3ds Max :: Mental Ray Glare When Objects Positioned Close Together
Oct 6, 2011
I am having a problem with an interior scene. It has MR sun and MR sky and 6 photometric free lights, I am also using MR Photographic exposure.
I am experiencing glare in the corners of the room, particularly when an object is close to the walls. I thought I could be the sun bleeding in through tiny gaps between the wall/floor, but I have remodelled the walls twice, and the floor/ceiling.
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Nov 20, 2012
First one is a screengrab of the drawing I want to print
Second image is of the 'Print Preview' screen.
The printed A1 page reflects the 'Print Preview' image.Objects are 3D solids, with clipped images positioned on the front of them.It was quicker that way, rather than ripping my hair out after trying to tile in a program without any UVW modifiers.It's like the printed viewport reverts to parallel projection, while I want it to be in perspective projection instead.
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Jun 22, 2012
In the Page & Layer Gallery there are the small eyes to make objects Visible or not. If for example a document has one layer so Layer 1, closing the Visible eye beside the layer, all objects disappear. Which is anyway my target, just in this way the eyes beside individual objects became gray, saying that "click parent to show".
Is there maybe way to close all objects visible with one step, but be able individually open them after? As I can see this works only on that way that if the individual objects are closed one by one, in that way can be opened one by one, but if closed in one on layer level, in that case can be opened only on that level. I would like to avoid close all objects one by one
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Jun 3, 2013
Print preview shows objects spaced correctly. But when it prints them, it compresses them together on the page (but the objects are sized correctly).
When I print the same file from a different computer on the network to the same printer, the objects are spaced correctly.
Which leads me to conclude it's a setting in CorelDraw on the first computer. Also, I reset all the default settings in CorelDraw using the F8 technique, but that didn't solve the problem.
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Aug 25, 2012
I'm just starting with ACAD 3d. I'm trying to draw a handle for a ball valve. The handle has a horizontal piece and an angled piece. In the attachment, you'll see that there's a gap where the two pieces meet. How can I close the gap so it looks like a seamless piece?
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Nov 6, 2013
Is there a way to make it, by default, place opened SVG files on an artboat that is positioned at {x: 0, x: 0}?
I'm using [URL] to generate shapes for usage with EaselJS, but this extension makes it's calculations based on the document not artboard. Right now when I open SVG files they get centered in the document workspace which skews calculations using Drawscript.
If I copy the SVG and then paste it in a new document it works (because new documents appear to place the initial artboard at {x: 0, y: 0}), but I don't want to have to do that for the 400+ SVG's that I need to use the extension with.
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Mar 26, 2012
I am trying to put an angular dimension from a hole to a slot positioned planes 90degrees to each other. How can I achieve this? Typically, it depends on how it is put into the ipt file but I didn't know how else to put the slot in therefore only a point was put in at that angle.
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Nov 21, 2012
i downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
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Nov 4, 2011
Mostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.
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Apr 15, 2011
how do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.
how to get it back?
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Jan 4, 2013
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I've attached the image to show you.
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Sep 26, 2011
I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?
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Oct 16, 2012
i have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.
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Feb 13, 2012
Mental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.
Updated my POST due to no replies.
Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.
Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower
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May 25, 2011
How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.
I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.
EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd
Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM
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Jan 20, 2013
we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.
We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.
We use mr Photographic Exposure Control.
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Aug 22, 2011
I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?
greetings, mredl
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Mar 31, 2011
I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.
If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.
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Apr 8, 2011
I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.
I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.
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Oct 1, 2013
I'm trying to render a sequence consisting of some letters with a self-illumintating glossy plastic material.
The object consists of two objects, one with high gloss plastic with a slight transparency, another one within it, slightly inset, with a high value self-illuminating material.
I look-developed it using still mode rendering, but when I started to render as a sequence I noticed it looked different than expected. The difference is in the indirect diffuse pass, which is very noisy in the animated sequence. It also has some very pronounced highlights which are incorrect.
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Jun 20, 2012
when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."
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May 13, 2004
I have a photo that was taken outside. It has some glare from the sun. Is there any way to remove the lines. It is the only photo that we took standing like that outside, and my roommate and his newlywed wife probably would like this picture. I have it posted online, if you need to look at it or download it (I havnt had a chance to resize it or anything, so it is pretty big at the moment)
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Jun 10, 2005
I am trying quite a few different things with some success, but is there a really nifty way of ridding a car body of glare - in a photo?
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Sep 26, 2005
I have used PS to edit my car photos for a while now, but there is one thing I still haven't mastered.
In the photo below I would like to remove the sun glare 'spots' you can see on the rear wheel arch (plus a few smaller ones also), but when I try to colour that area it never blends nicely with the rest of the paintwork.
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Dec 3, 2008
could someone help me fix it so the lighting is nice and normal? There is so much glare from the light.
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Aug 8, 2004
trying to reduce the amount of glare in this picture of my car. The picture will be used in a calendar so I need it to look professional. I tried getting rid of the glare spots by using the healing brush, smudge, and blur tools, but I'm clueless when it comes to the white spots. I tried using a black fill with opacity set to 8, and that helped a little bit. I'm attaching the original and the modified versions, but if anyone wants the high res version to edit it,
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Apr 19, 2009
trying to take good pictures with a crappy camera, but was wondering if there was any good way to fix these glare issues. i know you can't simply take a glare out,
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Sep 24, 2006
Is there anyway to remove the glare from someones glasses? I had never taken pictures of someone before with glasses and there is a lot of glare on his glasses.
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Dec 15, 2003
I am using Photoshop7. how to remove the glare in eyeglasses, with no success.
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Aug 25, 2012
My beautiful baby has light glare in her eyes.
[URL]
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Dec 3, 2011
so why render over and over again just for optimizing the glare effect? Isn't it possible to just render once the beauty image and experiment with the glare-effect settings on it?
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