3ds Max Modeling :: How To See Through Walls / Backface Cull
Jun 19, 2013
Im trying to use the backface cull method so I can see through my exterior walls so I can design an interior inside a box but it doesnt seem to be working for me... Do I have to flip or invert the ploygons?
I have one object with backface cull on, when i see through the object i see the awns but not the faces, but if i flip the faces i don´t see the awns, but i see the faces sometimes this is very annoying. I don´t know if this will be a problem in a future.
I only started using MAX for a week now and I am an architect. I am trying to use 3D Max to model buildings. Often I want to input specific parameters. My first question is:
1) Within the Create>AEC Extended> Walls object....how do you specify the lengths of the walls? In autocad its quite simple whereby you establish an origin, then move your cursor to the direction of the next wall segment, input the number, and the new wall segment is created, and so on.
I have an assignment to draw a bathroom. I have walls that are spaced 3 5/8 inches apart and the drawing shows insulation batting between them. When I use the batting insulation linetype and run a line between the walls the batting symbol extends beyond the 3 5/8 inch walls. how do I get it to fit between?
how can i draw this plan without knowing the angles for each wall? when i draw , the last wall is incorrect can autocad adjust the angles of walls for me after typing the length of the walls ?
I created a new wall type that includes Stud, Sheathing, and Rigid Insulation. I need to show the existing CMU walls cutting through the new Stud walls. Can this be done?
I want to turn my in-place mass walls (sloped or helical) to structural walls but i don't know how to do it. I'm able to do the walls but when i switch it to the analytical view the wall doesn't appear because it's not structural. It's there a way to do in-place mass structural walls.
As CAD administrator at my company, which is in the process of implementing Inventor/Vault, I am quite sold on the Layout Modeling/Multi-body part modeling functionality that Inventor supports. Among other things I believe there is a large payoff in assembly stability and simplicity. However, this workflow is very different from the conventional methods of modeling individual parts and manually constraining assemblies. URLs....
How best to make the stone facets go sideways into the main tower. As you can see though it doesn't make a whole lot of sense. How I could achieve such results?
I am fluent in sketchup modeling but have had no success in attempting to model something similar to the crinkled wall mass in the attached image. I have d/l'ed 3dsmax for 30 trial and trying to learn on the fly, which is difficult. before i spend too much time trying to to achieve a crinkled wall mass? in my first attempt i was able to create a rectangle, add modifer of garment maker and apply cloth attributes (and ripple) to it but it's too smooth around the edges although it had amplitude to it.
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.
Some Examples: [URL] .....
So Basically, I want to be able to first sculpt the general exterior form I have sketched out or in my mind, and not only that, I would like to model the interior portions so I can have renders from inside the building. (Like the ons from the examples)
Although in architecture, 3D modeling comes into play after the 2d drafting, I don't think it's the same case for organic shapes. I would have a general layout sketched out on paper how the building would be formed, but not necessarily accurately measured. Then I would model the building to cut the sections through, and extract them out along with floor plans thus creating a very accurate orthographic drawings as well as gorgeous renders.or just poly edit with soft selection and other modifiers?
The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.
See image to see what I am trying to model, image is from NADAA, and am trying to do something similar to this but I can't.
How to create a quick sponge (or pores) look to an object without using materials?
Background: I am creating masonry and mortar. I need to zoom real close to the mortar so I can see the pores. Then I am going to have a blueish object pass thru the mortar to show water penetrating the mortar. Or something like that. I can't use a material to represent the look because I need to have an object pass thru it.
Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work
p.s. In viewport configuration/rendering method/apply to: All viewports. I tried to google.
Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.
I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.
I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).
Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.
What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.
I want to make it so that the color on the walls also matches the lighting.
I tried duplicating the photo as photo2 , and adjusting the hue/saturation of photo1 to match the wallpaper color, and then erasing the walls on photo2.
I'm at my wits end trying to cut a wall with a void. I want to chamfer the corners of a wall, but I can't get even a basic void to cut from a wall. I get the error : "This Mass has no solid geometry for its Void Forms to cut. They must be deleted, or solid geometry added and cut." They clearly intersect, what am I doing wrong?
I recieved some CAD files from the architect and am not sure if theyre drawn in 3D or in revit. But everytime I go to explode the wall the doorways dissappear.
is there a way to make walls looking same as in floor plans...(layers, colors, hatches). I would like to make a template for my walls looking same in sections as in floor plans. This image is what I get by default and I don't know how to change this.
I am currently doing an MEP project and I am tidying up the model at present. I am having problems attaching the walls to the roofs. There could be a simple solution but I haven't found it yet !
I have tried attaching top base etc. but its not working. I only seem to be able to select one side of the roof when selecting where to attach the walls. I have attached 3d pics showing the walls that are extruding & also one of the walls that I am trying to attach.
I drew some internal walls before adding a floor slab. After adding the floor slab the walls disappeared in plan. I can see them in 3D, in the correct place, but not in plan.
The floor slab is in the right position. To fix the problem I redrew them all, but why did they disappear and how do I prevent it from happening again?