3ds Max Modeling :: Blueprints Not Lining Up Correctly

May 24, 2011

I downloaded the blueprints for a Cobra Helicopter, and the side and front blueprints are not lining up correctly at all. I am not sure if this may be an issue with the actual blueprints themselves, or something I may be doing incorrectly. Below illustrates the problem, the green and red lines show areas where the front and side blueprints do not line up at all. Here are the blueprints I am using, I cropped both the front and side blueprints from the top and bottom most point. [URL]

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Nov 12, 2012

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I'm pretty sure that 'Keep faces together' when extruding does not work correctly in 2012. Well not on my mac anyhow. If you wish to replicate my problem here is my workflow-

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Feb 20, 2014

I'm a hobbyist model builder, and I'm starting my first, homemade model. It's going to be a miniature of Wimbeldon's famed centre court. While, the object is not to make an exact miniature version of the real thing, I would like to make it as accurate as possible.
 
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Aug 19, 2013

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Nov 8, 2012

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Now however the drawings that they open have tables with text in that aligned perfectly when viewed in 2002 / 2006 but 2013 shows some of the characters outside of the table?

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Aug 7, 2013

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Sep 5, 2013

Is there any way to set characters to "tabular lining" in open type or other way in Photoshop? I commonly control my numeral characters in Illustrator with the Open Type palette, setting numerals to "tabular lining" so they will align vertically with each other, versus the default oldstyle numerals that come with many fonts.
 
Here is visual example : First row being "tabular lining" :

As you see, this is available in Illustrator, as shown :

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Jun 25, 2013

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How it looks with an easein during the animation, and how I would like it to look during the animation.

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Dec 18, 2008

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Photoshop :: Lining Up Multiple Time-Lapse Photos

Dec 18, 2008

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May 17, 2012

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Intel Xeon E31230 - 3.20 GHz
4.00 GB RAM
Windows 7 Professional - 64-bit
Nvidia Quadro 600 - 1GB DDR3

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Mar 2, 2011

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Nov 30, 2013

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Oct 14, 2011

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3ds Max Modeling :: Modeling Buildings In Organic Forms

Feb 7, 2011

I'm an architecture student who has high interest in 3d modeling.I would like to learn how to design something in a very organic form for a change.I can model very accurately and fast what I need on Autocad most of the time, but it seems like autocad 3d modeling is not the best tool to be using for modeling something very curvy and random.

Some Examples: [URL] .....

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Nov 19, 2013

The best that work out was giving it a path constrain to a sphere changing to a rectangle and making some snapshot which it does not give me the specific control I need.

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3ds Max Modeling :: Modeling A Sponge / Pore Look Without Materials

Apr 28, 2011

How to create a quick sponge (or pores) look to an object without using materials?

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3ds Max Modeling :: Viewports Not Updating While Modeling

Mar 16, 2012

Every thing was just fine but at particular moment I noticed that viewports are not updating when I'm working. Sometime there is note ''inactive'' so to see changes I need to click on viewport to see them. I just can't work

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Jul 10, 2012

Right now I'm working on a preliminary horse model to test a number of theories I have about the best way I can model our carousel figures to show potential clients.

I am currently trying to place a saddle on the back of a horse and have the saddle sit snugly on the surface of the animal without passing through. Ideal, I would like for this to be something that could be animated as our goals are to build rigs in the models to show the different positions we can carve our carousel figures in.

I am right now trying the cloth modifier in order to drop a saddle-shaped place onto the back of the horse and then once that is against the surface, extrude the saddle from the plane. However this tends to cause wrinkling and would be great for the saddle blankets which will have lots of folds, including decorative folds in them (I already bookmark a great tutorial for pulling and arranging fabric).

Is there a way to tell the plane (or even the bottom faces of my sculpted saddle) to snap to the surface of the horse's back? Perhaps the surface or attachment constraints? I've tried both of those and so far have not had any luck. I'd like to avoid lining each individual vertex up if possible and I'd like to keep the objects detached for future swapping of various saddle designs.

What would the best way, in your experience, to do saddles on animals? If you have seen a carousel animal before, you are aware that they have decorative trappings covering their backs and heads. My eventual goal is to have one model of each animal we can do and to be able to swap out an assortment of trappings to show future clients what the company can do. Right now, everything is based on pictures of what we have done and drawings by the wood carvers.

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