Photoshop :: Water Reflections
Dec 26, 2003I wanted to do a water effect.
how to make this effect?
I wanted to do a water effect.
how to make this effect?
I have to start off by apologizing for asking a question on my very first visit here... Sadly, I don't have a choice and if I don't find an answer to this question/figure out how to do this, my brain is going to explode and it's going to be messy.
(Working with Photoshop 7.0) Here's my problem: I have a picture of a woman coming out of a river. The river is banked with snake-like, winding ground with good sized grasses and a small layer of dirt layering to the water level.
How do i remake this type of reflective image?
View 6 Replies View RelatedI have a pic that has a really pretty view of a bridge over a little stream. Only problem is the water is covered with slimy green algee.
View 5 Replies View Relatedany tutorial to transform a brush of water, in "water authentic"? Color, brightness, etc .........
View 4 Replies View RelatedI want to make a fountain that has water jets that cause ripples when they hit the water. I have tried the basic reactor water and Pflow setup, as well as super spray, but neither seem to work. Is there any way to accomplish this without "faking" it by doing something creative with the water's texture?
View 9 Replies View RelatedI Have this nice photo of the eye close up and I am attempting to show a reflection in it.
how to on this with some examples of the results.
I really like the look of graphic reflections I just don't know how to make them look good. I usually make a copy of the graphic to be relected and flip it upside down and position it correctly. At this point I don't know ho to proceed. It seems that the reflection should go from mostly opaque to fully transparent. How do you do that in Photoshop?
View 1 Replies View Relatedway to make reflections of things. Like text and brushes. Like for example..
I'll write "Chrissie" and then I want it the same underneath but like reflected.. If you get me. The same as brushes like I put a diamond and want the diamond to look like its sitting on something and theres a reflection..?
Has anyone had to do a reflection in an eye? Or does anyone know where I can get a tutorial to learn how to do this?
I basically want to take 2 images, one a close-up of an eye the other a logo. Then I want to make it look as if the logo is reflected in the eye.
I can't make 3d reflections to show in Photoshop. Here are the steps:
Create a 3d scene with white text standing vertically on a black rectangle (two meshes on one 3d layer).In the text mesh properties, set Reflections to 50 (tried 100, too). Set render settings to custom and ensure Reflections are checked.Set render quality to either Raytraced draft or final - both look the same. The renderer is working because I see a blue rectangle running across the screen. But when it stops, there are no reflections.
how to do a photo reflection fairly quickly and easily?
View 2 Replies View Relatedhow to do this type of relection.
I want to create a realistic reflection on a photo just like the one attached.
I have a picture that was taken on a very cloudy day through the window of a single engine aircraft. There is a considerable amont of glass reflection throughout the photograph which I would like to remove. Most of the reflection is seen in the clouds but there is also a condiderable amount in the water. Since the backround is mostly gray due to the weather the reflection shows up as a light grey to white against the grey. Could you tell me the best way to remove it? Is there a plug-in that will accomplish this quickly or must it be done through some other means?
Mac OSX 10.3.9
Powerbook G4/400
Photoshop CS
I want to remove all the reflections from this image.
I have encircled some of them.
How can I do this?
This picture has reflective areas near the eyes and I do not like it. (particularly at the left side of the right eye). What is the best way to get rid of these reflections or specular highlights?
View 9 Replies View Relatedwant to make like a blue glowing object and I want it to be dark in the room and I want to have a person looking at the blue glowing object and I want them to have blue light all over their face and such. I was just wondering if anyone can point me in the right direction to finding out a tutorial or a step by step way to accomplish a real good realistic colored glow on a person?
View 1 Replies View RelatedI am trying to remove the reflections that are in the windows of my picture.
How can I go about doing it?
however I cannot call myself an expert, I just can get by.
I'm having difficulties trying to pull some window reflections from one image and paste it on top of another i.e. a forest image. (I have attached an image.)
I have tried multiplying and changing the opacity however all the reflections disappear.
What are the procedures to get this to happen?
I scan my paintings and then send the scan to a print house to get them printed. The problem is that as I paint on a fine textured canvas I get some reflections in the dark areas especially. These look like hot pixels?
