3ds Max :: Object With Backface Cull - Can See Awns But Not Faces
Oct 8, 2012
I have one object with backface cull on, when i see through the object i see the awns but not the faces, but if i flip the faces i don´t see the awns, but i see the faces sometimes this is very annoying. I don´t know if this will be a problem in a future.
Im trying to use the backface cull method so I can see through my exterior walls so I can design an interior inside a box but it doesnt seem to be working for me... Do I have to flip or invert the ploygons?
I've been using 3DS max for a few days now, but I recently must have pressed a shortcut key which makes some of the near-side-faces disappear so that you can see the the opposite side.
The picture that I've attached (successfully hopefully) shows that I've not simply deleted the sides as the missing faces are rendered. But something I couldn't show in the picture was that when you change the viewing angle, the faces reappear and disappear based on the view.
The only solutions I could think of was to delete the objects (failed), and starting a new file (no success with that)
Is there an easy way to copy a line of vertices and have it create new faces on the same object?
I have a rectangle, viewing from the side, that I have already modified extensively. I simply need to create additional vertices / faces along the length of the rectangle.
• Intel i7-975 - 3.33 GHZ • 24 GB RAM • Samsung 256 GB - SSD • NVIDIA GTX 295 • 3ds Max 2013 • Windows 7 - 64 bit • SpaceMouse Pro
i downloaded a DWG from the subzero refrigerator website and i saved as a dxf and tried importing into cabinetvision and it says there is 21000 faces and takes a while to load and slow my computer down, is there anyway to reduce the number of faces?
i have a 2012 version of autrocad and i have a problem with my 3Dobject settings.
when i move my cursor over any object (eg:box) placed in SW iso view,I cannot see the bottom face of box neither the back or right side. The object should become transparent when i move my cursor over it,but instead the object is purely solid.When i want to shell box from bottom it becomes a problem.
Is it easier to draw out all faces of the 3d object and then merge them together later on or is there a method that allows me to be able to dimension and extrude my object as I work from the 3d space?
Say, I created a square and extruded it into a block. Then I want to look at one of the sides and poke 3 holes in it. My problem is I cannot use annotate to change the geometrical constraints on them, like if my circle is out of place or if it is too large or small.( or at least they don't show up for me.)
I'm learning about the UCS system but I thought if I moved the UCS system to the face I want to draw on and change from 3d modeling back to 2d annotation I can go ahead and annotate from that face of interest.
I'm trying to extrude multiple faces, and then get them to rotate along the center of the object so that they can all sort of have the same angle radiating from the center. In the picture, the one on the top Left is my starting point. I would like to rotate those faces, for example, so that they will all be flat (picture on Right which I achieved through vert snapping to grid) but the only results I can produce are the 2 small pictures on the bottom. =(
i got Inventor recently, and i've been working on a model of a longboard just to teach myself how to use the tools in Inventor. right now i'm trying to color areas for the griptape pattern so i drew the 2D pattern and projected it onto the 3D model of the longboard. but when i tried to split the faces of the model along the projected pattern only a few of the projected lines split the faces. for other faces i kept getting these errors:
Create parting line failed Crane.ipt: Errors occurred during update Split11: Could not build this Split The attempted operation did not produce a meaningful result. Try with different inputs.
How do you take a face/body from one pic and put it on another picture and make it look seamless? There is one thread with people putting a face on movie posters and stuff, how do u do that? I can never get it to look right.
I have two different pictures opened up on my Photoshop and would like to copy one face on the other pictures face...The pictures are slightly different in size.....and copy and paste do not work,
I want to retouch peoples faces to look better with some filter (plugin) for photoshop.I use KPT 6 equlizer, neat image or ninja filter.Maybe somebody has good expirience with some other filter?
I'm trying to put together a montage of faces which I want to place another pic over so I need to fade the faces. I've tried using fade command, but it doesn't do what I want. In otherwords I don't know how to do what I want...anyone know a tutorial on this kind of thing?
how do i morph two faces into one face.. it is kind of like the pictures people do to predict how their babies would like if the two faces were combined.. a newbie...and i am just curious how it was done..so i can fool around a bit.
I switched to MAX 2012 recently and it's hard for me to texture my models because of selected faces being highlighted red while using modifier like UVW Xform, UVW Map and Unwrap UVW.
On older MAX release when you selected desired polygons to apply UVW Map for example, faces stoped being red, now it's not and I can't see how my texture is applied on my model because of that.
I have made a cube, and given a basic cube UV map. The material I want is a standard 2D map (say noise). The problem is that each face gets the same pattern of noise. I would have the same result if I had a basic bitmap as the material.
My solution has been to make a Multi-Sub material, and then use a different noise seed for each side of the cube. This works fine, but it makes it time consuming to do something like change the color of the cube (as I would have to edit 5/6 materials).
So, I am asking, is there a way to either make the UV behave as if each face was part of the same "thing" (spread one noise map over the image/stretch the bitmap). Perhaps make an object use multiple materials (or something like that), so that I can have a Multi-Sub for a greyscale noise, and then a basic color that I can change to effect all of the sides at once.
I would like to compare two faces to see if they are the same face. I have three faces and a hole feature on one of the three faces. I am trying to determine what face the hole is on(top, right, left). I can get the face the hole feature was created on as:
Set oHoleFace = oHoleFeature.PlacementDefinition.Parent.Sketch.PlanarEntity
I can get the three face objects I need to check for the hole on.
Set oTopFace = oExtrudeFeatures.Item(1).Faces.Item(13) Set oRightFace = oExtrudeFeatures.Item(1).Faces.Item(3) Set oLeftFace = oExtrudeFeatures.Item(1).Faces.Item(12)
Can I compare faces or do I need to use vectors? I tried comparing the InternalName of the faces but this seems to fail when there is more than 1 hole center within a hole feature. ____________________________ Inventor Professional 2014 64 Bit Windows 7 Professional NVIDIA Quadro FX 4600 Dual Intel Xeon E5540 CPUs 16GB DDR3 Ram
I have some faces and i want project them to xy plane (Top view). I want to get exterior boundary line of this model. To do this, i will ignore all dashed lines, but i cannot check a line is dashed line or not.
way to take away sun glare from teeth or faces to make it match the rest of a face, or to tone down overexposure on skin in a flash photo, so the skin doesnt look too red or white?
I am a novice PhotoShop user and would like to create a montage of my daughter's face pictures using several photos I have taken. I saw one of these once and saved it, but am unable to locate the montage.
how to have different colors for different wall faces? Like all have a plaster finish on the external side, but the colors are different, but when I try to change the color of the external finish, it changes it for all the walls.