3ds Max :: Geometry Selection Visibility Toggle?
Aug 22, 2011While remapping shortcut keys, I came across the default Alt-G: Geometry Selection Visibility Toggle.
What does it do? I can't see it changing anything.
While remapping shortcut keys, I came across the default Alt-G: Geometry Selection Visibility Toggle.
What does it do? I can't see it changing anything.
Is there a keyboard shortcut for "Toggle mask visibility"? I can do this by ALT-clicking on the layer's mask, but I would like to assign a shortcut for this on a button on my Wacom Intuos 4 drawing tablet. So far I haven't found a menu shortcut for it, nor have I found a way to add my own (Edit-Keyboard shortcuts) as the function isn't listed there.
View 10 Replies View RelatedHow to toggle the layer lock/visibility in CS6 than in the earlier versions.
It seems that there's more padding around the lock/visibility icon, and you have to be really precise to click it... increasing the row size doesn't really make any difference, as the "padding" is still there. Wheres in the earlier versions clicking anywhere within the toggle box would enable/disable it.
Can we now toggle "sketch only" geometry when creating drawing view sketch transient geometry in the Inventor 2012 API?
View 2 Replies View RelatedAs I am using Layer Comps more frequently, i find myself frequently needing to toggle the visibility of layer groups, which contain several sub-groups. I tried all the shift + cmd + option - click variations, but none seems to do the trick.
here an example:
Visibility Type Name
OFF Group Row
ON Group Button 1
OFF Text Help!
OFF Shape Bg
ON Group Button 2
OFF Text Help Please!
OFF Shape Bg
so what i am looking for is a short-cut so that when i click on the visibility of the Group Row, it will turn on the visibility of all the layers contained.
I have a simple Assembly for a Frame that I made with Frame Generator. I'd like to use a rule to toggle the visible of some of the framing members.
In the sub assembly (called Frame0001:1) I created a rule:
(I have a variable called LeftAngle, and the bar I want to toggle is called Bar1.)
If LeftAngle = 90 then
Component.Visible("Bar1") = False
Else
Component.Visible("Bar1") = True
End If
I am sure this is VERY basic, but I can't get it to do anything. There is no error message - just nothing happens.
I know the rule is running though - it will change other parameters in response to the If Then statement.
I am trying to draft an assembly - when i want to hide some components I go to the tree and right click on the part/assembly and select Visibility.
There is a square next to visibility on the right click menu (like a 'stop' button) and nothing changes when i select it.
When I right click on the tree a second time, a tick appears (like in modelling/assembly view) and when selected it disappears.
I want to turn items off in one click -
I have created Engineering Notes in Part and same visible in all top level assemblies (see attached image).
I searched on web for option and it is available underAplication Option>Note Tab, but I could not able to locate option in Inventor.
Inventor: Autodesk Inventor Professional 2011
weldsymbol.dwg
Since weld symbols are regularly used in my day to day work, i thought of making a dynamic block. I had zero knowledge of dynamic blocks at that time. I realized that its actually very difficult to make a type of dynamic block i wanted. So instead of breaking my head to create it, its better to downloaded it.
Attached is the drawing i found on a forum. Its extremely cool, that's exactly what i wanted. The multiple toggle is extremely useful. That's what i wanted but was unable to create.
How this multiple lookup toggle were created without any visibility state?
I have a subassembly that has been patterned.
I need to toggle the visibility of a part in that subassembly in each pattern element.
How do I refer to the part?
I have declared an object for my pattern, and can toggle the suppression on any element.
But I need to get at an individual component inside the element.
I've been trying something like this:
oPattern.OccurrencePatternElements.Item(X).Component.Visible("Valance Jig Frame - 1in:1") = False
Often, screen are full of information..surface, alignments, corridors, widenings.I'd like a tool to have a fast way to view/hide information related to my alignments and corridors. In example.
View 9 Replies View RelatedI am making a rolling time line that moves left to right. As certain years come into view, the roll will pause and text will fade in. The only way I know to do this is to get into the object properties and adjust the visibility. Is that the best way to do this or could/should it be done in the material somewhere?
View 9 Replies View RelatedAnother worsening thing in 2013: The isolate selection is a toggle
It's impossible to use isolate selection one after another to get deeper in complex models with many objects? Did I miss something?
I frequently used the ctrl key shortcut in illustrator on a PC to temporarily use the selection tool last used. This still works in CC, but I used to be able to toggle selection tools by keeping ctrl held down as before and then toggle selection tools (selection tool - black arrow, and direct selection tool - white arrow) by tapping the shift key. The tool description in the very bottom of the window shows "toggle selection" when I do this, but the toggle selection tool doesn't actually occur.
View 3 Replies View RelatedAny way to select art (on a artboard) and then use toggle the selection of the layers in you want to.... lets say colect in a layer? Collect in Layer is a command in the Layers panel flyout. It seems so tiedious to have to select each layer manualy that you have selected already on the artboard.
View 2 Replies View RelatedExperimenting with visibility states, and though I've searched this group I find no mention of whether or not it is possible to insert a dyna-block with the visibility state preset from LISP.
Example: I have a block with several defined visibility states. Is it possible to have that block insert with not the first VS but maybe the 3rd or 4th VS?
I created the following user parameters:
-Thickness
-Width
-Length
-Dia
I then created a Custom iProperty which consisted of the following "formula": Finished Material Size = <Thickness> x <Width> x <Length> Lg.
eg. of Finished Material Result : Finished Material Size = 6 x 25 x 300 Lg.
