AutoCAD Inventor :: Can't Move A Flexible Assembly
Nov 12, 2013
I have a sub-assembly that is flexible, (constrained properly, not grounded) and when I try to move it in the main assembly, I get the "universal NO" symbol attached to my cursor. There are no constraints preventing the movement in the sub, since I can move it however I want when the sub is opened.
I am wanting to create an assembly that I can manipulate and `pull about'.
To describe what I have and I want to acheive try and picture this very simplistic layout :-
A length of hose 50 meters long.
Another length of 50m long hose 2 meters directly below it.
The 2 lengths of hose rigidly tied together at 2m intervals with a small diameter solid bar and clamps around the hose.
What I need to acheive is :-
An assembly showing the above items in a long straight 50m run.
(I have no problems with creating this assembly.)
From there though I then need to be able to create an `S' shape, with the hose staying at a fixed radius where it is rolled to form that shape, both hoses must stay inline with each other at all times.
If you can imagine how a hose would react as you rolled it in reality I want to try and replicate that within my assembly if it is possible?
I realise I could create one long flat assembly then create another seperate assembly showing it in it's rolled up `S' shaped state but that is not what I am wanting.
I'm running Inventor 2008 SP2. Each time I open the assembly 2 subassemblies always explode. You can see the red and blue subs in the attached picture. I thought this was supposed to be fixed by now. Actually I thought this was supposed to be fixed in R11 a long time ago. When I grab and drag either component, everything snaps back to where it's supposed to be.
If this isn't fixed (along with a laundry list of stuff that's been broken since R10) you will be losing customers. This and all the other bugs have cost me countless hours in lost productivity.
I'm going through some customer equipment models and setting them up in my library for referencing. For example, I'll setup a machine that belongs to a customer, then reference it through a library when I design new tooling and/or components to work with existing equipment.
One such machine is a simple positioner. It's got a linear slide for "X" movement that's got an arm on a mounting plate. The slide has some amount of travel, say 500mm or so. And the mounting plate has 5 sets of mounting holes. So the arm can have four bolts removed and be mounted in any (1) of (5) different locations. This is in addition to the slide's travel.
When I design future assemblies and components for this, I'd like to be able to insert the assembly from a library into my "new" assembly in a flexible configuration where I can set it up using any combination of mounting holes AND slide travel.
So I can setup (5) different positional reps for the mounting hole configs. That's easy. With respect to the slide, I can create a constraint that allows the arm to extend and retract, but how can I get the library assembly to "rest" in multiple locations? For example, I may work on Design A that needs the extension at 241mm and Design B at 316mm.
Would I need to setup a different Pos Rep in the library assembly for the requirements of every new design? Unfortunately, the design is proprietary to the customer, so I really can't post anything about it.
Usually what I do is download a 3D CAD part from McMaster Carr or some other place and start from scratch trying to recreate the part or, in this case, the assembly. I'm working on modeling a simple swing-arm type of machine I've made in the past and the I've been able to recreate all of the parts with their proper ranges of motion except one. It's an Inline Ball Joint Linkage that has a rubber boot around it to keep the dust out and possibly grease in. I want to know if it is possible to model the rubber boot so that it would mimic real life movement. Right now, the boot is basically a rigid cylinder and as the linkage swivels, the solid bodies clip through each other.
I've been able to make a flexible hose type of assembly as shown here: [URL]... However, creating a 3D drawing with a spline that attaches to work points on the other assemblies causes the Ball Joint to no longer work. It will only rotate as opposed to swiveling.
I have a frame generator assembly that I created to take advantage of the frame analysis tools. This assembly was later broken down into the main fabricated assemblies (for drawing purposes) using the "demote frame generator component" tools. The basic question is this: can I take one of the "demoted" sub-assemblies and move it to another assembly file all-together?
best way to move the four legs from the platform assembly to the tank assembly after the fact? I was thinking I would just place the leg sub-assembly into the tank assembly and then delete it out of the platform one but I'm not sure of the ramifications.
