AutoCAD Civil 3D :: How To Provide Multiple Daylight Subassemblies With One Assembly
Jul 24, 2013
Have a question regarding multiple daylight subassemblies, don't know if it is possible. So I have an assembly with a trench SA in cut condition and a project to surface in fill condition, I built the corridor with this assembly and most of things look fine. However, there is a short stretch (in cut condition) of the corridor that I would like to modify such that a trench is not provided. I know I can create a new assembly with my desire condition, then create a new region and drop that assembly there, but I am wondering if there any other way to achieve my goal without another assembly.
I've got a machine designed that has a couple hundred parts - originally built as one main assembly (with a number of weldment subassmblies). The problem is that the BOM is too large to feasibly have on the drawing and still show assembly detail. I'm trying to avoid a multi-sheet configuration.
So I've grouped certain items and demoted into subassemblies. The problem is that all the subassemblies are attached to a main frame- and I'd like to show this frame in each of the subassemblies as a reference. Is there a way to add a "phantom" copy of the framework to each of the subassemblies to that it can be seen? (and the assembler can see how the subassembly is mounted on the frame) Otherwise all these parts are just floating in space on the subassembly (and constraints are lost on the subs).
I'd like to keep the frame on the top assembly, as it may be customized for future machines, while using the same subassemblies.
I've got several assemblys built for a road project. the problem is whenever i modify an assembly by adding a subassemby, some of the existing subassemblies move. they stay attached to the assembly but they disconnect from the part they were attached to. i can move them back so the assembly looks correct but when i rebuild the corridor chances are they show up wrong. i've tried 'move to' and just grabbing and snapping. i can eventually get it attached but not without trial and error. i'm running c3d2012.
Dell Studio XPS 9100 Intel Core i7 CPU 930 @ 2.8GHz 12GB Ram 64 bit C3D 2012 SP3.0
I'm trying to create an assembly that consists of two curbs sub-assemblies that are tied to independent alignments with a pavement section in between them. I have been successful in actually creating an assembly with the two curb sections, but I cannot figure out how to define a line or pavement section that will connect one gutter to the other.
I have one curb tied to the main baseline and the other tied to an offset. I have assigned horizontal alignments and profiles to the baseline and the offset. The curbs actually place where I want them when viewed with the section editor. I had thought that I could use the LinkToMarkedPoint subassembly and simply attach it to the gutter of one curb and to a marked point on the gutter of the other curb, but I can't get it to actually work.
Again, the curb alignment and profiles are completely in independent one another, and I need a way to define a pavement section (or just a surface) between the two gutters.
I am trying to set up a corridor with multiple materials with multiple pavement sections. For example, I have concrete and asphalt surface pavement, about 4 different kinds of base material and 2 different sub base materials to use. It doesn't seem like you can get quantities divided up like that. It seems like you can only get the 'base' material counted up with the quantities and you can only assign one material to it. Is the answer to create multiple corridors for each pavement type that has their own Code Set to assign to each corridor?
The model I have been working on has been trying to change it's colour all day. Finally I had a crash 'graphics adapter stopped working' and when I re-opened the model it had gone all blue. The top level assembly is all blue but the subassemblies are the proper colours when you open them.
I'm updating my graphics driver which should maybe stop the problem re-ocurring but in the meantime I need to get my top level assembly to display as per the colours in the sub assemblies.
I have an open cut area with 8 meter height and a bench of 5 meter for the first 3 berm, on the 4th berm the bench will become 10 meter. Is there any way to build it in assembly? I attached 2 drawings to clarify the problem.
How do I specify the code set to be used on subassemblies when creating an intersection? I want to specify this in a command setting so that the intersection is built correctly without me having to edit feature lines in the corridor properties for th intersection.
how subassemblies work, vis a vis pkt files & all the files created in the ProgramData folder (.atc, .cfg, .dll, .emd, .pvd, .xaml, pdb)? Here's our situation:
A user will make a subassembly, save it locally. The subassembly is used in a corridor. A different user tries to access this file: the subassembly is there (shows in plan), but the parameters are empty and that part of the assembly doesn't run. The subassembly doesn't appear in the Tool Pallet. You do get a .NET error when trying to look at the subassembly.
How we fix this is to open up the C:ProgramDataAutodeskC3D 2013enuImported Tools folder on the computer which made the subassembly, copy everything, and paste it into the other computer's C:ProgramDataAutodeskC3D 2013enuImported Tools folder. How/why doesn't the drawing which has the subassembly in it just work?? And moving forward, how can we share drawings with custom subassemblies? Remap everyone's .net search path to a network drive?
issue with my Corridor. It involves the intersection of a main road alignment and a secondary road. Thing is my main road has a 6' shoulder whereas my secondary road doesn't have a shoulder at all. I used the Intersection Wizard to create the Intersection, but the two templates don't align. Without the shoulder the ditches don't line up. I tried drawing a polyline between the two ditches and targeting it and that worked, but then realized that going from 6' shoulder to no shoulder wasn't working either so when I tried to target a polyline from the 6' shoulder to the edge of pavement all kind of stuff happened that didn't make sense to me.
