3ds Max :: How To Set Pivot Point Of Eyes To Be At The Center Of Their Meshes

Feb 14, 2012

I have a character model I got from the Evolver site before it went offline.

I need to set the pivot point of the eyes to be at the center of their meshes so I can use it in Face Robot.

I do this by clicking on the eye object and "Affect Pivot Only", "Center to Object". This works but when I export the model as FBX the moment the export has finished my eyes have both jumped to the the floor and my pivot is still in the correct place. When I import the FBX into Softimage I see the eyes are now on the floor. I also have the same when I try to do the pivot point in Softimage [URL]....I am a competent modeller however a begginer when it comes to Autodesk's software. Is their some property on the model that could make it peform liek this, does it have something to do with the bones/skining?

i have spent the last 2 days trying to move an eye balls origin

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