After Effects :: Random Image Order In Sequence After Import
Apr 8, 2014
When I import images as a sequence in AE CC (v.12.2.1.5), I select an image, then check the 'JPEG Sequence'. Sometimes I have folders that contain missing files, in that I case I also check 'Force Alphabetical Order'.
However, it seems that this is not working correctly now. Some part of the sequence is correct, but there are also some images that appear at random places in the sequence. Is this a bug? What should I do to avoid this?
I am using After effects cs6 and when i try to choose a format there is no option to save as an image sequence. This goes for any clip I try to render. The picture below is where I am having the problem, under the format tab. There are only about 10 options under the tab and image sequence is not one of them.
I'm working with a JPEG image sequence, and have deleted frames frames at various points before bringing them into AE. Instead of skipping the missing frames, AE renders missing media frames in place of the ones I deleted, instead of just skipping them. Is there a way around this without having to manually rename all of the images so there are no missing numbers?
I have a huge series of PNG images (name 1, name 2 ...) and I want to import them individually not as a sequence. I also like to set them to a specific length, if possible.
I have a problem with After Effects being unable to process image files in the correct order when making time-lapse videos.AE seems unable to identify the correct chronological order from the camera generated file names and the files need to be re-numbered with a number prefix.
However sometimes even after re-numbering AE still cannot order the files correctly and will generate a video with either individual or blocks of frames out of order.
I have another app (Video Velocity) that can also suffer exactly the same problem and which will often process a video with the exact same individual or blocks of frames out of order as AE.
However VV has options to order the files in various ways including ‘sort by file create date’ in which case the time-lapse video will be processed correctly. AE doesn’t seem to have this option? Or does it?
I am missing a feature to sort pictures randomly in Lightroom. Often, when I compile photos from different times/locations etc I would like to show them in a slideshow randomly. Today I don't find this sorting option in LR.
I am using CS 2 on a Mac. I've created about 40 custom paper sizes. They display in random order in the drop down menu. Is this normal and is there any way to organize them?
Just recently, my pictures located in folders have been coming up in random (not numerical) order when I try to open a file in Photoshop. Instead of bring listed in alpha/numeric order, the files are all mixed up.
If I click on the View Menu box that appears when I open a folder, and go to Details, I can get the images back in correct numerical sequence by clicking on the bar above the file name. However, when I try to open the next file, it has reverted back to a random sequence.
Any routine that will allow to draw a polyline through existing blocks, in the order the blocks should be numbered? Therefore when the sequence has been specified by the polyline then user to define the number system required, and the blocks are automatically numbered in the sequence of the polyine start to finish.
I'm experiencing some problems with the rendering of some videos on AE CS4. I haven't had this problem before.
When i first installed After Effects a few months ago, i tried to render videos and AE rendered them beautifully, without a single issue. After a while(some months) it started crashing in certain points of the videos, and after a while it couldn't render more than 300 frames(after 300 or less frames it crashed).
I tried all the solutions available in this site and other sites, but none of them worked. I suspected that my computer had became slower over time and assumed that that was the problem, so I decided to reformat(myself) it as soon as possible.
I thought i fixed the problem by formatting my PC. When i tried to render the same video , it couldn't go beyond 200 frames .how is it possible that before, AE could render the same video without crashing even once , and now (even after formatting) it can't go beyond 200 frames.
Detail: when AE renders the video, it begins very fast and just crashes at a random frame ( not at the same frame every time)
My PC specs: Win7 ultimate SP1 Processor: Pentium(R) Dual-Core E700 2 3.00 GHZ 2.99GHZ
INSTALLED Memory(Ram): 2.00 Gb (1,75 usable) System type: 32-bit operating system
I'm working on a project that requires creating an animation in After Effects that is then imported into Sprite kit using a numbered png sequence. I'm aware that using hashes [#####] allows you to add the amount of zeroes you want in the filename for numbering the frames, but is there any way to export without any zeroes?
Created a project for a client, saved it, and rendered out a preview. Today I open the same project which has not been touched since the render and it's a completely different image result.Left is in the project as of today. Right is same frame from render yesterday. As I said, no project changes have occurred since render.