Windows 7 Prof w/ SP1, 64bit, Xeon 3Ghz, 16GB Civil 3D 2013
I have a ditch and a road that need to follow separate profiles but be integrated with each other as a single corridor and the ditch's 3:1 slope needs to meet up with the road's 2% slope. Is it possible to have the two subassemblies target each other without having to create a dummy surface or a feature line for targeting to?
I was wondering if there is a way to add labels to assemblies/subassemblies. When I use generic subassemblies or subassemblies I have created in SAC there aren't labels such as slope or offset/elevation. At this point I am stuck creating labels in each of my section views and this can become very tedious.
We are just starting with Civil 3D 2012. We are doing a pilot project, and the engineer wanted to make a custom curb subassembly matching the exact dimensions (angle from bottom of curb to top of curb) as the county detail. I didn't think that was necessary and thought we could use one of the generic subassemblies. usually use the basic or generic subassemblies or do you create your own to match specific municipalities' details exactly?
Do you find that the parts that come with Civil 3D are usually sufficient for design or do you make a lot of custom parts?
I need to create a corridor that has this section. So I'm using this assembly:
on which I put 3 conditional fill subassemblies on point A, one for fill conditions of more than 2 m that would daylight at 2:1 until it reaches 2 m down and then daylights at 1:3 until it reaches the EG. Then I have another for fill conditions of less than 2 m that only daylights at 2:1 to the EG, and the last one is for all cut conditions.
As expected I have the following problem in some stations that have fill conditions on A of less than 2 m but more than 2 m on B:
Is there any way I can make B the comparison point without having the following problem on cut conditions?
Or that I could create an assembly with the condition that when I have a fill of more than 2 m on point B it daylights, from point B, at 1:3; but when B would be on cut conditions it daylights from A?
Why I can't mirror the Daylight Inside ROW Subassembly? For some reason I can only place it on the right side of my assembly and in the subassembly properties there is no option to flip it to the left. In the Modify Subassembly section when it's selected the mirror option is greyed out.
What I am trying to accomplish seems simple enough:
I have a utility easement in a drainage ditch that is 30' wide with a sewer line designed down the center, we need a very simple 10' access road on the uphill side of sewer line with 4:1 Cut/Fill slopes on either side when possible, however when the 4:1 won't catch within the easement I need it to daylight within.
At first glance the Daylight Inside ROW seems to be the appropriate subassembly for this instance but I can't get it on the left side of my road.Is there a way to set up this parameter with a different subassembly because I can get other subassemblies on the either side just fine, for example, the Cut Slope Layout Mode subaasembly works but when I build my corridor with it the slopes tie outside of the easement in several locations.
Civil 3D 2012 Windows 7 Service Pack 1 Intel Core i7-2600 CPU 16GB RAM
I wonder is it possible to have a daylight (or other function) that can give a different slope for datum and for the top. This would be useful for if you have different rules (e.g. because of geotech) with regard to temporary and permanent batter slopes.
Is it possible to make a bench right before the daylight line meets the top surface (Original Ground)?
The Road prism is a tylical shape that has a u-shaped ditch on one side. The daylight line from the outside edge of the ditch follows a series of comlicated benches at set elevations and then terminates at OG with no trouble but I'm trying to get an additional bench to be generated before OG (see attached + yellow lines).
I'm modeling a simple corridor (12' lane 2%, 6' shoulder 6%, 4:1 to match EG). I used the "LinkSlopeToSurface" subassembly for the 4:1 to match the EG. Unfortunately our EG isn't always wide enough for the 4:1 slope to match it somewhere.
Is there an assembly that would use 4:1 as a standard daylight slope, but where necessary adjust the slope, max. 3.5:1, to match EG surface?
I am working on a project where some of the corridors require different daylight slopes. I need to transition between a region with 2:1 slope to a 10:1 slope. My local civ3d support said something about using grading tools to achive that.
What I understood was that my assemblies should not have any daylight sub-assembly and that i should grade the corridor and than add a transition zone between the different gradings. Did I understand correctly?
is there a way to turn off different levels of shading in the subassemblies that show up? when i orbit my road, i cant clearly see what is going on, and would like to turn off some shading. see image, i want to turn off where the arrows are pointing.
Along my corridor I have different assemblies I used. My sidewalk is curb side in some locations and in different locations there is a boulevard between the curb and sidewalk. I want to transition between these different assemblies and I want that transition to show up in the cross sections I cut. Isn't there a way to tell Civil 3D to transition from one assembly to the next one as you could in Eagle Point?