3ds Max :: Getting Reflections On Walls When Rendering?
Apr 10, 2013Im getting reflections on my walls when rendering. I want my walls to be clear white.
View 4 RepliesIm getting reflections on my walls when rendering. I want my walls to be clear white.
View 4 RepliesI need output of png with alpha format, so I have to render in Studio.
I unchecked True Reflections but the items in the image reflect on each other.
Is there a way to stop this? see example.
V Ray rendering i am using V Ray physical cam + V Ray sun once i rendering flooring colour is changing the walls colour actually i have white colour walls.
View 2 Replies View RelatedI have been trying to render my linked files in Cloud. For some reasons the linked files walls are misplaced in the drawing. Please take a look at the attached file.
What I have tried to do to resolve the problem and have not worked:
1.Reloded the links.
2.Created new camera views.Â
3.Tried to use RVT Link Display Settings and rendered with both 'by host view' and by 'linked view'
4.In proprties; tried to use the different Dicipline Settings.
5.Tried to use the different settings in Manage Links to either attachment/overlay under Reference Type or absolute/relative under Path Type.Â
I'm using Revit 2014.
I think I'm pretty close to understanding how to get realistic interior lighting with nice soft shadows etc. However, I can't figure out how to get the sun & sky background to stop putting all these spots on my walls!
I previously made a version using 1000 "rays" for "Final Gather" and it looks a bit better....but it's still spotty.
How to get genuine soft shadows sans spots from the sun & sky background?
I've played with every parameter I can think of, but nothing smooths out the spots even a little bit.
AutoCAD MEP 2010 64 bit
Revit Architecture 2010
Windows 7
What Revit 2012 setting makes walls and floors disappear when rendering is selected?
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I have a Revit 8.1 project that renderes the model just fine. When I import it into Revit 2010 it also remders the model but I have to reassign the custom finishes. But when I upgrade it to 2012 and render - the walls and floors are suddenly missing!
See attachment.
I have an assignment to draw a bathroom. I have walls that are spaced 3 5/8 inches apart and the drawing shows insulation batting between them. When I use the batting insulation linetype and run a line between the walls the batting symbol extends beyond the 3 5/8 inch walls. how do I get it to fit between?
View 9 Replies View Relatedhow can i draw this plan without knowing the angles for each wall? when i draw , the last wall is incorrect can autocad adjust the angles of walls for me after typing the length of the walls ?
DEST2109.jpg
I created a new wall type that includes Stud, Sheathing, and Rigid Insulation. I need to show the existing CMU walls cutting through the new Stud walls. Â Can this be done?
View 3 Replies View RelatedI want to turn my in-place mass walls (sloped or helical) to structural walls but i don't know how to do it. I'm able to do the walls but when i switch it to the analytical view the wall doesn't appear because it's not structural. Â It's there a way to do in-place mass structural walls.
View 1 Replies View Relatedwhy i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.Â
View 1 Replies View RelatedI Have this nice photo of the eye close up and I am attempting to show a reflection in it.
how to on this with some examples of the results.
I really like the look of graphic reflections I just don't know how to make them look good. I usually make a copy of the graphic to be relected and flip it upside down and position it correctly. At this point I don't know ho to proceed. It seems that the reflection should go from mostly opaque to fully transparent. How do you do that in Photoshop?
View 1 Replies View Relatedway to make reflections of things. Like text and brushes. Like for example..
I'll write "Chrissie" and then I want it the same underneath but like reflected.. If you get me. The same as brushes like I put a diamond and want the diamond to look like its sitting on something and theres a reflection..?
Has anyone had to do a reflection in an eye? Or does anyone know where I can get a tutorial to learn how to do this?
I basically want to take 2 images, one a close-up of an eye the other a logo. Then I want to make it look as if the logo is reflected in the eye.