Is there any way i can get rid of these in Photoshop whilst still keeping the high degree of detail I need in the rest of the scan?
How to remove window reflections when taken from inside a bus.
View 1 Replies View RelatedI have this photo taken in tungsten light, but there remain reflections from the outside light (the sun) which of course appear blue-magentish.
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I thought maybe mixing with yellow-green could eliminate them. Actually I only need to decrease their saturation and thus become like other whitish reflections..
I wanted to create some object where i could demonstrate he blur, array and other functions inside 3ds Max and i choose for that a simple box/sphere array. The problem iam facing are the reflections on the box model, they are looking too flat comparing to the sphere. Iam using arch&design materials and a hdr map inside environment (spherical) for reflections and the materials are the same on the box and sphere model, still the reflections are nice on the sphere, flat and ugly on the box
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I am working on a cockpit interior for a spaceship and I am getting an odd render glitch both in my work viewport and in the renderer.
This mesh was created in Rhino 4 and imported via .obj. When it was initially imported it displayed perfectly but after, UVW unwrapping each quad is rendered as if it was made up of two triangles, and each triangle appears rounded.
Even stranger, if I turn on edged faces in my viewport it displays correctly again.
I am completely new to 3ds max for anything other than lighting so I'm sure that there is a simple (or complicated) explanation.
I'm trying to get the A&D material to render glossy reflection. The scene is reasonably big in dimensions. I used a photometric stadium light to light my scene and a skylight.
For the A&D material i didn't use the preset, thought i tried with about the same effect. The material has 1.0 reflectivity, 1.0 glossiness, 1.0 transparency and 1.0 glossiness.
For rendering i use MR with GI, nog FG (also tried that and has the same effect).
Im getting reflections on my walls when rendering. I want my walls to be clear white.
View 4 Replies View RelatedI'm working with the attached photo. As you can see (or rather, can't see) Jeanine's eyes are obscured by the glare on her glasses. I'm sadly finding little blips and blurbs such as this on all the outside shots because this event took place on an absolutely spectacular day (not that I'm complaining given the bizarre weather we've been having). It's just I could not see in the camera's display some of the problems. I even had a couple that are completely blurry though they looked fine on the display at the time.
What is the simplest way to quickly correct this? I have several similar shots of her but the glare is present in all of them. It's actually worse in a couple of them.
I understand that cubemaps are primarily used in realtime applications, like game engines, but is there a way to use a cubemap for reflections when using the scanline renderer? I loaded a cube map into the environment map slot, but you can see the black areas around the cross of the cube map in the reflections.
I also tried making a big inverted cube, and mapping the cube map to that. It sort of works, but the reflections aren't nearly as vivid as they were when I used the map as the environment. I disable cast & receive shadows on the cube. Not sure what the best way to go about this is.
Are reflections supported in Viewport 2.0 in Maya 2014? I mean direct reflections, not mapped ..
View 1 Replies View Relatedno matter what i try, i can never get a nice diffuse reflection using mental ray. How to achieve a nice smooth (not grainy) reflection using mental ray?
View 4 Replies View RelatedI've found a couple of discussions on creating reflections for vector objects, but what about bitmaps?
Whilst searching through stock photos, I started noticing some of those common isolated images on a "reflective" surface are rather lazily created resulting in just plain wrong reflections. I'm talking mostly about those "people standing around" images, but it could apply to anything.
Here's an example of what I mean:
Now if these folks were standing on a reflective surface, their reflections would meet where they touch. Note how some appear to be standing on one foot, because the reflection of the other foot doesn't meet. Or it looks like they're standing on their toes because the heel is off. Obviously this was done by simply flipping the image and fading it.
Here's a link to the stock photo if you want to see the whole thing. Here's another one where everyone appears to be standing on their toes.
A couple of times I've attempted to correct this by creating my own reflections. With some fudging and distortion of the reflected outline, I managed, but typically had to have a very fast fade. Easier to create a vector trace, then shade it grey and use that. It gets increasingly more difficult the more distinct and clear you want the reflection. Studying reality, if someone were standing on a mirror, their reflection would have the perspective of looking up at them from the bottom.
So how would you approach creating a reflection from a bitmap where there is no straight line defining the reflection line?