The same keys seem to be used to move the viewport camera, but the behavior of the viewport camera seems to have changed. For example, press Z to focus on an object, middle-drag the camera off to the side in one direction, and alt+middle-dragging used to just rotate the viewport camera around a new focus point. Now, it's almost like the viewport camera is getting swung around on a rope around the original focus point.
how to show the viewport controls in Max 2013. I can only access some by hitting 'V' on the keyboard, but they are no longer in the upper left hand corner of each viewport.
I am using bridge CS5 (version 4.0.5.11) and working in camera raw. In the lens corrections tab in the manual control I have lost my chromatic Aberration controll, this is to say, it has disappeared. I now see under the manual tab I now see the transform controlls, below that I see lens vignetting. The chromatic aberration conrolls have disappeared, where have they gone and can I get them back and how do I do that?
So I have set camera view in my viewport for a perspective view. This goes okay but when i close my drawing and open it again.The view was changed. I have tried locking my VP, set UCSFOLLOW to 0, display locked=YES as stated on other VP problems in threads. What setting am i missing?
Problem: When I create a new viewport, another viewport's paperspace blanks out or disappears. When I copy a viewport over, the new VP doesn't show anything and you can't maximize/"enter" its paperspace; it's like a simple rectangle, but the properties box says it is indeed a viewport.
Ex. Viewport 1 shows the top view of an object, Viewport 2 shows the right side view... as soon as I add Viewport 3, the top view in VP 1 blacks out. I attempt to ReDraw, Regenerate, etc, but it doesn't re-appear. I've run Plot Preview to see if maybe it's just a fluke with the graphics card on my screen, but alas, even in plot preview the viewport is blanked out.
It almost seems like there is a limited number of viewports I can use.
Solution: Run the MaxActVP command and set the value to a number greater than the number of VPs you actually need. This particular file had that value set at 2; hence, why a new, third VP blanked out the first one.
I have a drawing with a viewport that fits to the page. And I created another smaller viewport over top that just shows the legend. Now when I try to double click inside the smaller viewport it always goes into the larger one. I have tried bringing the smaller one to the front but that didn't work. I know that I can clip the larger viewport around the smaller one or bring the legend right into paperspace or slid the smaller one off to the side work in it and slide it back. This is more out of curiosity of how to get into the smaller viewport.
I am wanting to insert a second viewport over an existing viewport and have the information in the existing viewport behind the second viewport and not seen. I want the second viewport boundary to be the "trimming" edge of the existing viewport. How do I do this?
I did a test drawing with 4 viewports in paperspace.I frozen a layer in each viewport (as a viewport override, not global), and wrote code to gather info on layer overrides in viewports.The function takes in a database, and is generally used on drawings only open in memory:
the odd thing is it never finds the frozen viewports on the first viewport. It catches the others fine.I cannot see anything odd either, the counts of viewports and layers are all correct, and the drawing has no problems.Is there something that must be done to initialize the mechanism that reads viewport overrides?
I like the adjustment panel on HDR toning. Is there a way that I can just use those controls without HDR taking over and doing it thing. In other words I just want to open up and not have hdrt make its adjustment I want to do it my self because all of the controls are right there.
An image is on the monitor and I inadvertently must hit a command or key and the screen goes into a maximized mode. My image is still on the screen but everything else is gone. I cannot minimize since those buttons are gone. I right click or left click on the mouse and nothing happens. I cannot even shut down the computer since those controls are gone. It is necessary for me to turn off the computer using the off/on button. What I get on my monitor is the image that I was working on and a neutral background that covers the entire monitor.
I'm new to using 3DS Max, and my SpacePilot moves around inverted when compared to Inventor, Mudbox, or any other 3D software. Is there a way I can change this? Why would 3DS Max make it so difficult to move around?
All of my other Adobe products allow me to pan ad scan and zoom using my fingers on the touch pad. Why does illustrator not? Or if it is supposed to, how do I turn those controls on?
I am new to Premier Pro CC but and old hat at Premier Elements. I've never had issues with recording narration in Elements but I can't record it in Pro.
I have selected my audio input under prefrences. I am using a M-Audio Fast Track Pro. USB connection
On the audio track I selected for my audio, I have no "R" to click on and there are no audio controls (play, pause, record, ect) at the bottom of the audio pane.
I've been having this problem since the first Photoshop CS6 beta, across multiple different PCs. And the problem is this:
The new blur filters available in CS6 don't have any on-screen controls visible at all (the ones that let you adjust the position and strength and other parameters), like shown in the marketing videos and tutorials. I don't know if it's a Windows specific problem, but I've seen this problem on multiple PCs.
When using Photoshop CS6 in Windows (Vista 32bit with Intel Core 2 Duo 2.20Ghz and 4GB RAM), Lighting Effects doesn't show any on screen controls for brightness etc.
'09 iMac 24, CS6 (just updated), Software Update reports no needed updates (relative to the graphics card), etc.
When attempting to set up a lighting effect, the spot light displays but without control handles.
View->Extras is enabled (and toggling didn't work). Graphics card option was set to Basic, tried the others, no joy - and yes, the use graphics card option is also checked.
The audio level controls seem to bottom out before the sound has zeroed creating audio leakage from tracks set to minimum. -36db is not zero. It would sure be nice to fade out an audio track and have it be silent.
Using CS4 with OpenGL on and I am unable to transform a mask on a regular layer. When the mask has focus, the transform controls are simply not visible (even with "Show Transform Controls" checked). If I do a CTRL+T, the controls appear on the toolbar at the top but still no transform handles around the mask.
Just started looking at Mayas human IK rig system and initial thoughts are thats it looks quite good. Thats until I created the controls for the rig!
I've previously rigged many characters before (just basic rigs) from scratch and also used some of the free auto rigs thats are around on the net so I know the basic stuff but I'm no expert. But as any rigger will tell you its always best to keep you rig clean and tidy and all controls to be zeroed out at bindpose. This make things easy all round especially when animating.
So going back to creating the controls for the HumanIK when you look in the channel box there are values in some translates and rotates!
I have a panel that I can only access the controls in the top 2/3 of the panel......the bottom thirds has EDITBOXES in it, but I cannot access them. It's as if they do not exist ?
As soon as I either hit the "create proof copy" button or answer yes to the question, all of the develop controls are greyed out. I've exited and rebooted but no luck. I've tried entering the soft proofing area both by checking off the box at the bottom of the screen and by hitting the "S" key but no luck. I'm using LR 4.4 on a Mac using 10.6.8.
Can't open file from Nikon D7100 in Camera RAW Plug-In,i have Photoshop CS5 and plugin is upgraded.Format NEF from Nikon D 7100 is not in this plug-in photoshop.