AutoCAD Inventor :: Stretched 3D Solids Goes To Infinity
Feb 26, 2012
Any solid shape just tend to go to the right no matter what angle you look at it and as it seems to go towards towards infinity . This is in orthographic view I might add. In perspective view the cube ends within the screen but it far from cubical and changes its appearance as you rotate it. As you can see in the pictures even the axis graphics down to the left is messed up.
Picture one is while I am extruding the 10mm cube. The big orange thing is the arrow used to drag up from the sketch.
Picture two is just the 10mm cube. As you can see the wire frame works just fine and it event hides the edges behind the solid.
I just installed the software on this computer so I suspect it is my graphics card that simply cannot handle the 3D solids. It is a few years old, a NVIDIA Quadro FX 540. The shadows does not work either, probably because I do not have shader model 2.0 or newer. do I have to scrap my computer?
I am engraving a company logo on to the outside of a round tube with a custom font. Â There are two boxes of text that I am engraving. Â The first box works just fine with the "Emboss" tool. Â The second line works fine when the "% Stretch" parameter in the text edit window is left at 100%. Â When I change the "% Stretch" to 85%, I get the "Self-intersecting loop found in this profile" error message. Â I get this error message when I try stretching it to 115% as well. Â I changed the font to a standard font and I was able to emboss the text no matter the "% Stretch" value.
The bottom line is Inventor will not emboss text that has a custom font and a modified stretch percentage. This line of text must be stretched to match the company logo.
how to make an infinity symbol? I seem to remember that there was some way to do it with text (other than flipping a number 8 on its side), but I forget it now.
I was wondering if it is possible to have 2 solids in 1 part and being able to pick which one I want to see in an assembly and which one I want to see in a drawing?
I have a leafspring that should show up unbended in the drawing (for the supplier) and bended in the assembly (for visual correctness). (I used Reference Sets for this in Unigraphics.)
I'm using Inventor 2012 (64-bit) with SP1 installed.
I have a multibodied part (roughly 700 parts) and I need to do a cut extrusion. The problem is that when I'm cutting through a hundred or more solids I might miss one if it's close to the edge. I though, no problem I'll just go back to the extrusion command and add those solids I missed. Problem, the program only lets me select one solid and undoes all I had previously.Â
I've just done a photo-shoot with some models and my photographer wants to charge £10 per image for cutting the model out of the infinity screen. I'm decent with photoshop as i've used it for years and i could technically cut it out by magic wand and some manual cutting.
How does a pro go about quickly and nicely cutting a model out of an infinity screen?
I have several IGES files that I need to make into solid models. I have been searching for days on how to do it in Inventor 2012 and everyone says how easy it is, but yet I have no luck. This file was created from a scanned mold and then made using a point cloud.
I have an assembly with some hidden solids of a part in, which are turned to invisible in the part but they show on the drawing. How to not show these in the drawing but still show the unhidden solid of the part.
I have a client who is requesting that I send them ".dwg" files of a particular project. They are asking for both 3D solids AND 2D drawing files.
1.) I can export the assembly files to a 3DÂ DWG easy enough but how do I do it for 83 files using task scheduler or something; I cannot figure it out?
2.) We have used ".dwg" as our native drawing format because we have people here who have a need to open our IV drawings using AutoCAD. Can I just send my client these files, without the supporting part files, and have them open them?
3.) If I just send them a copy of our native ".dwg" files are they going to be able to re-use that geometry somehow? There isn't a real IP concern as these are just pipe supports and platforms made from available steel shapes but I certainly wouldn't want them to be able to take our work and re-use it on a different project without us. If they have to do some crazy stuff like explode and scale and re-dimension these things in order for them to be re-usable on a different project, I would at least prefer that to them just being able to reuse them easily. I guess what I'm saying is that if they are going to re-use this content, I am not going to make it easy for them that's for sure!
