators. I made a new Textur from a Picture that I had, then I wanted to roatate and position the picture on the 2D Surface sheet metall, that I constructed in 3D.
I cant move the Picture in x or y-direction. I can rotate it and scale it but not wove it in x-y direction.
Are there some installations that I have to make, to have the possibility to move the picture on the surface?(I have tried to move the in the Text manipulator and in the "Darstellungs-Browser" for the Textures)
The dynamic position and angle parameters within the inserted blocks appear to be based on the UCS at the time of insertion and relative to the basepoint of the block. These positions don’t change if the UCS is changed or block is rotated.
I can’t work out how to modify the position parameters if the UCS is not the same as that used when the block was inserted. How I access these positions after changing the UCS?
I’ve tried looking at the ECS of the block reference but I’m not sure if that’s what I need to be using.
I have a drawing of Clock Face here (see the picture below), which requires donut for the outer circle. My first question is, looking at the picture, what would be the limits, grid, and snap settings? I made an attempt with the limits (0',0') (12',9'), with Grid =0'-0 1/2", and Snap = 0'-0 1/4", but it didn't work out well. I tried to make the Snap 0'-0 1/32" but it couldn't, neither 0'-0 1/16", nor 0'-0 1/8". Why can't I set the Snap to 0'-0 1/32"?
Next, I would like to know how the outer circle could be constructed with donut. The small inner circle below it is of 1'-11" + 1" + 1" in diameter, that is, 2'-1". If then the Donut (as shown) is to be of 24" inside x 1" thick, the 2'-1" DIA circle would disappear within the thickness of the Donut, leaving no gap between them both. How could this be drawn,
I was adding a lot of aligned dimensions to a drawing and some where along the way they changed from aligned dimensions to rotated dimensions, even in the same string of dimensions.
If you create a group, after that select it and click on the insertion point (grip) using a lot of time the space bar (to switch between move, rotate, scale and mirror) after a while autocad crash.
Tested in AutoCAD 2013 and 2014 in more the one installation.
I have 750 gif scanned images of maps. The problem is that I need to turn a border of 75 pixels right round each image either black or white. The image has to stay the same the same size, just the first 75 pixels all around have to be either black or white.
So how do I:
A make the border black or white?
B automate it so I don't have to do them all by hand?
I want to become really good at it, but don't know where to start! Everytime i try something, i try to blend different parts together via cut and paste. I try to smooth it in to make it look like the original photo, and no matter what strategy i use (Smudge tool, pencil tool and manually put in the colors, etc.) the area turns out rough or too blurry?
Back in Photoshop CS3 (I skipped from CS3 to CS6, so no idea if you could do this in any other versions) if you CTRL clicked on a vector path between two anchor points, you could change the 'guidelines' extending from the anchor point either side of the line, and it would keep the lines at the same angle. However in CS6, when you do this it changes the angle of both of the lines. Is there a way to do it as it was done in CS3 ?
How do you get the text to conform to the oval on the bottom of the text but remain straight across the top - see attached image for example of what I'm going on about.
I had a go with the warp text but couldn't get it. Is this effect done by creating one letter at a time and adjusting the height?
I want to create a series of photomanipulated images that I would title "Be Extraordinary." Basically, I want every picture to be a picture of me doing some sort of extraordinary thing, leaning more towards sci-fi stuff. I already have an idea for one of me wielding a lightsaber, but after that, I've run out of ideas for anything I know how to do in Photoshop. I had an idea for me creating some sort of energy shield, but I simply don't know how to really create that effect in Photoshop.
Although many of these look like they are made in Maya or 3DS they are in fact real people. This is a 2 part question, first is where does one find larger format high res backgrounds like those in the links below and most importantly how can I make my subjects look like they are on a poster. If anyone knows how this is done that would be great! I am at a loss! What programs were likely used?
Very odd can't find text manipulation tool in 2.8.6...Got the Text box tool but nothing else available to add in the Dialogues.Just want to center the text in text box.
I just upgraded to a new computer setup and installed Photoshop CC and well..... I can't figure out how to manipulate paths like in CS6. Â On the left is a what path manipulation with anchor points looks like in CS6 on my old slow iMac, and on the right is the new CC with direction selection on, but instead I can't manipulate paths. How can I get it to work like CS6? Also, I know about the isolating layers thing, but that still doesn't let me manipulate certain anchor points. Â why Command + . isn't allowed in CC as a hotkey?
ok a while ago i saw a cool tut and made this but i tried to remake it today and couldnt quite get it so does anyone know either how this was done or where i could find that tut for it again? oh ya, i remember i used like 3 lens flares and wave but i can't remember the exact steps,
i've got a photo with a unique human skin and texture, i think this is a manipulation of a photo by photoshop. i can't understand, what is the most significant differences between this photo and the original photo.( sorry, i don't have the original image..i'm just imaging a general digital photo ).and i think this is not similar to Dragan style, because the skin looks wraped and painted..
I've been using Maya for a little while, and have often found manipulating vertices frustrating.
The problem is that - as far as I can tell - I need to select a vertex before manipulating it. This is annoying because I have to click a vertex and then click and drag it again to actually move it (not so easy on a tablet). Also, if I'm off by even a slight amount, I click the object instead and I pop out of vertex selection mode and back into object selection mode.
I could simply click once and drag to move vertices and if there was no vertex under my mouse when I clicked, I wouldn't accidentally select an entirely different object.
I looked at most of the editing software out there and they all seem to have the same type of format. The only thing I see different is more bells and whistles such as tools (that you probably will never use) and more plugins and the cost.