The problem comes up when dealing with diametrical components as the above formula will only populate for square or rectangular parts. Which would work if I could use iLogic code to populate the Finished Material Size iProperty. I have tried but failed.
First I created another user parameter called "Geometry Type" which has a drop down selection of either "DIA" or "SQUARE, RECTANGULAR".I then created the following iLogic code to set 0 as the value for the "unused" size parameters
If PART_GEOMETRY = "DIA" Then WIDTH = "0"If PART_GEOMETRY = "DIA" Then THICKNESS = "0"If PART_GEOMETRY = "SQUARE, RECTANGULAR" Then DIA = "0"
The part I just can't get to work is as follows.
I need some iLogic code which will populate the "FINISHED MATERIAL SIZE" custom iproperty with one of the following based on my "GEOMETRY TYPE" selection. "DIA" would return the following to "FINISHED MATERIAL SIZE": = Ø <Dia> x <Length> Lg.
While "SQUARE, RECTANGULAR" would return the following to "FINISHED MATERIAL SIZE": = <THICKNESS> x <WIDTH> x <LENGTH> Lg.I tried the following code but it does not work:
If PART_GEOMETRY = "DIA" Then iProperties.Value("Custom", "FINISHED MATERIAL SIZE")= "Ø"DIA "x" LENGTH "Lg."If PART_GEOMETRY = "SQUARE, RECTANGULAR" Then iProperties.Value("Custom", "FINISHED MATERIAL SIZE")= THICKNESS "x" WIDTH "x" LENGTH "Lg."
If I recall correctly, before CS6, I could toggle tools just by keeping on hitting the particular shortcut key. Now I have use Shift + the particular tool.
if there is a way to just push the shortcut key repeatedly to toggle between tools?
I use images in this new version of map 3d, I can't seem to toggle the selected images on/off.
View 2 Replies View RelatedI know about the keyboard shortcut keys for the toolbox -- for example, G will activate the Gradient/Paint Bucket tool, whichever is active at that time. I'm wondering if there is a way to use the keyboard to toggle between these two, so I can switch/select one or the other without using the mouse to select.
View 9 Replies View Relatedhow does one toggle the cursur btwn the crosshair and looking like the tool?
is there a short cut?
GIMP example.docx (Size: 141.1 KB / Downloads: 31) I just found about GIMP several days ago. I really like the features that are offered and cant wait to dive in and play around with it. However, I am getting a bit discouraged because it is not working on my computer the way it does when I visited some u-tube videos. So far I have a problem with the layers. I selected, new, added two layers, therefore I had three layers to work with. When I would toggle between the layers the picture didn't change at all, the screen only allowed me to view the last picture I imported. So, I thought I would hide the third picture and work with the second to see what would happen. I scaled the second picture and it scaled them all (note: the pictures where not linked). I have uninstalled and reinstalled the program and it still did the same thing. I am working with Windows 7 if that makes any difference?
View 4 Replies View RelatedWhen the modifier panel is active, all of my hotkeys are different. i.e, "q" which normally activates the select tool, switches toggles quickcut instead. How I can turn this off?
View 4 Replies View RelatedI cannot seem to find a way to toggle between two lines that are on top of each other. I am in 2012 TL.
View 9 Replies View RelatedSo if I am dialing in some contrast or grain with the slider, how do I toggle that slider on/off so I can compare easily, without having to slide it back in forth.
View 3 Replies View RelatedThe Auto Select Layer/Group feature of the move tool can be really handy when you have a ton of layers. But it also drives me crazy when I forget to turn it off!
Is there a hotkey to toggle it off and on? Ideally, I'd like to press-and-hold to turn Auto Select on, but once the key is released, it would turn off.
Is there a way to toggle snapping to a layer or xref?
When using object snap and you are drawing with a busy survey xref in the background, the mouse cursor really hunts around a lot on the contour lines and stuff instead of on what I am drawing. But, I would like to see the contour lines as I go, rather than hide the layer.
Supposedly, the letter "O" will toggle between Sponge, Dodge, & Burn tools.
Not on my machine (Mac G5, OS 10.4.11)
I'm using gimp on the surface pro (windows 8) and how I can add a control key toggle to gimp (for doing paths) without having a separate keypad.
View 6 Replies View RelatedI resized two images, made a new page canvas, copied and pasted both,opened grid. I can only move one image, can't toggle to other. Layerstack commands are all grayed out, except "reverse layer order" which does nothing. Pg-up/dn keys do nothing. "Align" does nothing.
View 28 Replies View RelatedI've been running into a frustrating limitation with certain keyboard shotcuts for Nitrous display modes. For example, if I try to use my old 2011 shortcut for "Viewport Box Mode Toggle", the bounding box displays on TOP of the current shaded/wire mode instead of toggling. If I change the assignment to the new Nitrous command "Viewport Visual Style Bounding Box", it is no longer a TOGGLE key and to go back I must then use the key assigned to "Viewport Visual Style Wireframes/Shaded" (or classic "Wireframe/Smooth+Highlights Toggle")...
BUT...
In Nitrous both of these wire/shaded toggle commands do not work properly if you are changing from another display type (such as box). Instead of toggling between wire/shaded, they toggle between wire and the last display mode. So in essence there is no way to toggle between Box and Shaded without r-clicking on the viewport label every time you want to return to shaded mode as far as I can tell. Not being able to quickly toggle Box mode really screws up my work flow, so for now I'm reverting back to DirectX.