I wanted to create some object where i could demonstrate he blur, array and other functions inside 3ds Max and i choose for that a simple box/sphere array. The problem iam facing are the reflections on the box model, they are looking too flat comparing to the sphere. Iam using arch&design materials and a hdr map inside environment (spherical) for reflections and the materials are the same on the box and sphere model, still the reflections are nice on the sphere, flat and ugly on the box
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I can't make 3d reflections to show in Photoshop. Here are the steps:
Create a 3d scene with white text standing vertically on a black rectangle (two meshes on one 3d layer).In the text mesh properties, set Reflections to 50 (tried 100, too). Set render settings to custom and ensure Reflections are checked.Set render quality to either Raytraced draft or final - both look the same. The renderer is working because I see a blue rectangle running across the screen. But when it stops, there are no reflections.
how to do a photo reflection fairly quickly and easily?
View 2 Replies View Relatedhow to do this type of relection.
I want to create a realistic reflection on a photo just like the one attached.
I have a picture that was taken on a very cloudy day through the window of a single engine aircraft. There is a considerable amont of glass reflection throughout the photograph which I would like to remove. Most of the reflection is seen in the clouds but there is also a condiderable amount in the water. Since the backround is mostly gray due to the weather the reflection shows up as a light grey to white against the grey. Could you tell me the best way to remove it? Is there a plug-in that will accomplish this quickly or must it be done through some other means?
Mac OSX 10.3.9
Powerbook G4/400
Photoshop CS
I wanted to do a water effect.
how to make this effect?
I want to remove all the reflections from this image.
I have encircled some of them.
How can I do this?
I am working on a cockpit interior for a spaceship and I am getting an odd render glitch both in my work viewport and in the renderer.
This mesh was created in Rhino 4 and imported via .obj. When it was initially imported it displayed perfectly but after, UVW unwrapping each quad is rendered as if it was made up of two triangles, and each triangle appears rounded.
Even stranger, if I turn on edged faces in my viewport it displays correctly again.
I am completely new to 3ds max for anything other than lighting so I'm sure that there is a simple (or complicated) explanation.
I'm trying to get the A&D material to render glossy reflection. The scene is reasonably big in dimensions. I used a photometric stadium light to light my scene and a skylight.
For the A&D material i didn't use the preset, thought i tried with about the same effect. The material has 1.0 reflectivity, 1.0 glossiness, 1.0 transparency and 1.0 glossiness.
For rendering i use MR with GI, nog FG (also tried that and has the same effect).
This picture has reflective areas near the eyes and I do not like it. (particularly at the left side of the right eye). What is the best way to get rid of these reflections or specular highlights?
View 9 Replies View Relatedwant to make like a blue glowing object and I want it to be dark in the room and I want to have a person looking at the blue glowing object and I want them to have blue light all over their face and such. I was just wondering if anyone can point me in the right direction to finding out a tutorial or a step by step way to accomplish a real good realistic colored glow on a person?
View 1 Replies View RelatedI have to start off by apologizing for asking a question on my very first visit here... Sadly, I don't have a choice and if I don't find an answer to this question/figure out how to do this, my brain is going to explode and it's going to be messy.
(Working with Photoshop 7.0) Here's my problem: I have a picture of a woman coming out of a river. The river is banked with snake-like, winding ground with good sized grasses and a small layer of dirt layering to the water level.
I am trying to remove the reflections that are in the windows of my picture.
How can I go about doing it?
I'm working with the attached photo. As you can see (or rather, can't see) Jeanine's eyes are obscured by the glare on her glasses. I'm sadly finding little blips and blurbs such as this on all the outside shots because this event took place on an absolutely spectacular day (not that I'm complaining given the bizarre weather we've been having). It's just I could not see in the camera's display some of the problems. I even had a couple that are completely blurry though they looked fine on the display at the time.
What is the simplest way to quickly correct this? I have several similar shots of her but the glare is present in all of them. It's actually worse in a couple of them.
I understand that cubemaps are primarily used in realtime applications, like game engines, but is there a way to use a cubemap for reflections when using the scanline renderer? I loaded a cube map into the environment map slot, but you can see the black areas around the cross of the cube map in the reflections.
I also tried making a big inverted cube, and mapping the cube map to that. It sort of works, but the reflections aren't nearly as vivid as they were when I used the map as the environment. I disable cast & receive shadows on the cube. Not sure what the best way to go about this is.
Are reflections supported in Viewport 2.0 in Maya 2014? I mean direct reflections, not mapped ..
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