Inventor Professional 2013 (SP-2.3), Product Design Suite Ultimate Desktop: Intel Core i7 3.4GHz, 16.0 GB RAM, Windows 7 Ultimate SP-1, 64-bit OS, (2) GeForce GTX 580 (331.81), Space Pilot Pro (3.16.1) Laptop: Intel Core i7 3.9GHz, 16.0 GB RAM, Windows 7 Pro SP-1, 64-bit OS, GeForce GTX 780 (331.81), SpaceNavigator (3.17.7)
I insert parts in an assembly, new parts from content center or from a library, without projected edjes, they are free to move until i impose the first constraint, the axis to axis alignment of round parts, then i cannot move them anymore in order to continue constraining them
I'm trying to move a bunch of unconstrained parts in an assembly. I want them to stay the same distance relative to each other so I want to move them all at once as a whole group. As the above thread states, when I use CTRL + left mouse button and select the desired parts, only one of the parts will move.
I have finished all my parts and now i have to assemble them. I normally just use the constrain tools, but this time i need to set a part in mid air. I would like to use the move tool, but with exact xyz coordinates. I only seem to be able to do that with an UCS (coordinate system), not the part itself. I guess it's just a button i'm missing somewhere.
I have been building an assembly and suddenly I am unable to move parts according to their constraints. I can move them as soon as they are placed but as soon as I add one constraint it's as if they are glued in place. For example, when I line up two holes I can no longer rotate one part around the grounded component.
Have a turned off some functionality of the program?
I have two set of chain drives connected to each other through a common axle. The motor (which is not visible in my assembly) drives the yellow sprocket.
The two sprockets mounted on the grey axle is attached with a key way so when the yellow sprocket turns, the two chain drives turns.
I want to attach the blue sled on the blue chain, the red sled on the red chain and then rotate the yellow sprocket so both of the sleds moves with their chains (at the same speed/ time).
The blue sled is going to move a rolled bar (the orange one) on the floor (glass square) a certain length and then the red sled is going to "take over" and continue to move the bar on the floor.
I want to make sure I´ve got the spacing between the sprockets in the short chain drive (red) correct so the red sled takes over when the blue sled disappears under the floor.
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Edit: I use IV 2012, but I also downloaded IV 2013 professional (trial) so I can use the dynamic motion.
I noticed when creating assemblies, applying a positional constraint, the parts don't move. In order to get the parts to "move" to their constrained position I have to try and drag them with the mouse then they snap into place. Also updating the assembly works as well.
What setting could I have changed so that once I press apply on a constraint it moves the part immediately?
What I am trying to do is place a hinge as a subassembly. I know in Solidworks there is an option to add it as a rigid or non rigid assembly. I have seen an option for flexible when you right click on assemblies that allow parts to be moved which is what I need but the hinge file I have from the company that sells them doesn't have that option when I right click on it and I need the hinge to be able to rotate in the model to simulate the hinge opening/ closing.
I need to model up a convoluted flexible hose as a component part for use in an assembly. What is the best approach to creating this with a realistic and natural look?
I'm trying to make this assembly flexible in that the bar will flex so the "s-clip" can hold the 2 handles together. I read some of the forums about the scissors assembly in the autodesk folders and I can see it working in that assembly btu can't figure out how to make it apply to mine. It is basically one of those camping grills that makes hot sandwiches or pies.
I want to put a flexible hose into an assembly in different places.
In the real world it would be the same part, but as the hose would needs to bend at different angles for the different positions I would need different models.
I know I can group components with the same part number in the Parts List, but how do I make sure the components are seen by Vault and other users as being the same component ?
Currently using Inv 2011sp2 Pro and Vault 2011. But I don't have much experience of using Pro
The company I work for manufactures safety covers of all types. Some are pretty easy to model. The ones made from folded fabric,....not so much.
I have taken a couple of photos and uploaded them so that you could see what I'm trying to model.
