3ds Max :: Wheel Rotation On A Horse Wagon With 2 Wheels

Mar 28, 2012

Been working to get the wheels to rotation for 14 days or more and finally i hit the wall now.

I linked it with gizmos and could rotate left and right and move it forward and backward everything works very well. I also used wire parameters and linking the gizmos.

The other way i made it was with motion controllers, position list, position xyz, rotation list and ruler xyz and, i did add couple of those and i also used wire parameters, it also worked very well.

BUT, doesn't matter which i use, as long i rotate the wagon more then 180 degrees, the wheels rotates backwards, How to solve that without using max script, path follow nor splines or lines.

I want to move the wagon by moving 1 gizmo, dummy or point and keep the freedom without linking it to spline or lines.

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3ds Max Animation :: Rotate A Set Of Wheels Like Locomotive Train Wheel

Aug 20, 2011

I am trying to rotate a set of wheels that are moving like a locomotive train wheel and having problems. I was able to animate the wheels to move like a locomotive wheel by linking and turning off the z axis inherit for the red rod (see attached images. Image ex04.jpg.)

The problem came when it was time to rotate the whole thing. I grouped everything and rotated the wheels around as a group. As the red rod had is z axis inherit turned off once it started to detach from it location(ex06.jpg), which was kind of expected.

I am not sure what to do to solve this problem. Do i create a bone structure with IK handles to resolve this problem or is there something else better to solve this problem?

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I used to do this all the time. Now I cant remember how to do it properly, if possible a screenshot of how to do the maths in the Parameter wiring box. Getting the circle to travel along this line without scripting.
 
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I have Autodesk inventor standard NOT the pro version. I am a Revit professional in dire need of learning Inventor. My exact steps are as follows:

1. Open assembly
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In other words I want to get the circumference of the wheel to rotate 360 degrees as it travels pi*diameter of flat surface.

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To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
 
Detailed version:

1. Create a shape.
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3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
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It works great when translating the car in the Z axis, but when the car is rotated 95 degrees in the Y axis the wheel will only go backwards no matter which direction the car is moved.

I have attached an MB (Maya 2013) so you can see the

problem.mudboxcar_maya_2plusexpression.mb.zip

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