I've messed around with the blending modes and opacity settings which are still as I left them originally, keyframes and all, yet I cannot get back to the exact same image on the right. Having funky oddities in AE CC?
Right there in the topic, I can't figure it out. You can only choose millions of colors and trillions of colors when looking at the depth in the output module. And even if you pick 8-bits per channel in the render settings it still renders the files to 32-bit.
It's basically a (pure) white spinning star fading out gradually so there is no need to render it with that many colors.
I'd like to create custom effects using paths. Is it possible to distort a (rectangle) area along a given path? Let's suppose for instance I have a gradient in a rectangle area and I drew an open path manually with a few nodes forming waves, loops; I'd like to have the rectangle area "follow" the path and be distorted accordingly. Mathematically that would suppose:the rectangle area would be stretched to fit the path length andthe rectangle area could be "bent" using its gravity centre as a reference point. That'd be useful for creating smoke effects for instance. Can Gimp 2.6 do this or is there a plugin?
The problem: I am importing a PNG sequence into After Effects (CS 5.5), however AE refuses to see the Alpha channel contained within the sequence. Now before anyone jumps the gun and says, "But wait, PNG does not really support alpha, it just supports transparency!" Right, something I just learned, and still -- quite honestly -- baffles the heck out of me.
But anyway, another PNG sequence exported from the exact same program, imports into After Effects just fine with an "alpha channel" and all. I double-checked, and there is NOT an option in the program to export the PNG without transparency info.
Importing sample images from each sequence reveals the EXACT SAME THING ... both have transparency, but NEITHER have an alpha-channel per se.
1) why in the heck AE would interpret one's transparency, and not the other?2) Is there a way to FORCE AE to see the transparency of the one?3) IF not, is there something out there that will convert the PNG's with transparency to another format (TIF, TGA, PSD) with an alpha? I just don't want to have to re-render the sequences again.
I need to generate a lightning effect and then export the frames to several PNG images.
I figured out how to do the lightning and how to export transparent PNGs, but I can't get rid of the lightning solid background (which is balck in my case).
Is there any way to get a sequence of frames into Photoshop and have the layer visibility set up to play straight away ?
What I mean is, I'm using Bridge to import ....Tools > Photoshop > Load Files into Photoshop layers, and was wondering if the frame visibility could be automatically set to play the animation.
Currently all the layers come in visible and I have to "Alt" click the layer visibility in each frame....can be a pita with large animations. It would be cool if I imported frames 1 to 50 and PS set them up to play in order as imported.
I've been able to ignore the transparency in PNG images when needed by using "Layer>Layer mask>From Transparency" and then deleting the mask created.
However, importing an image sequence as a Timeline, this option is not available. What should I do instead? (Other than using After Effects to re-output my image sequence without transparency)
I have a file on my computer that contains photos from two cameras that took photos over the same three week timespan. I have sorted them by date and time. When I import the file the photos from one camera show first followed by the photos from the other camera. How can I import or resort in LR3 to have photos in date/time sequence?
I have 6 layers in a comp, and I'm taking them across, via copy/paste, to another comp. Each second layer is an Alpha channel for the one below it. However when they're pasted into the next comp they ALWAYS are reversed, or randomly resorted, ruining everything about their blends and alpha relationships with one another.
Why does After Effects do this? Is there a way to prevent it from happening?
This doesn't just happen in this instance, I've noticed it nearly always happening when pasting multiple layers.
Though I am a long time CorelDraw user I've recently download VideoStudio Pro trial. The problem I am having is importing a sequence of animation images (360 total at 30frames/sec) The images where render and exported from Lightwave3D (jpg)
The only way I found to import the images was through the capture button and that worked fine. Once that was done imported VS editor and exported to several formats...
the problem is the sequence is choppy and not smooth it is a wee bit choppy the 30 frames/sec imports fine but the final play back is not smooth as it should be. If I export directly to video from Lightwave the playback is smooth. I'd render direct from LW but LW is is a wee bit wonky at time when writing direct to video format. LW prefers direct to image then you would composite in a 3rd party program
I tried VS video at 60 frames, 15 frames that made no difference at all the same unsmooth playback
How do I import a sequence of images at 30/sec so then export so that the playback is smooth.