As you can see from the photo, it's an accordion like cover that is "U-Shaped". You would install this over a linear rail and have one end anchored to the frame and one end anchored to the carriage. So it would collapse and expand as the carriage moves back and forth.
We call the convolutions "vees" (obviously because they look like the letter V). When you compress the cover the Vee Depth increases. And when you expand the cover it will decrease. The folded section at the ends, at the small "legs" is where I have the difficulty. It's sort of hard to explain. That's why I uploaded the photos.
I'd like to be able to make a single "Vee", and have it have adjustable constraints so that I can expand or contract the cover by adjusting one number.
I need to make a 1/8" diameter flexible hose, but the sizes listed for the Parker Hydraulic Hose only go down to 1/4". The closest solution I could find is here:
[URL]........
Here is what I did:
In my assembly, click "Place From Content Center"
Find "Parker Hydraulic Hose"
When I right click on it, the only selection is "Add to Favorites"
Double click on "Parker Hydraulic Hose"
Go to "Table View" tab
Right click on a row, but there is no "Input" selection.
I am working on a hinged door assembly that consists of a frame sub-assembly, and 2 door panel sub-assemblies that each have 4 hinged sub-assemblies that I have made flexible. I am trying to figure out how to constrain these doors so that they "operate" correctly and not spin 360 degrees when I manipulate them in the overall assembly.
I want to put a cable tray going from a sliding door to a fixed piece of steelwork. When the door opens and closes, I want the cable tray to adjust to suit the sliding door. I'll upload the file that I have made. When i drag the sketch it all moves accordingly, but when I placed in the assembly and make it adaptive it does nothing, it will not constrain and it will only bring up the errors.
Inventor 2012 Windows 7 64-Bit SP1 Intel(R) Xeon(R) CPU X5570 @ 2.93GHz NVIDIA Quadro FX 3800 (Avail. Graphics Memory 4067MB - Ded. 1024 MB) 12 GB RAM
I'm looking for the best way to create a separate assembly out of various component parts in an existing assembly so that the whole thing can be placed in an assembly as you would a part, I know it's possible to demote components within an assembly but are there any other methods similar / better ?
We have an iLogic assembly with to parts in it. Maybe to cylindrical parts. The iLogic rules should do the following.
1. Start a Rule after open document.
2. This Rule starts a Rule in the first cylindrical component.
3. This Rule ask the user for a diameter.
4. The assembly gives this new parameter value to the second component
5. Then the assembly calls another rule in the second component to change it with the new parameter
Everything is working fine when the following combinations are taking place:
1. I open up the assembly out of vault or from a local drive or an accessible server drive
2. I insert the assembly as sub assembly in another assembly from a local drive or an accessible server drive
It don't work with the following situation:
- I insert the assembly as sub assembly in another assembly out of vault
Then the user becomes the dialog "Choose a diameter" twice.
I don't know why, but I have the idea it has something to do with the functionality of inventor to insert a component more than once. If you insert a component in an assembly Inventor gives you the opportunity to add more than one occurence after each other.
change that behaviour? Maybe a switch to change that inventor "add more than one occurence" behaviour.
I have encountered a problem with the Tube and Pipe styles.
As you can see, I have a rack assembly with a custom tube and pipe style. A wire as a tube in orange, and a tube support in white. Both have their seperate colorations at a style in the tube and pipe styles editor
When placing the rack assembly into the main assembly, it reverts to the coppor coloration I changed from the original style.
Steps I've taken:
Exported the styles .xml and Imported the styles into the master tubeandpipe.iam
Imported the user created .xml styles into the main assembly file nothing seems to work
I am trying to find the interior volume of an assembly (when am I not?!?!) by subtracting the assembly from a block that surrounds the most of it. Somewhere the assembly has a "leak" and I have been trying to use the Cross Section Analysis to track down where the inside lump is connected to the outside lump to be subtracted. Is there a less time consuming way to dynamically drag a plane across and get cross sectional views?
Even better is there a simple way to animate the analysis plane moving across the block so I can hopefully just watch and pause it when I find a leak?