3ds Max :: Skin Wrap Modifier Lost On Render

Jun 5, 2013

I have got a model wearing a shirt and pants that have the skin wrap modifier applied. all works fine animated in the viewport. When I render however the skin wrap gets lost, both in the render and then in the viewport.

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3ds Max :: Symmetry With Bones Using Skin Modifier

Apr 4, 2011

I have recently starting skinning my human model and everything was fine until I found out that the chest bone I have on each side of the chest isn't being noticed by 3ds Max as being symmetrical with the other bone. This means I can't use mirror bones or mirror vertices to that part of the model. How to make two bones that aren't being recognized as symmetrical by 3ds Max symmetrical? When using the envelopes in the skin modifier, when I go to mirror the bones or vertices, the two bones are red instead of blue or green to show symmetry. The two bones are relatively in the same place on opposite sides of the model. They aren't the same size but close. Is there something I need to do to make them have symmetry or is there a way to make 3ds Max recognize that you have two bones that you want to be symmetrical?

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3ds Max Animation :: Skin Modifier Weight Painting

Oct 21, 2012

I've migrated from Maya to 3ds Max for character animation and was wondering - When I apply a skin modifier then go to 'Edit envelopes' - is there an equivalent to maya's artisan interface? i.e. Can I paint weights with a brush rather than vertex by vertex or entering numbers?

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3ds Max Animation :: Skin Modifier Unable To Find Bones

May 5, 2012

Got this low-poly model here. I created some bones for it and inserted them into the mesh. But when I use the Skin Modifier into it, and use the 'add' button under "Parameters". No bones appear in the list?

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3ds Max Animation :: Separating Mesh And Maintaining Skin Modifier

Nov 11, 2013

I have a single-mesh model, pre-rigged and textured. I am trying to export it into a format which has a bone-limit of 59 bones per mesh. This model, however, has over 100 bones.
 
I'm really not very good at doing rigging from scratch; someone else rigged this for me. I need to split up the mesh, so the model meets the less-than-59-bones-per-mesh rule. 
 
Is there a way to do this without destroying the skin modifier, and having to re-skin the whole thing? I'd like it to end up as several meshes, which all work as one in terms of rigging.

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3ds Max Animation :: Skin Modifier Skeleton Has Moved Outside The Mesh

Mar 17, 2011

Skin modifer, skelleton has moved outside the mesh.

I flick the light on and off on skin modifier, when its off the skelleton fits the model perfectly and when it,s on the hand and arm has been liftet outside the skel.

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3ds Max Animation :: Skin Modifier / Edit Envelopes - Cannot Choose Bones

Nov 16, 2011

I created a rig in MAX 32bit but recently loaded 64 bit MAX but now when I choose the skin modifier/edit envelopes, I cannot choose bones to edit. The interface just flashes and I am not able to select verts on the mesh. I had originally used the weight tool to change the weights of each vert on the mesh, now it doesn't work at all.

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3ds Max :: Lost Default Modifier Sets

Mar 18, 2012

I don't know how or when this happened, but i lost almost all my default Modifier Sets.Reverting/Resetting the whole GUI didnd't work at all.How can i get them back, without reinstalling Max?

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Paint Shop Pro :: Lost Wrap Brush Tool Bar?

Dec 28, 2013

I was using the warp brush tool (Paint Shop Pro X4) and for a stupid manipulation the tool bar where I had the value related with the brush tool slipped away. Now I 'm not able to recover it and I cannot change the dimension of the brush of the warp brush tool. I don't know what to do and I'm in trouble. I have tried all the tool bars but it doesn't appear anymore. How can I change the dimension of the warp brush tool without that?

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3ds Max :: Can't Get Text To Cap With Extrude Modifier Or Bevel Modifier

Nov 8, 2011

I just sat down to use 3Ds Max '12 for the first time today after upgrading from 2010. This will probably be a simple fix, but I can't get any text to cap with the extrude modifier or bevel modifier. It happens with every typeface I've tried. I even tried using the cap holes modifier. Never had this problem with previous version of 3Ds.

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AutoDesk Smoke :: Lost Render File When Creating Subclip Or Dragging

Feb 24, 2013

I have a multi layer in my timeline , full graphic motion and long render. The base layer (layer 1) is a SOLID LAYER.

1. i select all that segment (multi layer) that has been rendered (yes, it's rendered). Now i drag it into my desktop (thumbnail view), but what happen is new clip is unrendered. So i have to re-render that clip. Why ?

2. i select all that layer, and collapse it ( contain selected). It collapse into a single clip but also i lost my render in my container. why ?

3. i mark in/out and create subclip. again i got the subclip but it's unrendered.

4. i mark in/out and drag into other timeline (same setting). and the pasted segment has no render file.

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GIMP :: Reducing Exposure On Skin While Keeping It Looking Like Skin

Nov 20, 2012

I occasionally use GIMP to burn-down parts of portraits that compete with the face. For example, bare shoulder, midriff over-light, hands over-lit.

The skin ends up looking greyish, not like less-lit skin. It works not too badly visually, as the emphasis is on the face, but fails on inspection.

I have tried the burn tool and just plain old Brightness, both on a selected area.

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GIMP :: Match Skin Color Of Head To Boxer's Skin Color?