Inventor Professional 2013 (SP-2.3), Product Design Suite Ultimate Desktop: Intel Core i7 3.4GHz, 16.0 GB RAM, Windows 7 Ultimate SP-1, 64-bit OS, (2) GeForce GTX 580 (331.81), Space Pilot Pro (3.16.1) Laptop: Intel Core i7 3.9GHz, 16.0 GB RAM, Windows 7 Pro SP-1, 64-bit OS, GeForce GTX 780 (331.81), SpaceNavigator (3.17.7)
I need to do a cut extrusion on a multibodied part and need to select the solids. As of right now I have to select each one individually rather than doing a drag box or something like that. how I can do this fast, I've got a multibody part w/ over 1000 solids (I didn't create it, yes I know this is probably excessive).
I can't seem to get the "Solids" selection to become active in the assembly extrude dialog.Is there actually a way to control participants prior to creating the extrude feature?
How can I export 3D solids from Inventor to AutoCAD as well as reducing their byte size, for example changing assembly solids to a skin.
I do not need the internal components or intelligence of the assembly but I do need the solid body for presentation purposes. Ultimately I will be traveling with these solid drawings on my laptop and need them to be extremely compact.
I am a tech illustrator taking our engineering models and creating dumb solids for architects to drop into CAD drawings. When I take an assembly and try to shrinkwrap it (with the Solid Bodies option) the file still has all the internal ribs and fillets and stand-outs. I have created extrudes to fill gaps and holes and even tried to create single pieces to assemble later to no avail.
I'm trying to figure a "fast" algorithm to obtain the amount of material (in linear distance) between 2 points within an assembly i.e. if I draw a line between any two points P1 & P2 in an assembly, what is the length of this segment that goes through material and what is the length that goes trough empty space?
For now I'm creating a thin cylinder as a new part, place it with one end at P1 and the other end at P2, calculate the interference volume of this body with the rest of the assembly and divide this number by the total volume of the cylinder. but has some problems:
1. It is VERY slow, and I want to call this function lots of times. 3. Is not accurate due to the finite diameter of the cylinder. 2. If the assembly has some interferences, the result is wrong (accounting same volume more than once)
When I try to select several solids for an extrusion cut/interference I can do so fairly quickly by selecting all of them in the browser so long as the extrusion is set to "all" or "distance".Â
For some reason when I need to do a "to" or "between" I have to select them one at a time. Every time I select a solid the select solids options returns to the input so that I have to select one solid then press the "Solids" button and select another one. This tends to do the same thing if I create an extrusion and then want to later modify the solids taking part in the extrusion. Is there an option I can turn off?
I have a part which has 2 solid bodies in it which were created using the extrude command. When setting the iProperties for this part I get the material properties applied to both solids. Is it possible to set a material for each solid so that they will be listed separately under iProps ? I suspect this can't be done in which case how would I go about separating the solid bodies ?
Autodesk Inventor Professional 2013 SP2 64-Bit Edition Windows 7 HP Z400, Intel Xeon W3550 3.07GHz 12.0GB RAM, ATI FirePro V4800 (FireGL)
derive multiple solids from a part. I use the code shown below but it seem as I only can get the first solid in the part that I am trying to derive from.
''More Code''' ' Create a new part document, invisibly. oPartDoc = m_inventorApp.Documents.Add(DocumentTypeEnum.kPartDocumentObject, , True) oPartDoc.UnitsOfMeasure.LengthUnits =UnitsTypeEnum.kMillimeterLengthUnits ' Derive the assembly into the part. Dim oDerivedPrtDef AsDerivedPartDefinition oDerivedPrtDef = oPartDoc.ComponentDefinition.ReferenceComponents.DerivedPartComponents.CreateDefinition(oTopDoc.FullDocumentName) Call oPartDoc.ComponentDefinition.ReferenceComponents.DerivedPartComponents.Add(oDerivedPrtDef) '''More Code'''Â
How can I get all the solids from the part that I am deriving from?
I have 17 years of Unigraphics / NX and 2 months of AutoCAD 2013 3D experience . I am designing a welded table that has lots of tubes to be aligned to each other. It appears that snaps do not work on solids and there is no way to do a point to point solid move in Inventor. Is there any way to select a solid, snap to a base point, then move or copy to a snap destination point of another solid? Does this need to be done in an assembly drawing? If so, do I have to create a file for each tube and then bring each of them into an assembly? I would like to draw the table as one part. Designing all the parts together. The lack of snaps is strange to me. I can only snap to end points in sketches. No midpoints?? I must be missing something very basic and easy. I have not tried an assembly drawing yet.
I have been working through hours and hours of training videos. Everything but move, copy and paste has been pretty easy. I think I need to find an AutoCAD to Inventor transition video. There are no training courses in my area. So I'm stuck with online training. This problem is never addressed and I can't ask the question on a video.
Is there a way to sculpt a part composed of multiple solid bodies without having to perform the sculpt command for each solid body? I want to use the same work plane to remove material from a part but the sculpt command only allows me to select one body at a time. This means after the first sculpt of one solid, I need to turn on the visibility of the consumed work plane and perform a sculpt on each of the remaining solids.
Not a huge issue, but in the future I may need to do a large number of these tasks. I attached a sample file. I threw it together in 30 seconds so it's not the prettiest looking thing.
I have a part which I am using the Split tool to make two solid parts. All was fine until a few days later when I went back and made some changes to the surface I was using for the Split. Now, Inventor has flipped the two solid bodies, so later features I had placed now don't work.
I have inventor 2012 and I´m having trouble doing a cut boolean operation to two solids. One is a revolved elipse, so it´s a kind of egg, and the other one is an extruded rectangle.
I want to cut the egg in the rectangular solid, so I can obtain a rectangular solid with an empty egg space inside. I tried to use the "derived" command, so I derived the egg from the rectangular solid, and used the combine command, but with no success. Right now I have two separated solids on the same file (the egg and the extruded rectangle).
After migrating my project from MDT2009 to Inventor 2010, every solid body in MDT became a part file in INV. If I were modeling from scratch, some of the .IPTs should be multibody parts. Is there any way to cut & paste a solid from one part to another to create a multibody part? I’m not talking about deriving a new part from the source parts. The end result should be a multibody part with all sketches intact and all solids fully editable, as if I had modeled them as a multibody part right from the beginning.
I’ve attached a simple example of two separate parts that should be combined into one multibody part, as shown in the .JPG file. Can it be done without deriving the parts?
I'm designing a part that in Autodesk Inventor 2013 that is constructed from several layers laminated together. I have 4 layers:
F (front)
M1 (middle, variation one)
M2 (middle, variation two)
B (back)
The final solid will lhave 17 layers laid out like this:
F | M1 | M2 | M1 | M2 | M1 | M2 ... | B
I currently have a part file containing
F | M1 | M2
What's the best way to create this solid if I want to a) keep all instances of M1 and M2 in sync, and b) make it easy to work on all 4 layers. Do I have to export F, M1, M2, and B as individual parts and import them into an assembly or can I keep them in one part file? I really like the ability to be able to work on all the solids at the same time because they're visually dependant on each other.
So whenever I plot a drawing the W's and M's are slightly stretched. Regardless of font. So far I have only noticed it among a few drawings in the same project.
In "test" mode, this block works well except for the point of the arrow. If you stretch the line under the title, then move the arrow point to somewhere else, then flip it, the arrow point and its associated grip needs to stay put.
It actually does, the first time. BUT then if you move the arrow point again and flip it again, it does not.
Then, when I inserted it into another drawing, either with "insert" or via SSM, the flip doesn't stick to the point even the first time.
So I guess my question is how to flip it but keep the point where it happens to be when the flip occurs. Like a multileader, because what I am actually trying to create here is a multileader that has an annotative block with attribute fields, to be used with SSM.Â