Jul 19, 2012

David Boxing_WIP.png (202.28K)
Number of downloads: 19

Could I have a description of how to match the skin color of the head to the boxer's skin color?

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Revit :: Unable To Render The View Due To Unknown Error During Render Calculations

Aug 1, 2012

I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.

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3ds Max :: Render To Texture / Normal Maps Don´t Render Correctly

Apr 13, 2011

The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.

The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.

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AutoCad 3D :: No Faces To Render Message When Trying To Render Model?

Apr 19, 2012

I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.

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3ds Max :: Include Render Elements With Batch Render?

Aug 19, 2013

Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
 
I know it works with State Set by changing camera view. But Batch render should work too.

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3ds Max :: Save 50% Render Time / Fix Render Element Bug

Dec 28, 2013

I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....

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3ds Max :: How To Render Normal Map Directly From Render Production

Jun 3, 2011

Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.

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After Effects :: Will Not Render Projects From Render Queue Or AME

Jan 17, 2014

Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
 
and I can fin nothing about this error anywhere on line.

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3ds Max :: Possible To Render Object To Fit Exactly Into Render Window

Apr 17, 2012

Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.

Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.

Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.

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3ds Max :: UVW Unwrap Modifier

Apr 18, 2011

I'm using the UVW unwrap on a plane I am currently working on. The bitmap is the exact same size as the print screen of the flattened map but when I bring in the bitmap to match up with the unwrapped modifier the bitmap is completely skewed to shit.

So I uncheck Use Custom Bitmap Size and then it does this. It makes my object much wider than it actually is and there is no way to adjust it because the scale tool only works on the whole object at the same time and not just one axis.

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3ds Max :: Hotkey Toggle For Modifier

Sep 29, 2012

When the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?

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3ds Max :: Getting Flex Modifier Movement

Feb 3, 2012

I have an object that moves right-to-left on the X axis. I've applied a flex modifier to the object and disabled "Use Weights". So now I have an object that moves with a slight sway/spring behavior.

But what if I want another object to be linked to this object and thus inherit it's flex behavior?

It seems that the flex modifier doesn't affect the object's Gizmo at all, even though it moves the object from it's original position.

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3ds Max :: Masking A Modifier In 2012?

Nov 20, 2011

Is there a way to mask a modifier with a gradient/falloff map, bitmap or vertex paint map?

For example, i want to mask with a gradient falloff the Houdini Ocean Toolkit modifier, to affect only a portion of an object...

How can i do that?

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3ds Max :: Symmetry Modifier On Sphere?

Dec 22, 2012

What is the proper way to apply the symmetry modifier to a sphere ? I created this custom android bot. After I create a sphere with hemisphere I create the eye and split the sphere in two then zero it out on the grid. Then I apply the modifier. When I do that it does not project the other half of the sphere even when it's on flip and x axis. The mirror part is kind of on the back side of the sphere. What happens is I have to rotate the mirror part to line it up and up the thresh hold a lot to get the back side to connect.

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3ds Max :: MultiRes Modifier Crashing?

Sep 5, 2012

I have found that MultiRes often crashes Max when you press the generate button.

Attached is an example scene with a simple mesh. If you apply a MultiRes modifier to it, press Generate, then press Generate again, it crashes Max.

It has happened in the past too with other meshes. What it is about some kinds of meshes that crash the MultiRes Generate function.

Common steps that have not solved any problems:

# Reset XForm
# Convert To Mesh then Convert to Editable Poly

You may ask why not simply refrain from clicking generate twice. The reason is that I discovered this while troubleshooting game export tools where the MultiRes modifier is programatically told to Generate at different points for various reasons. The automated functions do not know if it was ever already generated.

Some suggest using ProOptimizer (which I often do) but the functions I'm working with are being used by people who don't always have access to ProOptimizer... and there are times where MultiRes actually makes better results.

what things cause MultiRes to crash?multires_mesh_crash.zip

3ds Max 4/Gmax - 3ds Max 2014
Mudbox 2009-2011
WIndows 7 x64
i7 930
12GB RAM
Geforce 480x2

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3ds Max :: Can't Add Objects In Cloth Modifier

Dec 10, 2011

i made a clothes hanger, and grouped / assembled the components as one object, in the cloth modifier add object menu, i can't find the hanger, but if i dissembled / ungrouped them to separated parts, it can appear back in the add object.

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3ds Max Modeling :: How To Use HSDS Modifier

Sep 19, 2011

I have never used the HSDS modifier. Am I missing something?

3D Studio DOS to 3ds Max 2010
Windows XP 64
NVidia Quadro FX 3700
Dual Quad Xeon, 6Gb Ram

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3ds Max :: Modifier Parameters To Default?

Oct 20, 2012

Is there any way to do the modifier parameter settings to default for future reuse. For eg. I am trying to use UVW Map modifier and I want to make the real-world map size box uncheck for further uses of this modifier, So is there any way to do this?

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3ds Max :: UVs Stretch When Using TurboSmooth Modifier

Apr 22, 2011

I have been trying to understand why does TurboSmooth or MeshSmooth modifier tend to stretch the UVs of the low poly unwrapped object. For example I have a simple box which I unwrap and smooth out with TS modifier after applying the map it stretches because the UVs get distorted by the TS modifier. check the image to get a visual idea of what I am talking about:

Uploaded with ImageShack.us

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